Reputation Activity
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mietek got a reaction from unitedOrange66 in Problem with updateSolved. It was Manual Transmision mod.
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mietek reacted to Sam in LSPDFR 0.4.9 - Now Available!Lessons from the virtual world, for the real world, in LSPDFR 0.4.9
We're back with another update for LSPDFR 0.4 which introduces a small handful of new features, as well as a couple of changes to the way in which the core pursuit system within the mod works.
Before we get to that though, the key headline of LSPDFR 0.4.9 - and something that we're really excited about - is that we've partnered with researchers at two major North American research universities: Brigham Young University (BYU) and the University of British Columbia (UBC) to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment.
I know this might sound like a big change from the sort of updates that most of you who follow our work will be familiar with - and it certainly is in many aspects, but this doesn’t represent a fundamental change to LSPDFR itself, nor does it imply any significant changes to the way in which players will approach or interact with the mod. Instead, we've created an opt-in system, similar to the statistics features already integrated into the mod with LSPDFR Sync, where with merely an enhanced level of in-game stats tracking, you'll be able to contribute towards our research with two top institutions by simply playing the mod.
To this end, we've added a new, simple call to LSPDFR that is used to support the survey data by following a more predictable pattern as compared to our traditional callouts within the mod. Note that nothing changes in this regard if you choose not to take part in the study, and you can still play the new call as normal.
The new 'Arrest Warrant' call in LSPDFR 0.4.9 has you query the Police Computer and respond to a suspect's residence.
By gathering together these statistics with the player’s response to a couple of in-game scenarios, we’re hopeful that we can use this data to better understand how players, and by extension, law enforcement might react in certain situations in the real world.
There's more information about our research study over at https://research.lcpdfr.com/ where you can also opt in to take part. I should note that as a thank you for helping with this, the universities have given us a couple of $50 Amazon gift cards that anyone who participates in the study will be entered into a lottery to win.
Changes to pursuits, a new apartment and more interaction.
Back on the topic of the other stuff in LSPDFR 0.4.9, though, one of the biggest changes that you'll notice affects the NPC police response to pursuits, bringing a new sense of variety to the way in which situations can be handled by responding officers. Instead of all pursuits within LSPDFR being treated exactly the same, we've split up the system into two modes: Investigation and Chase.
A new 'confrontation' during an investigation, conducted entirely by NPC officers.
In the Investigation state, we no longer consider a Pursuit to be an actual chase - if that makes sense. Instead, there's a little room for diversity in the actions of the officers and the suspects, rather than just someone running and the officers following. So, in our initial implantation of this we've created a new response scenario where the responding officers will approach a suspect at a walking pace, usually with a hand on their holster. They'll point at the suspect, call out for them to stop, and the system then takes over from there depending on the suspect's response, with the potential the suspect to either resist and escalate the Pursuit into the Chase state (which is what we're all currently familiar with), or for them to surrender peacefully and be arrested without any theatrics.
Moving on from this change, there's a couple of new features that've snuck their way in to LSPDFR 0.4.9 as well, including a new Downtown Los Santos apartment that not only boasts an absolutely killer city view, but is also conveniently opposite the FIB and IAA buildings - perfect for those of you that like your LSPDFR with a side of paperwork and federal bureaucracy.
You can also now seamlessly sit down on most chairs and benches throughout the game world with the tap of a button.
LSPDFR 0.4.9:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
Our Research Study with BYU and UBC:
More Information: https://research.lcpdfr.com/
We hope that you enjoy this update for LSPDFR and that you'll also help us out with our new research project, which we think is a really worthwhile opportunity for all of us and something that will be genuinely rewarding to take part in - it's not every day that major universities partner up with a game mod and we're thrilled to be able to take part in this.
If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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mietek reacted to Naka47 in [Solved] Unhandled exceptionHey guys, i got this exception (screenshot) when i try to use the computer to verify the id card of a ped and it makes the games crashes.
I looked for a fix in the topics but i can't find a thing.
Edit: for thoses who don't speak french here, Méthode introuvable mean "Method no found"
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mietek reacted to Cpt.Moretti in Unhandled exception in plugin? Someone help!This error message occurs when I open up the Computer+, the UI for Computer+ loads perfectly - but when I go to search a ped or a vehicle through the database I get this message, and my game ultimately crashes.
Is anyone able to tell me how to fix this?
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mietek reacted to Reddington in [GUIDE] Step by step instructions for installing add-on/standalone carsNote: There is a reply below this post that is just as helpful, make sure you read that!
There are so many car mods out there that it's frustrating when you can only have a certain amount in game (as replacements), and have to keep switching between all the ones you like or just want to try. This text-based tutorial aims to teach you how to install cars as a add-on/standalone! Please note, this tutorial does not cover add-on cars that have their own dlcpack.
Quick notes before you begin.
* You must use a mods folder!!! For information on how to use this, click here. (OpenIV website)
* Mpchristmas2 is just my preference for standalone cars. Some people use other DLCs such as mpluxe.
* There is a standalone car limit. If you exceed yours, download this gameconfig for unlimited add-ons. NOTE: I have not personally tested this one, back up your gameconfig before installing!!!
* All standalone cars must have a vehicles.meta and carvariations line! Otherwise it will not work properly.
* Handling.meta, YMT edits, etc are all optional, you do not need to edit anything else aside from the vehicles.meta and carvariations for the car to work.
