Atlas13
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Atlas13 reacted to Albo1125 in Check out ELS for V!In this video I'm using the latest beta version of ELS and shortly go over some of the changes that have been implemented recently - I even found a minor bug/issue in ELS while recording, did you spot it?
I hope just as much as you that ELS will be deemed ready for release sooner rather than later. I can't wait to see what the vehicle modding community can come up with!
I hope you enjoy and as always if you do have any questions feel free to comment on the video (rather than here, it keeps this topic a bit more cleaned up, a request for which can be read above).
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Atlas13 reacted to Albo1125 in Check out ELS for V!Enjoy, hope I've covered most of the things there are to cover
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Atlas13 reacted to Albo1125 in Check out ELS for V! -
Atlas13 reacted to Slushy in Check out ELS for V!@Prophet May I just ask, why are you posting the in-depth ELS video's now?
Edit: BTW I love them
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Atlas13 reacted to Pipeline in Check out ELS for V!Sure. GTA IV is, to put it nicely, not the best PC port in the world. I'm sorry to hear you have issues with it.
I'll always be here. Waiting. Watching. WAITING. WAITING.
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Atlas13 reacted to Slushy in Check out ELS for V!Don't hold your breath ^_^
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@Ranger61
Here is the easiest way that I found to do the flash patterns. Open up notepad, and start your flash pattern using 1 as on and 0 as off....
Example of a quad flash would be like this: 1010101.
now you want to have a break in there before it flashes again....so you would use 0s so give it that break...the more 0s you have the longer the break will be.
Example would be like this:
10101010001010101000
You take that binary number and plug it into a decimal converter and you get:
697000
That is the number you want to plug into the sequence value.
Now say for example you have a light bar that you want to flash quads opposite of each other....this is where it gets more complicated.....Take your binary that you made and in notepad paste it in a new line. Then underneath you are going to make a mirror of that binary code like so:
10101010001010101000
00010101010001010101
Important is to make sure both have the same amount of numbers. Pop those into your converter and you get
697000
87125
So one siren is going to have 697000 as the sequence value and the another siren is going to have 87125. Now the easiest way I have found to figure out which siren you need to adjust is by going into OPENIV and viewing the model, then hiding everything but the sirens. What I have done in my carcols is to space out the siren entries to make it easier to see which siren is which and for counting.
Hope this helps!