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Dark Light

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  1. Like
    Dark Light reacted to Sam in Diamond Casino Update - More Info   
    As you'll be aware by now, Rockstar Games has released a new update for GTA V called "The Diamond Casino & Resort DLC", which adds a bunch of new casino-themed content to GTA Online, as well as other miscellaneous fixes both for GTA Online and for GTA V.
     
    This is nothing new, and over the past five years we have regularly seen such updates on a six-monthly basis.  Whenever an update like this is released, almost all scripts and plugins (and the stuff that makes them work behind the scenes) needs to also be updated to be compatible with the new game version.  With the way that modding for GTA V works, this is unavoidable.
     
    I thought it would be useful to provide an official update from us regarding this, and have also listed below some frequently asked questions.  
    Please do not create new topics or ask for support regarding the incompatible game version.
     
     
     
     
    When will updated versions of RAGEPluginHook and ScriptHook V be available?
     
    Typically the RAGEPluginHook (RPH) - the thing that makes LSPDFR work - is updated within a couple of days.  ScriptHook V (SHV), which is similar, but powers a lot of other script mods, is typically updated within a week or so.  
    Note that updating software like RPH and SHV to make it compatible with a new game version is not a trivial task - it isn't like there's a few buttons to click and it's done.  It actually takes a lot of effort because so many things within the game can change with a new update.
     
    How can I play LSPDFR just now?
     
    If your copy of GTA V has not updated to the latest version (1734), you will not notice any changes and can continue to play normally. If you have updated (usually this is automatic), you will need to either wait for the RAGEPluginHook and LSPDFR to be updated, or you will need to revert to an earlier version of GTA V (1604).  
    How do I revert to an earlier version?
    When you first played LSPDFR with the RAGEPluginHook, the RPH launcher will have asked you if you wished to make a backup of your game files.  If you did this, you should be able to launch the RAGEPluginHook like normal and follow the steps to revert to the backup it created.
     
    If you did not choose to create a backup with the RAGEPluginHook, you will have to do this manually.  We cannot help you with this, nor can we (or anyone else on this website) provide any files from previous game versions as they are copyrighted.
     
    Will this update add anything to LSPDFR?
    No, this is an update primarily for GTA Online - which is Rockstar's official multiplayer service for GTA V.  However, these updates also routinely include fixes or minor additions to the singleplayer game too, such as fixes to bugs during story missions and even new radio stations.
     
    Some of the content included in this update may be made available in singleplayer at a later date by other mods, or potentially within LSPDFR.
     
     
     
    If you have any questions or wish to discuss the update in general, please use this topic to do so.
    If anyone has useful information that they'd like to share (videos on how to downgrade, etc.), please also post below and I will add it to the topic.
  2. Like
    Dark Light got a reaction from Cyan in Help please !!! BLACKSCREEN   
    Check the second solution in this thread.
  3. Like
    Dark Light got a reaction from cemal in Help please !!! BLACKSCREEN   
    Check the second solution in this thread.
  4. Like
    Dark Light got a reaction from Jedahdiah in ELS LSPD / SASD vehicles   
    I'm currently using this pack.
     
     
  5. Like
    Dark Light got a reaction from Reddington in LSPDFR Official Discord Server   
    they should just slap a trademark and a registered trademark symbol while they are at it
  6. Like
    In general, when leaving criticism for mods, I really wish reviews for the scripts addressed the imperfections with them, because not only does it help the downloaders know what to expect out of the script, but also gives out help to the script authors, let them know if their scripts are unbalanced or if they can be exploited in a way. There's a reason criticism should come from third parties rather than your own; because you are easily colored by your own perception and biases and a third party eliminates this.
     
    I absolutely hate when people leave out negative reviews just to be a dick or that "it doesn't work" because they improperly installed it. It doesn't help anyone, it demeans the person who worked hard, used up their free time, on making the script, and it serves to clog up other good faith reviews. Praise for a script is something that is something I'd be more lenient on, as multiple praise for your work feels great and it's awesome that people get to enjoy your mod. Still I think the best feedback are honest, detailed ones that aim to be helpful, ones who love your scripts to death, but they know it has problems to lay back on too...and this is in hopes the authors take note of it and consider it when fixing their plugins.
     
