Everything posted by Yan the Yam
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LSPDFR Pause Menu shows story mode stats
Nevermind, the actual fix is to physically not patrol in Los Santos. I noticed that if I patrolled in Sandy Shores/Paleto Bay/Blaine County in general this bug would never occur, but patrols in Davis, for example, would lead to the bug occurring almost instantly. Perhaps the bug could be related to frame rates?
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LSPDFR Pause Menu shows story mode stats
I figured it out! Setting the police radio action to chest was resulting in this bug. I set it back to shoulder and it seems to have gone away. EDIT: I stand corrected, the bug is still there. I think I found some sort of a fix though—just don't access the pause menu at all.
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LSPDFR Pause Menu shows story mode stats
I noticed that if I disable my mods folder (i.e. rename it to _mods) the bug goes away meaning that something in my mods folder is what is causing this. Do you have any idea what in the mods folder could be causing this?
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LSPDFR Pause Menu shows story mode stats
My RagePluginHook log is attached to my first post.
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LSPDFR Pause Menu shows story mode stats
To be honest, it doesn't matter if I open the menu or not. This bug happens every time, only a few minutes after I go on duty. I might be able to pull one person over or respond to one callout but soon after LSPDFR will break and I can no long pull people over or accept callouts. Rather than being the trigger of the bug, the menu showing the story mode stats is an indication that the bug is active
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LSPDFR ISSUE
Do you know how to fix this issue? Because even if I don't open the LSPDFR pause menu, this issue still occurs every time I go on duty.
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LSPDFR Pause Menu shows story mode stats
Basically, rather than show the normal LSPDFR menu the stats of the story mode characters is shown. This happens every time I go on duty in LSPDFR, and when this bug occurs I can't accept callouts or blip and pull anyone over. It's as if LSPDFR has stopped working but hasn't actually crashed. Regardless of what agency I go on-duty as or if I use ForceDuty or not, this bug keeps on occurring and basically make LSPDFR unplayable. Here is my RAGEPluginHook.logRagePluginHook (2).log
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EUP Backup Configurations [9.3]
- 931 comments
- 23 reviews
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EUP Backup Configurations [9.3]
- 931 comments
- 23 reviews
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Callout Manager
- 138 comments
- 34 reviews
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[WIP] SAHP/CHP Vanilla Police Bike
- 34 comments
- 4 reviews
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[WIP] SAHP/CHP Vanilla Police Bike
So what you're gonna want to do is going to your vehicles.meta and finding "<modelName>policeb</modelName>". Then you scroll down to "<lodDistances content="float_array">", and replace the numbers listed with these: 100.000000 150.000000 175.000000 200.000000 500.000000 500.000000
- 34 comments
- 4 reviews
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[WIP] SAHP/CHP Vanilla Police Bike
- 34 comments
- 4 reviews
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Rich's Police Enhancements
Not 100% sure if it's this mod but when a pursuit ends even though my backup stay on scene they kill their lights. It could be automatic siren cutout too, though.
- 386 comments
- 30 reviews
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Random Chase - Can't "takedown" suspect after calling the pursuit in
Whenever the ambient "random chases" happen, I make sure to hold down B and call it in (the red bar fills up in the bottom right corner). I am able to call in backup and my minimap becomes flashing red-blue, meaning the pursuit is initiated. However, when I try to hold down E and perform a "takedown" (that's what the bar calls it) to get the suspect down on the ground it doesn't work, and I either have to use STP's soft takedown or let my backup arrest them for me. Any way to fix this?
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[Solved] Random Chase (Red point)
No, I already call in the pursuit by holding down B, and are able to call in backup, but then when I want to get the driver out of the vehicle the takedown by holding "e" feature doesn't work.
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[Solved] Random Chase (Red point)
After I call in the pursuit though, I cannot perform a takedown on the suspect at gunpoint. The bar doesn't even show up when I hold down E. I have to use STP's takedown feature, or let my backup arrest him. Any way to fix this?
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[Solved] Random Chase (Red point)
Yeah I have the same problem too.
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Chill Callouts
- 255 comments
- 16 reviews
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Better Dispatch Alert Tones
- 38 comments
- 9 reviews
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Better Dispatch Alert Tones
- 38 comments
- 9 reviews
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Rich's Police Enhancements
Does the "Better TVI/PIT Maneuver" feature have the same/similar function as requesting a PIT in Police Smart Radio?
- 386 comments
- 30 reviews
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Better Dispatch Alert Tones
- 38 comments
- 9 reviews
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Better Dispatch Alert Tones
- 38 comments
- 9 reviews
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[ELS] BlueGhost's Unmarked Pack
- 482 comments
- 78 reviews