1) In OpenIV, navigate to mods-->update-->update-->common-->data-->levels-->gta 5, and extract "vehicles.meta" to your desktop. I advise making a folder on your desktop named "original vehicle meta", or something similar so that way you can store these files and know exactly what they are. You won't actually be editing this meta, but you will be taking individual meta lines from it to use for your add on cars. For example, if one car is a Dodge Charger, you'll use the police2 meta lines. CVPI, police lines. I don't think it truly matters in the long run which you use (aside from the handlingid needing to match the car) as long as they are similar and not completely different (IE using the meta for the Pounder)
2) Grab the "police" meta from this vehicle meta. Either paste it in a notepad or just hold onto it. Note: If your vehicle is a non Law Enforcement vehicle, just take the meta of a similar type vehicle.
3) Navigate to mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data-->levels-->gta 5. Extract this vehicles meta to your desktop. Open it, and paste the meta line. Change the modelName, txdName, and gameName to that of your add on car.
4) In the vehicles.meta there is this line: <audioNameHash />
Audionamehash dictates how your vehicle sounds. If it remains <audioNameHash />, it will not have any sound. You will change the audionamehash to whatever suits the vehicle you're installing. So if you install a CVPI, it'll be police. There isn't a huge variety of namehashes for police vehicles. There's no police Explorer, so you'll either end up with an Explorer that sounds like FBI2 or SHERIFF2.
Note: The following only applies if you are using ELS!!! I, however, have started using the namehashes of regular civilian vehicles. In the case of the Explorer, I use gresley. This means that your vehicle will sound more in tune with what you're driving. However, this also means the in-car radio will work. The only way to disable this is by turning the music all the way down in the settings. As I said, there's a variety of what you can use, and I have those listed in another topic.
Save, and drag the edited file from your desktop back to OpenIV.
5) In OpenIV, press the back button twice so you see the "carvariations.meta" (mpchristmas2-->dlc-->common). You will also need to extract and do the same thing in terms of naming it. Change the name, save, and re-add to OpenIV. I've included one of my carvariation lines you can use as a template for all your vehicles. Do note a few things: 1) Some vehicles require custom carvar settings. Most, however, will work fine with this. 2) For non police vehicles, change sirensetting to "0". This setting is only for emergency cars. 3) <kits> deals with the mods that the car will have. I, personally, never mod my cars, so I just ignore that.
6) If you haven't already, download the vehicle files for the car you want, and rename them to match your add on car.
7 ) In OpenIV, you can either click the back button until you get back to the page with "common" and "x64" folders (mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc). Once on this page, go to x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf. Click the "edit mode" button, and drag and drop the vehicle files from your desktop into OpenIV.
8 ) Click "edit mode" again to turn off edit mode, and you're good to go.
Final notes:
* In the carvariations, sirensetting must be set to at least 1 for it to have siren. There are other siren settings you can use.
* In vehicles meta, <flags> must have FLAG_LAW_ENFORCEMENT and FLAG_EMERGENCY_SERVICE
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mietek reacted to Charlie686 in Script Hook for 2245?If it is so important, why not update it yourself :0
The dev does it in his/her spare time - try appreciating that.
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mietek reacted to Charlie686 in lspdfr keeps crashing after 20 minutesYou have a bunch of out of date plugins I strongly advise you remove. They could cause frequent crashes.
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This is a short list that I'll be trying to keep up to date of issues we are seeing, and how you can resolve them. It's still a work in progress and we'll be adding new information as we go.
I'll seperate each category of issue in a spoiler, and you can click the spoiler to show the issues and fixes in that category.
Launching LSPDFR and going on duty
RAGEPluginHook / LSPDFR causes GTA to crash to desktop
LSPDFR takes too long to load and I get a black screen, or RAGEPluginHook stops it from loading (terminated because it caused the game to freeze)
LSPDFR crashes when I load with an 'STATUS_INVALID_PARAMETER_1: Invalid entry point. (Code: 87)' or EasyHook error in my log file (older versions)
LSPDFR crashes when I load/reload with a 'System.IndexOutOfRangeException' in my log file (older versions)
LSPDFR crashes when I go on duty
I can't go on duty with 'ForceDuty' console command and it's the first time I'm playing LSPDFR 0.4
LSPDFR crashes on start with an SystemAccessViolation in the log and my OS language is set to Turkish (older versions)
LSPDFR crashes on start and my log file mentions something to do with a System.ValueTuple
LSPDFR's Pause Menu doesn't work -- only the 'Stats' menu is shown
Character System
My police officers don't have badges or holsters/LSPDFR only has one police outfit
LSPDFR Sync
LSPDFR Character doesn't show on the website
I can't connect to the LSPDFR Sync service
I can sync my character, but activity does not show
Controls
Problems when using a PS4 Controller
Other Plugins and Mods
Crashes whilst using LSPDFR/RPH in conjunction to Scripthook V .NET (Event Viewer shows a c00000fd Error)
An LSPDFR update has been released and now my plugins don't work
Other Issues
The game world starts to disappear when I go on duty or load LSPDFR
Due to an issue detecting the Visual Studio 2015 Redistributable, RPH does not start on arm64 systems/VMs (e.g. Macs with VMware/Parallels)
The RPH console is blank (F4 menu does not display), and I have a 4xxx or 5xxx series NVIDIA card
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mietek reacted to A Stranger in UNHANDLED EXCEPTION DURING GAME FIBER TICKYeah, that is perfectly fine. 🙂
Make sure the same thing goes for the /LSPDFR folder.
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mietek reacted to MCP in Ultimate Backup Special UnitsWhats screwing me up the most is the ped selection with the integrated EUP options