    Of course, reviews are going to have some level of subjectivity in them. That's the nature of them. I might love the occasional weirdo bizarre callouts like taking down tanks or other ridiculous vehicles, as my world of GTA V is a bizarre and ridiculous, filled with raining people, occasional tornadoes, and Mario ads everywhere. That's just me. However, that doesn't mean that just because a mod caters to you, doesn't mean you should turn a blind eye to its fault. It helps everyone everywhere to note those down while you're writing for review, and at the end, still say that you loved their mod because only the most passionate people write the best, problem-pointing out reviews. We all love LSPDFR and GTA V, that's why we're here after all. 🙂
  7. Like
    This is a bit of a rant, but I feel like it's something that needs to be said for anyone who uploads models or scripts.
     
    I want to point out that our community guidelines encourage constructive criticism. This means comments on how to improve a vehicle or script, not hateful comments such as "this is shit." If you don't want comments that you think are mean (when they are really pointing out problems with it), then put effort into your uploads.
     
    I asked a number of people from both sides of modding, and these are common issues listed:
     
    Models:
    -Big one: Complete lack of credits. More people worked on the parts used than just "you". All files should have every credit listed from the parts you used to create your content. That's even in the community guidelines.
    -The credits section is included on the file page for a reason. It should be more than just "Included." It takes 5 seconds to copy and paste them.
    -If you don't know who made something, find out or don't include that part. "Unknown" isn't acceptable.
    -Stolen parts. If someone just gives you a part on discord with no credits and he isn't the original author, it's probably stolen.
     
    IMPORTANT NOTE- It's not the job of the community to handle those issues, it's the job of moderators. If you see it, report it and move on to prevent drama
     
    -Throwing a lightbar on a car and releasing.
    -Way out of scale lights and other equipment, such as laptops, spotlights, etc
    -No LODs, meaning the added parts disappear more than a few feet away from the car
    -Lack of any additional equipment. Police cars have more than just a lightbar and pushbars. Partitions, weapons, center consoles, lighting control systems, laptops, etc. A vast majority of police cars have that and it ruins realism if a car only has lights.
    -No VCF being included. Properly setup VCF's are needed for the ELS coronas to be the correct color at a distance.
    -Miscolored textures. If a pushbar is green or purple, fix it.
    -Clipping equipment. Nothing should be sticking through the windshield.
    -Multiple radios and siren controllers. Those are extremely rare if ever used.
    -Red and Blue DRL's. Not physically possible in real life.
    -Super basic flash patterns that have no effort put into them.
    -Calling it a real life agency when it looks nothing like it. If some one searches for that agency, they already have what they want in their mind. Putting "Fictional" in the title doesn't fix that.
     
     
    Problems on scripts:
    -The exact same stolen vehicle callouts across 50 files, and especially scripts that only contain those. Mainly when it is copied exactly from tutorials and the only difference is the type of car.
    -People committing crimes while standing in the middle of the street.
    -Outlandish events that never happen day to day, ie: Major shootouts, stolen monster trucks, tanks, emergency vehicles, etc. Even pursuits are fairly rare for most officers.
    -Stolen code from others
    -Callouts riddled with errors
    -Unrealistic premises. For example, a mugging should be over in a few seconds and shouldn't be called in until after it's over. You shouldn't get the call, respond for 2 minutes and still find the suspect holding someone at gun point.
     
    There's dozens of discords of talented people who would be happy to help. Don't be afraid to ask them. Modding is a learning process. You're not going to be good over night, it takes time and most importantly, you can always improve. Picasso didn't sell his first drawing he did in grade school, you should probably not release your first ever model or plugin either.
     
    Mainly, take some time to objectively ask yourself if you would download it if you didn't make it or if you didn't have a bias towards that agency.
     
