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VPDPO190

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Everything posted by VPDPO190

  1. Not the same thing. Looking for different responses for different scenarios. So far everything is a compromise. Ideally, looking to be able to do all of these A) Traffic stop backup, arrives silent, but puts on lights when arrives (UB does this now) B) Code 3 backup arrives L+S regardless of current stage of player lights (UB does this now) C) Silent backup, arrives no lights or siren. (RPE can do this, but then A+B above don't work properly) D) Player on scene with light on. Calls code 2 backup, Arrives No lights or siren but puts lights on upon arrival (UB can do this) Not really complaining, just wishful thinking. Never hurts to ask.
  2. "If you switch to Stage 2 lighting on your traffic stop, they shouldn't arrive stage 3." Assuming you mean with RPE, I realize that, but then they don't turn their light on at all and with some ELS cars, Stage 2 is off. Again, not exactly what I was hoping for. I also do realize that yes, the AI all of nothing is a game/ELS limitation and not much we can do about it. I guess all I really want is the ability to call a car to the scene with no lights/sirens at all, either enroute or when they arrive. UB now has a partner that will follow you in his own car. That is cool, but I don't want him to follow me all the time. Too bad you couldn't call a backup like that and have him follow you until you dismissed him.
  3. With all the great mods out there, still find myself looking for one that provides truly silent backup. I looked into Rich's Police Enhancement (RPE) where if I call code 2 backup it will arrive and turn their lights off if my lights are off (when set in the ini). But if I am on a traffic stop, they arrive lights and siren, because my lights are on. With Ultimate Backup (UB) I can set it so they arrive silent, but will turn their light on (and a quick blip on the siren) when they stop regardless of my lights status (when ini set properly). RPE works well, for silent backup at a callout scene. They will arrive no lights and siren and keep them off if mine are off. But, if my lights are on they will arrive lights and siren same as code 3. In addition, with RPE, if I am on scene without lights and call code 3 backup, they arrive without lights because my lights are off. So RPE gets the silent backup right, but causes undesired behavior elsewhere. With UB, if I call code 2 backup they will arrive silent, but then turn their lights on regardless of my lights status. Code 3 they always arrive lights and siren. It seems we need a mod that combines the two. Sometimes I want absolutely silent backup. It would be nice for role play if I can have backup show up when I am on a burglary call or another call where we want to sneak up on a suspect and not have them turn the lights on when they arrive. Also, based on what I am seeing, it doesn't look like you can have AI cars with lights, but no siren. It would be nice if that were possible, but I think this may be a limitation of the game itself. Just a suggestion. It looks like the best candidate would be for UB to update their code 2 to arrive silent and either leave their lights off or turn them on based on your lights status. If anyone has any ideas that I may have missed, let me know.
  4. It is indeed possible to setup Ultimate Backup with specific backup for West Vinewood (or any other zone for that matter). Edit the CustomRegions.xml in Ultimate Backup folder Create a new region called "WestVineWood" or whatever. You would use the <ZONE>VINE</ZONE> for that region. You may also want to remove it from the LSPD region. As for the vehicles you are looking for, not sure where to find them, but when you do, you would simply list those vehicles as the ones to respond in that zone. You can also modify your regions.xml in the lspdfr/data folder and create a custom agency file if you want those cars to spawn and patrol ambiently in that zone too. One you get the hang of it, you can get very creative. For example, in all my parks zones like Mt. Chilliad, there is a 50/50 chance my backup will be a ranger or a sheriff car. In Paleto bay I have it 50% change of PBPD, 40% chance of a Sheriff car and a 10% chance of a Park Ranger (who happened to be driving by and heard the call) all with the proper uniform. Makes my world, much more immersive. I think the idea of your cars having the area served on it is brilliant and with a little work you should be able to make it happen. If you have specific questions I will try to help.
