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John Dartu

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Everything posted by John Dartu

  1. Yeah, well it is not that bad or annoying though Great! Very appreciated to have your stuff back
  2. Yeah guess thats "lighter" for the anyways "heavy" startup of LSPDFR. But yeah I tried that, did not work sorry. Nice Player and Traffic Stop. The Helo returns before it arrives. Sometimes it orbits a bit further away from my position after I called it (to player) and does not actually come to me but I can see the Chopper. Then I dismiss it and immediately call it back again, then it comes properly.
  3. Sorry to annoy you again with questions.. I really love the persistence option! So the Heli apparently is not spawned from the game startup, so it does not spawn before you call it the first time right? Once I had a thing, that I called it the first time and it instantly crashed (well I was at Vinewood Boulevard and I think it spawned in the Hills and immediately crashed). The thing is that it wasn´t possible to respawn it via the menu without a game restart. So there is really that only one chopper per session The second thing is: Would it be possible to set a max distance from the player in the Ini while the Heli is on its own "tour of duty"? Cause sometimes it takes really long till it arrives when its somewhere in the north at Paleto Bay or something and you actually you need it in LS. Even with the max 100 mp/h travel speed set. Yes maybe realistic, but some scenarios are by far over before the Heli arrives. And as a last mention.. Sometimes I call it and before it arrives I get the message that it is 10-8 again and then it stops coming to me.
  4. those ARE in the Ini to deactivate them..
  5. Player Location Display is totally outdated and causes crashes as far as I know. I use Rage Show My Location instead and it works without any problems.
  6. I would be so neat to have a template for this Taurus that is pure perfection like all of the vehicles in this pack No really, never had a car that felt so smooth´n nice in everything!
  7. Just a question. Do you kinda spawn an invisible Ped when the Heli should orbit the player and then the Heli it is actually fixed to this ped?.. I´m not sure if it comes from this plugin, but sometimes when I call the Heli on me, a Ped suddenly spwans out of nowhere on top of me.. Its a bit weird though
  8. Yeah got it, just asked so that the emergency vehicles from this mod don´t stop when I move with stage 3 lights on. So I can move slowly a bit and can block an intersection to stop the civil traffic, but the emergency vehicles will be able to still drive through. Cause those (at least the ones from this mod) also stop when I am on stage 3. So since the last update of STP (which I have of course) the emergency vehicles stop also when you fully stop traffic? Havn´t tested that yet (had no like situation for now, the update is just came out). That would be weird. How would you call EMS into a fully blocked area then? O.o
  9. K my fault then Still like it. Just a suggestion: Could you exclude emergency vehicles from stopping while the player vehicle is on stage 3? Cause even in an only rp scenario, if you move just a tiny bit they hit the brakes
  10. I really like this and it works fine! But help an Officer at a loss, how we are supposed to lock an intersection? Stopping the traffic via STP the emergency vehicles stop as well (at least firetrucks). Also when I move a a bit with stage three lights on, at least the firetrucks ( just tested it with them till now) also stop. But in the end, this plugin brings some nice life into the game. Thank you for updating like all your other stuff
  11. The new update is great. Runs smoothly, no FPS drops, all fine. But could you add an option to adjust the frequency of hits? Sometimes I get spammed with hits, like five to six at once
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