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Officer Toshi

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Posts posted by Officer Toshi

  1. 21 hours ago, Officer Here said:

    Use Police Menu, it replaces Compulite,

    Press B to open Backup Menu and select code 3 or code 2 and call coroner. I don't know if this works but try saying "Requesting Code 3 Coroner"

    yeah ik i can do it through menu but i cant seem to get it to work through grammar police which is the issue.

    im waiting for a coronercode2=true setting in the ini or something

    police menu actually seemed pretty cool, but i couldnt seem to figure out how to use the computer in the car, the hotkeys didnt work. i could only use the pad version through the N i think it was? the wheel.

    may have been something on my side, or maybe im just too old school and stubborn idk i couldnt get along with it. i will try it properly again sometime because PR does look better and way more in-depth, ig i just need it to be a little more grammar police-friendly for immersive recording reasons

  2. On 3/22/2026 at 8:53 PM, Farreldb19 said:

    this needs to be up dated cause lctrl+f2 does not function it for action replay now

    f2 has always been action replay, thats a gta key, change that in gta bindings.

    LControlKey+F2 is the grammar police settings key, you can change it in the grammar police .ini

  3. 10 hours ago, mej3811 said:

    Here it is. Thank you

    RagePluginHook.log

    throwing an error trying to give an invalid asset to ped inventory

    remove custom XMLs from lspdfr/data/custom just put them somewhere else safe and remove them from that folder for now then try

    if it works add the xmls back one at a time to find which one is causing the crash (the crash happening when giving inventory should give you an idea). check that xml and make sure you have the asset its trying to give installed correctly

  4. 13 hours ago, bombo000 said:

    i tried what u said but it still dont work even with the new lspdfr



    yes it says f4 here is a photo for the ragepluginhook.ini

    Could contain: text, screenshot, font

    did you run as admin?

    also try this, replace the text in rageplug.ini with:

    [Miscellaneous]

    IsDeveloperModeEnabled=True

    PluginTimeoutThreshold=60000

    ConsoleKey=F4

    AlwaysShowConsoleOutput=False

    IsDeveloperModeEnabled=False

    WarnOnPluginLoad=false

    ShowOnScreenWarnings=True

    save a backup of your current ini just copy & rename copy to ragepluginhook_bkup_ini then copy/paste above into ragepluginhook.ini and try

  5. 28 minutes ago, lssdson said:

    When I approach a person, point a weapon at him and hold E, the takedown does not occur. I use Police Redefined

    check the keys in the keys.ini in /lspdfr

    particularly if you previously used STP as you may have disabled E in there

    also check PR's keys as they may use a different key for takedowns

  6. sorry to gan for butting in feel free to tell me off if being rude

    just i noticed you're using interior callouts and MCcallouts

    have you installed Open All Interiors?

    also

    Pasted content

    [2/3/2026 9:28:37 AM.175] LSPD First Response: 686Callouts, Version=2.1.2.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.320] LSPD First Response: Beachfront Callouts, Version=1.1.5.3, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.328] LSPD First Response: British Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.337] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.401] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.409] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.653] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.654] LSPD First Response: CommonDataFramework, Version=1.0.0.6, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.663] LSPD First Response: DefinitiveCallouts, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.674] LSPD First Response: ExternalPoliceComputer, Version=2.0.0.6, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.699] LSPD First Response: InteriorCallouts, Version=1.2.7.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.700] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.703] LSPD First Response: MCCallouts, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.720] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.846] LSPD First Response: PolicingRedefined, Version=1.0.0.2, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.942] LSPD First Response: QwanedCallouts, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.943] LSPD First Response: RealismCallouts, Version=0.0.0.1, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.943] LSPD First Response: SuperCallouts, Version=4.0.0.2, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.996] LSPD First Response: TAG1534CommonLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:37 AM.997] LSPD First Response: TAGsCallouts, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:38 AM.008] LSPD First Response: UnitedCallouts, Version=1.5.8.1, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:38 AM.017] LSPD First Response: VarietyCallouts, Version=3.0.0.2, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:38 AM.025] LSPD First Response: VehAccidentsCallouts, Version=1.7.1.0, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:38 AM.028] LSPD First Response: Wilderness Callouts, Version=0.6.0.41416, Culture=neutral, PublicKeyToken=null

    [2/3/2026 9:28:38 AM.038] LSPD First Response: YobbinCallouts, Version=1.7.1.0, Culture=neutral, PublicKeyToken=null

    you're using quite a few outdated plugins.

    i'd say literally remove all of them

    and add in ONE AT A TIME (starting with the ones updated the latest)

    makes it much easier to know which and when the crashing is starting and from which plugin.

    your last crash seems to be related to external police computer. make sure you read the setup/install instructions carefully for that one.

