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Louis IX de France

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Everything posted by Louis IX de France

  1. Hi, Here's my problem : when I go on duty using the command "force duty", there is an error "Unhandled exception occurred in console command "ForceDuty". I searched the cause of this crash and I found this sentence, juste below the last message : "Exception message: Cannot load invalid model with hash 0xa46462f7". After some researches, I discoverded that 0xa46462f7 matches with the snow police rancher. And indeed, when I try to spawn that vehicle with the trainer, the game indicates the model cannot be spawned. I didn't understand how it could happen because I never modificated any file which is joined with that vehicle. So, I decided to take the files from the x64e folder, which contain all the vanilla files, and I took the policeold1's files and dropped it into the vehicles.rpf where there are all my moddded files ( dlcpatch14 ). Then, I started my game and tried to go on duty : and nothing changed ! There is still the same problem I can't handle it. Thanks for your help.
  2. Good afternoon, I've done the manipulations as you told me, and it works propley now, thank you very much ! However, I have another question ( the last ), which is about, indeed, the XML " Special Units " file. I downloaded some textures of "state trooper" vehicles, and I tried to add these vehicles with theses textures in the file " Special Units ". I worked correctly and I saw nothing which was wrong when I edited the file ; but when I launched my game, and LSPDFR was loading, it crashed. I will add the RagePluginHook file and the " Special Units " file I edited. SpecialUnits.xml RagePluginHook.log
  3. Hi guys, here's my problem : I just downloaded a vehicle texture pack based on the homeland security agency. I just needed one file for one vehicle. The first problem was I already had a texture for that vehicle, and I didn't want it was replaced by this new one. So I just renamed the texture file like "exp_sign_2" instead of "1" in police3.ytd file, in result I have two liveries. The major problem is as the follow : I don't want that the AI use the Homeland texture. So, in order to resolve this problem, I searched a topic which talks about it, and I found a one with as answer that I should try to edit the backup file in the lspdfr/data, and replace "<Vehicle>police2</Vehicle>" with "<Vehicle livery="1">police3</Vehicle>". But I think the topic date from the LSPDFR 0.3 version, because in 0.4 it's with the "agency" xml file.So I edited it and launched my game, and for the first minutes there weren't vehicles with that livery in the streets and near police stations, but when I engaged a pursuit and called local patrol backup, some vehicles with the homeland agency texture appeared, and I didn't understand why it happened ?! Does anyone have the solution for my problem ? Maybe it is because I use the Ultimate Backup plugin, and so itsn't the same xml file ? PS : My apologizes if my english is not really clear, it is not my native language. agency.xml

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