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DCactivity

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  1. Aaron Knight Finished responding to a [UC] Heavily-Armed Terrorist Attack in Mission Row, Atlee St
  2. Aaron Knight Went off-duty at Vinewood Police Station in Mission Row, Atlee St
  3. Aaron Knight Transported Juan Mendoza to Vinewood Police Station in Hawick, Meteor St
  4. Aaron Knight Detained Juan Mendoza in Gd. Senora Desert, Los Santos Freeway
  5. Aaron Knight Frisked Juan Mendoza in Gd. Senora Desert, Los Santos Freeway
  6. Aaron Knight Performed a traffic stop on a Black Steal Emperor with registration 06BBA392 in Gd. Senora Desert, Los Santos Freeway
  7. Aaron Knight Responded to a [UC] Heavily-Armed Terrorist Attack in Harmony, Senora Rd
  8. Aaron Knight Finished responding to a [UC] Reports of a Stolen Emergency Vehicle (2) in Harmony, Senora Rd
  9. Aaron Knight Responded to a [UC] Reports of a Stolen Emergency Vehicle (2) in Mission Row, Vespucci Blvd
  10. Aaron Knight Transported Aleksandra Kosovo to jail in Mission Row, Vespucci Blvd
  11. Aaron Knight Frisked Aleksandra Kosovo in Downtown, Del Perro Fwy
  12. Aaron Knight Finished responding to a [UC] Reports of Shots Fired in Downtown, Del Perro Fwy
  13. Aaron Knight Arrested Aleksandra Kosovo in Downtown, Del Perro Fwy
  14. Aaron Knight Performed a traffic stop on a Graphite Black Dominator with registration 85AUD619 in Vinewood, Del Perro Fwy
  15. Aaron Knight Responded to a [UC] Reports of Shots Fired in Rockford Hills, Dorset Dr
  16. Aaron Knight Finished responding to a [UC] Heavily-Armed Terrorist Attack in Little Seoul, Ginger St
  17. Aaron Knight Was killed by Juhan Eitsob in Little Seoul, Ginger St
  18. Aaron Knight Responded to a [UC] Heavily-Armed Terrorist Attack in Rockford Hills, Movie Star Way
  19. Aaron Knight Called in support to transport Connor Ross to a Police Department in Pillbox Hill, Peaceful St
  20. Aaron Knight Reported a PC148 in Little Seoul, Calais Ave
  21. you don't say... -_- Shame, i tested my thing last night with a buddy and apart from 1 small error, it worked as intended, I had my version of events (callouts etc) being sent to the server and syncing with my mates client. The only error was the arrest and pull over handling had to be done by a single individual fully i.e if i pulled someone over, i had to be the one to arrest etc. ah well, atleast this means no more coding xD
  22. Do you really think I would have started this thread if I had heard of it? No. I haven't heard of it. But I will look into it.
  23. DCactivity started following I did a thing
  24. I have no idea if this has been done before, but i've found a way to play LSPDFR, co op with friends (or publicly) with little drama. Currently, i can host a my SP, LSPDFR world and my friends join me via hamachi (port forwarding is possible too) and the mods work fine (except for OpenIV installed mods, although im working on a workaround). Currently, me and my friends can join and do our thing, however LSPDFR doesn't like it when one person pulls someone over and another tries the arrest. This is understandable, LSPDFR isn't designed for MP. However, if I follow my mate around like his code 2 backup (we have a rule where whoever initiates the pull over has to be the one to finish it), we have no issues. There were latency issues at first, but this was because the server was syncing our client side traffics simultaneously, causing long catapillar effects of cars. Ive sroted this temporarily by only allowing my own traffic/peds to sync with the server. my mates have to tell their clients via GUI to not sync peds/traffic. Ultimately, this means we have to stick close. However, if we don't want to work close, we can both enable our traffic/peds and then we just avoid each other! I'm currently testing server side traffic generation, this SHOULD alleviate the traffic bugs. Btw I've not done much work here, I'm using readily available mods which we can all just download, and only a small amount of network magic/trikcery. IF I find a stable way to enjoy LSPDFR with a group of friends and its as bug free as possible, I will share what I've done to a T, contact the authors of the respective mod(s) and see what I can arrange to give more people access to LSPDFR co-op. In summary, I know LSPDFR is not designed for co-op or MP, and probably won't be any time soon, if at all. Seeing as the whole MP talk died down about 2 years ago, i thought I'd try again with the more updated mods and new releases. Again, I don't want to fully disclose what I've done (although i'm sure some of you probably have guessed), but in short, I've used modded Minecraft "Open to LAN" logic and trial and error XD Will keep you posted on my progress 🙂

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