  5. Thanks. I meant to post that I got it all working again. Everything, every mod and all my custom XMLs and plugins. Didn't necessarily need to uninstall everything either. Traced it back to a single mod in my LML folder. It was actually something I wasn't using and forgot about it. Removed that and then got an error that clued me into to some tweaks I needed to make to my gameconfig.xml. Once I did all that I was up and running just like before. Well, 99% anyway. One or two of the XML files I had customized got replaced with the LSPDFR update and I need to fix those, but its not stopping the game from running. I just needed to vent. I did and then got to work. Success over the weekend. It helped that I had the my entire GTA folder backup on an archive drive. Allowed me to replace edited files quickly
  6. Well thanks for the words. Of course in the grand scheme of things, LSPDFR is trivial. But that said, I at least have it working again in near vanilla mode (I have a few mods working) , both GTAV and LSPDFR. Slowly adding back in all my mods to see where it breaks. Maybe it won't take months after all and it gives me a challenge to work on.
  7. OK, perhaps I just need to vent. I reluctantly bought GTAV after decades of playing LCPDFR with GTAIV. The "complete edition" upgrade finally broke it to the point where I couldn't play anymore. Spent literally months getting my GTAV (Steam Version) with all my desired mods and cofigs working just the way I wanted. I knew the update was coming and got the advice to just make sure my game was backuped with RageHook. Well, turns out that advice was not helpful. RockStar apparently went out of their way to break the game for us, forcing the update, changing the loader and breaking all the hooks. So far, I can't get anything to work. I can't get GTAV to work forget about LSPDFR. Tried all the "tricks" (short of deleting everything, walking away from months of work and starting all over again) There must be a dll in the root directory causing issues. What frustrates me the most is I know others have it running. I have a ton of mods and a lot of complex XML edits. I am sure one of them is causing the issue, but I am not getting any clues from the log files. Everything runs normally and then it just stops loading with no errors. I updated GTAV, LSPDFR, RPH. Thought maybe the Gameconfig.xml was an issue. Renamed my "mod" folder "_mod" still can't get the game to load. I am sure there is something that is preventing this from loading and I guess the next step is to backup all my files, delete them and re-install. Then slowly start adding things back in. I just can't see anyway around this otherwise, but boy is it frustrating. Looks like it is going to take my months (not counting the time waiting for the ScriptHookV to be updated) to get this back to where I liked it. I spend more time setting the game up then I do playing it. Now I know why it is called a RAGE plugin, because boy am I enraged. I am sick of being forced to upgrade my games. If it ain't broke don't !$$%$% fix it!!! Now that I vented, if anyone has any suggestions to try before I wipe this all out and start from scratch, I would appreciate it. Thanks.
  8. My department has them. They are pressed accidentally all the time. Dispatcher just has them confirm all is OK and that's it. Never heard an officer use it when it was real. When it's real they just call in over the radio.
  9. Like this callout pack. Funny thing is I got the lockout call and when I showed up the Police Transport vehicle was spawned as the car the person was locked out of. I found that funny. Don't know what she was doing with a police vehicle. I was thinking about arresting her to see if it would crash, but oh well, its just a game to I unlocked the car for her and she drove off.
  10. You're welcome and good luck. It has been "fun" in a frustrating kind of way in that I spend more time customizing my world than I do playing it. But it has been rewarding to figure it all out. Still get unexpected behavior now and then like a North Yankton unit showed up as a transport unit once. Still can't figure out how that happened. Again I recommend you always back up those files before making changes. Saves you a lot of headaches. Have fun.
