Everything posted by Ammo Cammo
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Text input from user
Is there a way to get text input from the user use RPH? Like from ScriptHookVDotNet?
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Multi Car Garages
I think it would be cool if you could have more than 1 car in a garage. It doesn't have to be big 2 - 8 cars, and it does not have to as expansive as GTA Online, it doesn't even have to have a Mechanic. I just think it would be cool for the people and me that really RP the living crap out of LSPDFR.
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LSPDFR Soft Locks
When ever I try to go on duty at Sandy Shore or Paleto Bay, LSPDFR Soft locks. I can't pull people over, accept callouts or enter a police station. But when I restart the game, it works. Can anyone help?
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[ELS] How can I get ped to pullover for Amber Lights?
<?xml version="1.0" encoding="utf-8"?> <!-- ELS VEHICLE CONFIGURATION FILE --> <vcfroot Description="Gruppe 6 Car" Author="JB Stepan" > <!-- INTERFACE --> <INTERFACE> <LstgActivationType>manual</LstgActivationType> <DefaultSirenMode>standby</DefaultSirenMode> <InfoPanelHeaderColor>grey</InfoPanelHeaderColor> <InfoPanelButtonLightColor>red</InfoPanelButtonLightColor> </INTERFACE> <!-- EXTRAS OVERRIDE AND ENV LIGHTING--> <EOVERRIDE> <Extra01 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="-0.70" OffsetY="0.20" OffsetZ="0.50" /> <Extra02 IsElsControlled="true" AllowEnvLight="false" Color="amber" OffsetX="-0.40" OffsetY="0.80" OffsetZ="0.40" /> <Extra03 IsElsControlled="true" AllowEnvLight="false" Color="amber" OffsetX="0.40" OffsetY="0.80" OffsetZ="0.40" /> <Extra04 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.70" OffsetY="0.20" OffsetZ="0.50" /> <Extra05 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" /> <Extra06 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" /> <Extra07 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="-0.40" OffsetY="-0.80" OffsetZ="0.40" /> <Extra08 IsElsControlled="false" AllowEnvLight="true" Color="amber" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" /> <Extra09 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.40" OffsetY="-0.80" OffsetZ="0.40" /> <Extra10 IsElsControlled="false" /> <Extra11 IsElsControlled="true" /> <Extra12 IsElsControlled="true" /> </EOVERRIDE> <!-- MISC --> <MISC> <VehicleIsSlicktop>false</VehicleIsSlicktop> <ArrowboardType>off</ArrowboardType> <UseSteadyBurnLights>false</UseSteadyBurnLights> <DfltSirenLtsActivateAtLstg>2</DfltSirenLtsActivateAtLstg> <Takedowns AllowUse="true" Mirrored="true" /> <SceneLights AllowUse="true" IlluminateSidesOnly="true" /> </MISC> <!-- CRUISE --> <CRUISE> <DisableAtLstg3>true</DisableAtLstg3> <UseExtras Extra1="false" Extra2="false" Extra3="false" Extra4="false" /> </CRUISE> <!-- AUX CORONAS --> <ACORONAS> <Headlights DfltPattern="7" ColorL="white" ColorR="white" /> <TailLights DfltPattern="0" ColorL="white" ColorR="white" /> <IndicatorsF DfltPattern="0" ColorL="amber" ColorR="amber" /> <IndicatorsB DfltPattern="0" ColorL="amber" ColorR="amber" /> <ReverseLights DfltPattern="0" ColorL="red" ColorR="red" /> </ACORONAS> <!-- SOUNDS --> <SOUNDS> <MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" /> <ManTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <ManTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" /> <SrnTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <SrnTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" /> <SrnTone3 AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" /> <SrnTone4 AllowUse="false" AudioString="VEHICLES_HORNS_AMBULANCE_WARNING" /> <AuxSiren AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <PanicMde AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" /> </SOUNDS> <!-- WRNL --> <WRNL LightingFormat="leds" > <PresetPatterns> <Lstg3 Enabled="true" Pattern="0" /> </PresetPatterns> <ForcedPatterns> <MainHorn Enabled="false" Pattern="0" /> <SrnTone1 Enabled="false" Pattern="0" /> <SrnTone2 Enabled="false" Pattern="0" /> <SrnTone3 Enabled="false" Pattern="0" /> <SrnTone4 Enabled="false" Pattern="0" /> <PanicMde Enabled="false" Pattern="0" /> <OutOfVeh Enabled="false" Pattern="0" /> </ForcedPatterns> <ScanPatternCustomPool Enabled="false" Sequential="true" > <Pattern>0</Pattern> <Pattern>0</Pattern> <Pattern>0</Pattern> </ScanPatternCustomPool> </WRNL> <!-- PRML --> <PRML LightingFormat="leds" ExtrasActiveAtLstg2="2and3" > <PresetPatterns> <Lstg2 Enabled="true" Pattern="32" /> <Lstg3 Enabled="true" Pattern="82" /> </PresetPatterns> <ForcedPatterns> <MainHorn Enabled="false" Pattern="0" /> <SrnTone1 Enabled="true" Pattern="0" /> <SrnTone2 Enabled="true" Pattern="85" /> <SrnTone3 Enabled="true" Pattern="94" /> <SrnTone4 Enabled="false" Pattern="0" /> <PanicMde Enabled="false" Pattern="0" /> <OutOfVeh Enabled="false" Pattern="0" /> </ForcedPatterns> <ScanPatternCustomPool Enabled="false" Sequential="true"> <Pattern>0</Pattern> <Pattern>0</Pattern> <Pattern>0</Pattern> </ScanPatternCustomPool> </PRML> <!-- SECL --> <SECL LightingFormat="traf" DisableAtLstg3="false" > <PresetPatterns> <Lstg1 Enabled="true" Pattern="14" /> <Lstg2 Enabled="true" Pattern="12" /> <Lstg3 Enabled="true" Pattern="12" /> </PresetPatterns> <ForcedPatterns> <MainHorn Enabled="false" Pattern="0" /> <SrnTone1 Enabled="false" Pattern="0" /> <SrnTone2 Enabled="false" Pattern="0" /> <SrnTone3 Enabled="false" Pattern="0" /> <SrnTone4 Enabled="false" Pattern="0" /> <PanicMde Enabled="false" Pattern="0" /> <OutOfVeh Enabled="false" Pattern="0" /> </ForcedPatterns> <ScanPatternCustomPool Enabled="false" Sequential="true" > <Pattern>0</Pattern> <Pattern>0</Pattern> <Pattern>0</Pattern> </ScanPatternCustomPool> </SECL> </vcfroot> Here's the xml file
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[ELS] How can I get ped to pullover for Amber Lights?
The car does have those flags
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[ELS] How can I get ped to pullover for Amber Lights?
Here's what I mean
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[ELS] How can I get ped to pullover for Amber Lights?
I made a security car with amber lights, but when I light up no one pulls out of the way, also the police warning siren doesn't work either(Its the sound to get people to pullover)
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Finding Postion for Stations [Modding]
I don't know if it show go here, but I was wondering how you find out the position's when making a stations? If you don't know what I'm talking about,