  7. 1 hour ago, Maksim20152407 said:

    Hello, I downloaded your mod and wanted to download an additional mod menu with improved clothes. I downloaded it, installed it, logged into the game, clicked to open the mod menu, and I got a message saying that the game crashed, after which the mod menu does not start. Can you make it so that you can play with other mods and the game doesn't crash? + when I downloaded the mod, I wanted to change the key to open the console to F5, because my game crashes when I press F4, and after saving the key has not changed.

    a lot to unpack here

    first:

    attach ragepluginhook.log

    second:

    it does with with other mods and doesn't crash, you just have to install those mods correctly

    third:

    update ragenativeui and scripthookv

    fourth:

    i assume the other menu with improved clothes is EUP, make sure you install EUP law & order pack to openiv

    fifth:

    f4 crashing is likely because you're using the wrong SHVDN, use nightly build

    sixth:

    attach ragepluginhook.log

  8. 50 minutes ago, OfficerDuvy said:

    I recently had to reinstall from LSPDFR due to some corrupt files. I have been adding everything back from scratch and in doing so I have added back my own els police cars like normal. When in game I noticed that the all the dlc police cars from gta 5 online are spawning in my game. I can't seem to find them all in OpenIV and I need help in deleting them from spawning in my game. When I open up my simple trainer their are a lot more police cars to spawn in under the emergency menu.

    Main.WorkaroundDLCVehicles = false

    in your
    lspdfr.ini

  9. 23 hours ago, Soked said:

    When i go on duty i hear some beeping and then lspdfr unloads

    RagePluginHook.log

    remove Stop The Ped

    [1/17/2026 10:05:33 PM.977] DeadlyWeapons: Using PolicingRedefined: True

    [1/17/2026 10:05:33 PM.978] DeadlyWeapons: Using Ultimate Backup: False

    [1/17/2026 10:05:33 PM.978] DeadlyWeapons: Using StopThePed: True

    im not familiar with deadly weapons but after removing STP (you dont need STP or UB with PR) check the deadlyweapons .ini and any other ini for your plugins actually and make sure they're set to use PR and not STP. (ex. set false in deadlyweapons ini for using stop the ped if the option is in there).

  10. ·

    Edited by scoutpanda

    5 hours ago, AlphaGhost00 said:
      11 hours ago, scoutpanda said:

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Exception message: Operation is not valid because the specified Rage.PedInventory is invalid.

    [1/11/2026 5:07:35 PM.776] LSPD First Response: ------------------------------

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Inner exceptions:

    [1/11/2026 5:07:35 PM.776] LSPD First Response: ------------------------------

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Stack trace:

    [1/11/2026 5:07:35 PM.776] LSPD First Response: at Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at Rage.PedInventory.GiveNewWeapon(WeaponAsset asset, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at LSPD_First_Response.Engine.Scripting.Entities.WeaponSkin.ApplyToPed(Ped ped, WeaponSkin weaponSkin) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\WeaponSkin.cs:line 63

    im not very knowledgable on custom xmls so you'll have to wait for someone more knowledge to pop up and grace you

    but something definitely wrong with the custom xmls you had i'd say re-check whatever mod documentation you were installing with them and re-do them

    my best guess to give you an idea is its one of these:

    related to a weaponskin

    [1/11/2026 5:07:34 PM.883] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml

    [1/11/2026 5:07:34 PM.891] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_coastal.xml

    [1/11/2026 5:07:34 PM.891] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eup.xml

    [1/11/2026 5:07:34 PM.892] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_fzmp.xml

    considering the fatal error was with rage.PedInventory

    [1/11/2026 5:07:35 PM.776] LSPD First Response: at Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at Rage.PedInventory.GiveNewWeapon(WeaponAsset asset, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at LSPD_First_Response.Engine.Scripting.Entities.WeaponSkin.ApplyToPed(Ped ped, WeaponSkin weaponSkin) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\WeaponSkin.cs:line 63

    [1/11/2026 5:07:35 PM.776] at System.Collections.Generic.Lis1.ForEach(Action1 action)

    other than that just play without the custom xmls until someone more brainy than me comes along to help :)

  11. ·

    Edited by scoutpanda

    14 hours ago, AlphaGhost00 said:

    just randomly crashes

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Exception message: Operation is not valid because the specified Rage.PedInventory is invalid.

