Hi officers! I've been using this for a couple days now and can confirm it has no impact on performance on my end as it should be the case for most users with a middle to high end config & settings running at 40-55 fps consistently (sometimes 60 :D) with up to 5-10 backup units during callouts or pursuits. The only things that would need to be adjusted are the fact that the ambient response vehicles indeed stop when having code 2 or 3 lights/sirens as it has already been reported before, but they also stop at red lights which is a bit unfortunate 🤣 now i can't tell if this last part is a consistent issue or not as I just noticed it, but one thing that is certain is that half the time they won't be noticing peds or cars like I've seen firetrucks & EMS commit hit & runs multiple times, going 80 mph in front of the Davis Court & Sheriff office and crashing in some SUV thus killing the driver instantly now I should say that it has me laughing everytime cause lets be honest this is basic GTA spirit and I find it hilarious but I think the author @OJdoesIt would like to know about that if he doesn't already. Which brings me to thank you for this wonderful plugin because it is an essential replacement for any kind of ambient event like the ones provided by LSPDFR or Albo's Traffic Policer events that do impact performance when this particular mod here doesn't seem to at all. So big thank you mister this is some pretty sick work