Jump to content

KrumelCop

Members
  • Posts

    14
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by KrumelCop

  1. My intend was to create a callout pack for police not fireman. The "fireman"-feature will be disable with the next update that I will release somewhen (The testing of it takes a lot of time I currently don't have and I keep creating more bugs with every fix). The pack is compatible with any other modification, including StopThePed.
  2. Thats an interesting idea. I'll note it and see what I can do! Thanks for the feedback
  3. Thanks for the information. It looks like the Game still ran some commands inside the Gamefiber when it was supposed to be ended. I will look into that to fix the problem. If this problem occurs more often I recommend to change the .ini to not load this callout until the next update.
  4. Yeah that location was maybe not the best to choose. I'll rework the location(s) for that callout. I'll also see what I can do to make the fire spread Thanks for the feedback!
  5. Thanks for the feedback! You are more than welcome to share some callout ideas - you can share them here or in pm (or even on the Github repo lol) whatever you prefer. However it might take some time for me to implement them as I'm currently a bit busy with my studys.
  6. Thanks for sending them. I've looked into the files but I don't see any direct information about the problems. I've now added a few more logging messages to maybe find an existing issue. I don't think FireyCallouts was the cause of the crash though, but I'll do some more tests to ensure there are no problems with this Callout. Thanks again for the feedback!
  7. You hould be good with LSPDFR and Rage installed. Can you send me the log file? Maybe I can find out what the problem is. The illegal firework uses a rage function to generate a random position on the streets. Sometimes these positions are a bit weird and sometimes one or another ped spawns inside buildings b´because of the way I spawn them. Can you send me your log file so I can have a look at that and your game crash?
  8. Thanks a lot for the review and the feedback! I've already posted a comment under your video explaining some stuff, but I will also explain it here: First of all my plugin - despite the name - is not intented to be played as a firefighter but as a cop. However you gave me the idea to include the option to play them as a firefighter but that feature won't be a primary target. Next, the Readme.md is a markdown file. I was not aware that windows doesn't have a standard app to open these files. You should be able to view them with any pdf viewer or you can read it via the github repository (Link) (I will also include a .txt with the next update). Furthermore not all callouts will end with fire or explosions. They have random elements in them so e.g. the burning truck will only expldode 50% of the time - the other 50% you are supposed to pull that truck over. The Lost Freight callout also does not include any sort of fire or explosions. This callout pack is my first pack and I still have a lot to improve which I wanted the feedback of the LSPDFR community from PS: If you are ok with it I'd link to the video in the main description together with a short form of my explanations! I'm glad you like it
  9. Thanks for the feedback. The dumpster fire: I've added a distance check that the callout will abort when the player is <400 away from the location of the callout. If you try to spawn it somehwere further away from the spots it will end itself. The spots are: Rockford Hills in the allyway where th onee cayo prep is, Vespucci Beach rather southbound, Mirror Park south-east of the lake, Strawberry near the clucking bell, the truck stop on the right highway, behind the fleeca heist bank, Sandy Shores Motel, Grapeseed around the document forgery and at paleto in the middle of town. If you go close to on eof these spots it should spawn properly. Lost freigth: There shoudldbe an old tractor spawning somehwere besides. I'm still on it to spawn the vehicle properly behind the truck. If you could send me the rage log I'd appreciate it so I can have a look on what happened exactly
  10. Version 0.2.0.0

    21,380 downloads

    7 callouts that set the world on fire or explode in your face.
  11. I have reinstalled everything and now it seems to work. I still don't know why I had these problems tho.
  12. Hello, I've updated my lspdfr and all plugins to 0.4.8 yesterday and started playing. But somehow when I perform a frisk or search a car, no items are shown (using STP). Furthermore when I dismiss my collegues via 'enter' they all disappear but the cars remain (using UB). Did anybody encounter similar problems / bugs? For info I am using the following plugins: - CompuLite - Stop The Ped + Ultimate Backup - Speed radar lite - Typical Callouts, Regular Callouts, CountyCalls, UnitedCallouts For info: I tested with modified and not modified ini-files. Maybe someone can help me find the issue why it doesn't work properly.
  13. I'd like to use this too - it's a nice addition. However for me only the bicycle pursuit works and all others end immediately (in all versions so far). Maybe there are some issues with other plugins, e.g. StopThePed / UltimateBackup? Otherwise @Lukazmaybe could provide a setup (list of plugins) of lspdfr with the callouts working, so we may be able to help locate the issue Btw: Would be nice if you could also extend the readme with some more info like many other plugins provide. This may help to analyze these kind of issues.
  14. Great callouts! I've used them ever since I started playing lspdfr. I also got an idea for a callout: A truck carrying suspicious freigth or not properly secured freight and loosing freight.
×
×
  • Create New...