8TNein
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8TNein reacted to BadMusician in [WIP] Project EMS - Play as a paramedicUpdate #2. Going on Duty + EUP Compatibility Demo
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8TNein reacted to Promissed in Your best LSPDFR 0.4 screenshots? -
8TNein reacted to BadMusician in [WIP] Project EMS - Play as a paramedicUpdate #1. Hospital, Wardrobe, and Garage
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8TNein reacted to Jens12341234 in How to disable the armored car?Yes, I have. you need to put this in LSPDFR.ini: Ambient.DisableEscapedSuspectEncounter = true
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I only run the callout packs that are frequently updated.
PragmaticCallouts County Callouts Regular Callouts Beach Callouts BETA Blaine County Callouts JaRm Callouts SuperCallouts UnitedCallouts redCallouts Chill Callouts Inspired Callouts (Not really callouts, it's ambient events but it's good for immersion) CalloutsT CalloutsV Duty Callouts First Callouts Simple Callouts Priority Callouts For me the same applies with some disabled callouts as @8TNein has.
I like variety in my game, and it sucks to do the same 5-6 callouts every time.