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NotKornel

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  1. Love
    So you have this great shoulder patch, you spent hours perfecting it so it looks just so. You wanna give it to a ped, but there's a problem: its too smooth! it'll look like it was cheaply screenprinted on the uniform, and that's just not right.
     
    You wanna give it a clothy appearance, like a patch that they sew onto the uniform. So first, you're gonna navigate to Effects>Noise>Add Noise. Adjust the color saturation to 0, and the intensity to anywhere between 5 and 25, depending on your personal preference. what you get should look something like this:
     
    So you finally have the desired slightly rough, cloth look. But you're not done. You wanna make it look embroidered- real patches aren't just flat. They have bumps in the details and lettering, which are embroidered onto the base patch. So you're gonna select your patch (otherwise the background is gonna get the effect too) and go into Effects>Stylize>Relief and adjust the angle to 90 degrees. the result should look similar to this:
     
    And voila! you're done! It has the bumpy embroidered effect AND the cloth look! It's realistic! You can finally save your work and put the patch on a ped.
     
  2. Like
    NotKornel reacted to TheHC09 in I have found the ELS siren strings! 100% WORKING!   
    After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game!
     
    They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy!
     
     
    LSPD Main Police Siren:
    "VEHICLES_HORNS_SIREN_1" - Police Primary
    ("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason)
    "VEHICLES_HORNS_SIREN_2" - Police Secondary
    ("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason)

    Firetruck Siren:
    "RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary
    "RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary

    Police Bike Siren:
    "RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary
    "RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary

    Sheriff (Granger) Siren:
    "RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary
    "RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary
    ^ These two aren't working for some reason

    FIB Siren:
    "RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary
    "RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary

    Ambulance Siren:
    "RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary
    "RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary

    Siren Warning/Priority Tones:
    "VEHICLES_HORNS_POLICE_WARNING" - Police Warning
    ("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason)
    "VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning
    ("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason)

    Siren Horns:
    "SIRENS_AIRHORN" - Airhorn
    ("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason)
    "VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn
    ("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason)
     
     
    My three requests are:
    1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help?
    2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup?
    3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself)
     
     
    Cheers everyone.
  3. Like
    NotKornel reacted to thisridiculous in DISABLE AMBIENT MONEY TRUCK   
    Hopefully posting in the right place, if not, move me.
    Where the hell can I put an end to the random, annoying, and hair pulling exterminator speeding all over the state in a money truck ruining my RP, callouts, and general patrols?!
    Also, just reckless drivers in general just pop up as red blips and I have to call them in and waste my time with them otherwise itll last several minutes.
    My lspdfr.ini is as follows :
    Main.PreloadAllModels = true
    Callouts.Multiplier = 250
    WorldEvents.IntervalMultiplier = 1.0f
    WorldEvents.MaxNumberOfEvents = 0
    AmbientSpawn.SpawnFrequency = 0
    Chase.CopsCanCommandeerVehicles = false
    Please let me know what to do or where to go, TIA

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