    [1/11/2026 5:07:35 PM.776] LSPD First Response: ------------------------------

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Inner exceptions:

    [1/11/2026 5:07:35 PM.776] LSPD First Response: ------------------------------

    [1/11/2026 5:07:35 PM.776] LSPD First Response: Stack trace:

    [1/11/2026 5:07:35 PM.776] LSPD First Response: at Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at Rage.PedInventory.GiveNewWeapon(WeaponAsset asset, Int16 ammoCount, Boolean equipNow)

    [1/11/2026 5:07:35 PM.776] at LSPD_First_Response.Engine.Scripting.Entities.WeaponSkin.ApplyToPed(Ped ped, WeaponSkin weaponSkin) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\WeaponSkin.cs:line 63

    looks like its crashing trying to apply a weapon/weapon skin to a ped/inventory that doesnt exist or incorrect

    remove EUP to UB and see if it still crashes

    tho what is this..

    [1/11/2026 5:07:34 PM.880] LSPD First Response: [WARN] Invalid ped model s_f_y_marine_01

    [1/11/2026 5:07:34 PM.883] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom

    [1/11/2026 5:07:34 PM.883] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom

    [1/11/2026 5:07:34 PM.883] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml

    [1/11/2026 5:07:34 PM.891] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_coastal.xml

    [1/11/2026 5:07:34 PM.891] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eup.xml

    [1/11/2026 5:07:34 PM.892] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_fzmp.xml

    check the s_f_y_marine_01 model in your custom inventory xmls or temporarily remove the custom xmls from lspdfr/data/custom and see if it crashes without them. then check the model

  12. scarcity plays a part i think. i mean the game is what like 13 years old now

    there just arent as many modders as there used to be, so updated mods are becoming scarcer. rather than a 1000 people all essentially releasing the same or similar mods all at once (basically meaning they're pretty much forced to do it free if they want people to use theirs) we've just got a handful releasing quite different mods, so they can charge knowing there's not really any alternatives for you to go to

    i dont mind supporting dedicated modders tho keeping our essential mods updated im happy to throw a dollar or two around when needed. cant really blame them for wanting a lil incentive to keep working, because modding is a lot of work

  13. henlo i used to be make lspdfr videos a few years ago but i stopped because i was a schizo and got locked up in a mental hospital but i back now and got back into lspdfr

    ive closed my lspdfr channel but im rebooting my lspdfr series on my main channel

    each ep i do will showcase a different mod or callout

    first up is 686 callouts but it has a lot of callouts so i will do a part 2 soon

    (was supposed to be JM callouts but i had stp/ub im currently installing PR & police menu instead so i think ep2 will be JM)

    i roleplay as being in a kind of docu-drama show set in the world of los santos

  14. 21 hours ago, Lucas12453 said:

    Hello i have grammer installed but its not working not showing up i redowloaded my gtav legacy and still not work please help

    for version 1.8 you need to download Microsoft Speech Platform

    https://www.microsoft.com/en-gb/download/details.aspx?id=27225 (pick the 2.6mb msi)

    then download your language pack (ex. en-US-TELE)
    https://www.microsoft.com/en-us/download/details.aspx?id=27224

    then in the grammar .ini put your language (ex. en-US)

  15. 1 hour ago, Lennyy said:

    Since this is a FiveM ressource it does not install the same way as replace cars made for SP.
    You can either use the addon dlc which you already figured out yourself, or (my recommendation) use LML.

    oooh is that why i was having trouble

    i figured it out in the end yeah i downloaded a dlc creator thingy and then replaced the files inside that, hours and hours i was trying to get it to work before i came here and it was a literal 5 minute solution xD

    i should check out LML actually, back when i played lspdfr LML existed but nothing seemed compatible with it but browsing mods today looks like a lot are now so i'll definitely check it out thanks

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