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fasdfasdf

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Reputation Activity

  1. Confused
    Surprisingly this has been said before, but the whole GTA-franchise is about simulated driving of powerful cars. That type of cars does make wheel-spins, when you accelerate. Can it be avoided..?
    Yes, a pugin that simply set the fw speed to n-km/h. As you accelerate it will be silent with no spinning wheels, its easy, i can give you the code, or i can write you one, but really........
    Is it that important??
  2. Love
    fasdfasdf reacted to Quadnick in Make pit maneuvers great again   
    I have a workaround for anyone that shares my opinion about this. It was recommended to me over on the 5mods forums. They suggested cranking up my vehicle's handling fMass value. I had to increase it from 1850 all the way up to 15,000, but as you can see, it's enough to override the excessive stability software.
     
    You can do this one of two ways; either change it within the handling.meta using Open IV, or by using a really helpful mod called Real Time Handling Editor. I suggest the latter option. You can tweak the handling in-game, save your custom handling as a separate file and load it any time, and use it to replace that vehicle's handling line in the .meta file when you have it where you want it. It's not ideal, since every car has its own varying fMass value, but it's better than nothing.
     
    Also, if you're wondering about the truck flipping, it's a script called Hollywood Rollover. I know the rollover looks weird in the video, but that's only because the mod just had an update for the first time in a long time and it just needs a little fixing atm.
  3. Love
    fasdfasdf reacted to Neon Skye in Random Pursuit?   
    Unless you are specifically told to add the quotes, never add quotes
  4. Love
    fasdfasdf reacted to majorpaine2015 in AI Traffic Stops   
    I was playing 0.4 about an hour ago and while on the way to a call i saw an ai in a traffic stop. I didn't stop but it was awesome to see.
  5. Like
    AmbientSpawn.MaxCopsInArea=0
    AmbientSpawn.MaxSpawnedCopsInArea=0 (added in 0.4.2)
     
     
  6. Like
    fasdfasdf reacted to sjain in [Solved] Extreme Texture Loss   
    Completely fixed. Thank you so much. Game ran for 2 hours without a single texture missing.
     
    Method:
     
    Download and install Paint.NET Get the .ytd file of the vehicle you installed in OpenIV and open it with OpenIV Drag the livery somewhere and open it with Paint.NET (the livery usually has "sign_1" or "sign_2" etc. in the name) In Paint.NET, go to Image > Resize and type in 2048 as the width and the height. Don't worry about the other values. Save and close. The format is DXT5 In OpenIV, make sure edit mode is on. Open the same .ytd again, click import, and click on the livery you found. Click save.  Quit and launch game.

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