  11. It is possible. I am starting to learn this myself and beginning to figure it out, but if you are not careful you can crash your game. Look in your lspdfr/data folder. There are a bunch of XML files in there that can be edited to get what you want. In addition, you will see a custom folder where you can place custom agency files. It took me a lot of trial and error to get this working right, but now that I am starting to figure it out, I am starting to get it to what I like. My first suggestion is to backup all those files in the lspdfr/data folder and lspdfr/data/custom folder if it exists. What files are in these folder will vary if you have EUP installed (recommended) because EUP will also try to match the uniforms with the cars. The folder should have XMLs for Regions, Backup, Duty_Selection, inventory and stations. All these can be edited for a more immersive experience, but it can get overwhelming so let's start small. The regions file defines what "zones" are in each region. By default there are regions for Los Santos City, LS County,Blaine County as well as a some of the special regions like the jail, airport, parks, etc. My suggestion to get started and how I got started, it to try to get custom cars/peds patrolling Blaine first since it is already defined as a region. Look in the custom folder for a XML titled agency_bcso.xml. If you have it open it up and look at it. That is where you can define what cars patrol Blaine County. Substitute sheriff and sheriff2 for your custom cars. That alone should get them patrolling Blaine County. I would start with that simple change first but once you learn how these files work it can get extremely interesting. Again BACKUP YOUR FILES FIRST. I messed these up several times experimenting and LSPDFR will crash if these files aren't right. But crashing is how I started to learn how these files work. I am still learning myself, but will be happy to share what I learned. Final note, I have Ultimate Backup installed too. UB has additional files and complicates everything. You can still change the custom agency file and get the cars to patrol ambiently and they will respond as backup from the default backup menu, but won'r respond right if you use the Ultimate Backup menu. To get started, I recommend you download Jurisdictions+ from here but don't use the DLL, its not needed. Just look at the XML files for the various options. Study them to see if you can begin to understand how they work. That's how I got started. They are well annotated and should help (these files assume EUP and Ultimate backup) https://www.gta5-mods.com/misc/lspdfr-xml-jurisdictions-versions You can install the map only OIV file and you map will be updated to show the Jurisdictions. I myself use the option 4 map. I don't recommend installing the entire option as an OIV. I think it's better to suffer the pain and do it manually so you can understand what is going on. Figuring this all out did give me quite a headache, but I am very pleased with how it is coming along and I am still working on it. As an example of how complex you can get this So far I have Port Authority Police patrolling the airport and Terminal area (no need for two separate department here). Paleto Bay patrolling Paleto Bay Blaine patrolling all of Blaine, including Paleto (50/50 with Paleto) LSSD patrolling just their county (sometimes they wander into the dessert too) University PD patrolling Richman along with LSPD (its really just 1 or two streets but it looks cool) Park Ranger patrolling Mt. Chilliad with a 15% chance they can show up as backup in Paleto Bay and a 70% chance that Blaine will back up the ranger SAHP patrolling all the highways Blaine SWAT and K9 will respond in Blaine including Mt. Chilliad I am going to create a Grapeseed PD and then create a chance they can show up as backup in Sandy Shores (Mutual Aid) But I found out the hard way. A simple math error in setting the probabilities and it crashes. So far I have just been working on the cars with default uniforms so for now SSPD and Paleto use BCSO uniforms, but Port Authority has PAPD uniforms thanks to EUP. Once I get brave and more competent, I will start to give each department their own uniform. To be honest the only thing that is missing is I wish there was a way to limit the number of units from a single agency. It would be really great if I could limit Sandy Shores to just 2 units and if I requested more backup it would come from the county or Grapeseed.
  12. For me the backup that arrives when I hit the panic button sticks around. Like you I also want them to stick around for immersive reasons. Got into a fight with 3 people and hit the panic button. It was nice seeing all the backup arriving and parking all over the place. By the time they all got there I knocked all 3 of my assailants out with a nightstick. My backup all gathered by me and followed me around as I moved around. So they unrealistically followed me like a bunch of groupies, with a few exceptions. If there are bodies, at least one backup will be over each body. So each of the 3 suspects I knocked out had a backup kneeling next to them. If there are suspects in custody, one will "guard" each suspect. The exception seems to be if there are suspects to pursue, they will take off to pursue that suspect. That may be what is happening in your case. There is an active suspect and they are taking off after them. If not, perhaps one of your other mods is conflicting with Ultimate Backup. I am still experimenting with which mods to use together to avoid conflicts.

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