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Cole Bennit

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Files posted by Cole Bennit

  1. 2 Ranger Trucks
     
     
    • 88 Downloads
    Updated
    • 50 Downloads
    • 12 Comments
    Updated
  2. These Texture pack is W.I.P.  The only cars made yet is 2014 Charger and 2013 Taurus
     

     
    • 195 Downloads
    • 2 Comments
    Updated
  3. this is the north Carolina outer banks I dunno I know the file is not organized because I make my files small as possible with the best quality so it doesn't take as much space as they would on any other texture dev.
     
     
    • 14 Downloads
    • 5 Comments
    Updated
  4. Hahah lmaooooooooo I was just board Outer banks if you don't know is a Netflix show and this is a GTAV Vehicle ELS
     
    • 51 Downloads
    • 10 Comments
    Updated
  5. Hey There C. Bennit Again

    I just skinned a BCSO Hellcat SRT Nighthawk Edition

    here is the Model Link 
     
    • 73 Downloads
    Updated
  6. Im sorry I did a lore vehicle but why not
     
     
    • 43 Downloads
    Updated
  7. This is a LAPD Texture of a Dodge Durango

    Model Link
     
    • 334 Downloads
    Updated
  8. Just a Random Georiga State Patrol Skin

    Vehicle Model Made By Chief Blood Shot
    Im soon finna be making a Silver GSP Verson Stay Tunned
     
     
    • 330 Downloads
    • 1 Comments
    Updated
    • 22 Downloads
    • 2 Comments
    Updated
  9. A simple NYPD For Fusion TEXTURE File

    Model File is here

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/28029-non-els-2016-ford-fusion/
    • 37 Downloads
    Updated
  10. This is just a Model I did because, I Had nothing better to do.
    Original Model Link 
    Original Meta fucked just delete what inside the meta and paste whats under this text

    <?xml version="1.0" encoding="UTF-8"?>
    <CVehicleModelInfo__InitDataList>
      <residentTxd>vehshare</residentTxd>
      <residentAnims />
      <InitDatas>
        <Item>
          <modelName>fusleo</modelName> <!--Ferious Development-->
          <txdName>fusleo</txdName>
          <handlingId>POLICE3</handlingId>
          <gameName>fusleo</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE3</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00000000" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            100.000000
            200.000000
            300.000000    
            400.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers>
            <Item>boattrailer</Item>
            <Item>trailersmall</Item>
          </trailers>
          <additionalTrailers />
          <drivers />
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
      </InitDatas>
    </CVehicleModelInfo__InitDataList>
     
    • 79 Downloads
    Updated
  11. I'm A new dev and this is the First Model im going to be Finally Processing More to Come in this folder  There is a California Highway Patrol skin and CHP Polor bear skin. there are also FiveM
    Server STAFF Skins dout you will use that but just incase.

    Here is the Model Link. Next im going to be working on a LSPD, LAPD,NYPD AND San Andreas Based NYPD Skin.
     

     
    • 69 Downloads
    Updated

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