    This leads me into the topic title. Just because "It's his first time" doesn't make some one immune to criticism. People should be encouraged to improve. I spent hundreds of hours on my first vehicle uploads. I sought the guidance of people with way more experience than me who I trusted. If some one points out issues to the car or script, they aren't a "hater". They aren't a "shithead who would struggle to put 2 match sticks together". They actually do care that some one can improve. I personally want to see as much quality stuff put into the downloads section as possible. But that means actually taking time on something, which is something very few people have been willing to do over the last year.
  8. Like
    Dark Light got a reaction from AllenKennedy in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  9. Like
    Dark Light got a reaction from Deactivated Member in Your best LSPDFR 0.4 screenshots?   
    There is one law I know this violates and it's the laws of physics.
  10. Like
    Dark Light got a reaction from LostBoyLazarus in More Aggravation   
    yeah lol I'm no good with numbers. I've realized that after making that post but was too lazy to correct myself because hopefully people know what I mean.
  11. Like
    Dark Light got a reaction from Sergeant Nighthawk in More Aggravation   
    It is annoying that every time there is a new update, some scripts and stuff will crash and you have to dig through content and make sure everything is up to date before you start playing but honestly, it's something to come to expect with today's post-release patch culture and I doubt this and LSPDFR will be the only victims of this. As for now, if plugin compatibility is janky, it's either you stick to the earlier version or wait until the plugins become compatible with the latest patch; it's not even three days since 0.4.3 was released so be patient if developers for these plugins are still active.
  12. Like
    Dark Light got a reaction from Josh. in LSPD First Response crashes   
    What plugins are you using?
  13. Like
    Dark Light got a reaction from Carrythxd in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  14. Like
    Dark Light reacted to Sniper296 in LSPDFR 0.4.2 - Now Available!   
    First thing to do with 0.4.2: Raid @ineseri's place!

  15. Like
    Dark Light got a reaction from LostBoyLazarus in LSPDFR 0.4.2 - Now Available!   
    Huh, I've been wanting to play LSPDFR local multiplayer for a while with my twin sister, so I will look into FiveM once I get my own copy of GTA V (using my sister's copy of the game on Steam to play LSPDFR btw)
  16. Like
    Dark Light got a reaction from Sniper296 in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  17. Like
    Dark Light reacted to Sam in LSPDFR 0.4.2 - Now Available!   
    20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
     
    We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available.  LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge.  Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
     
    Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
     
    LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
     
    Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2: 
    https://www.lcpdfr.com/wiki/lspdfr/04/features/
  18. Like
    Dark Light got a reaction from LtRob in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  19. Like
    Dark Light got a reaction from Ben in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  20. Like
    Dark Light got a reaction from Cyan in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  21. Like
    Dark Light got a reaction from Sam in LSPDFR 0.4.2 - Now Available!   
    FEAR ME
     
     
    I'm using Albo's mods and they seem to work properly, aside from a complaint about being outdated. Traffic violators from Traffic Policing still show up as blips.
  22. Like
    Dark Light got a reaction from rabbit1988 in Game crashing   
    Albo1125.Common.dll should be located in the same location as GTA V.exe, not in the plugins folder.
  23. Like
    Dark Light got a reaction from JordanMunk in Need Help With Car models   
    One helpful thing to learn about is to search your question on google, you might find the answer 🙂
     
    If you're referring to the lightbar lights...
     
     
     
    For the texture color of the lightbar itself (not the lights it emits), you can find them with OpenIV. Just search the model of your car on there, open the .ytd file up, and look at the textures on the bottom right part that lists what textures your vehicle uses (and it will direct you to them). If you want to edit textures, I strongly suggest making a mods folder for that, if you hadn't already (OpenIV will prompt you to do that if you try editing).
     
    Though, I think the actual lights are controlled somewhere else, I'm not sure about changing those.
     
    As for headlight color, iirc an update supports changing headlight color so you can change them with a trainer.
     
  24. Like
    Dark Light got a reaction from JordanMunk in Need Help With Car models   
    It depends on what edits you want to make for the model. If you want just texture edits, those are simple, as OpenIV can open up .yft's (texture files for models) and export/import them (and you can preview their respective ytd's -model files- to see what it looks like) and you can open the .dds file in whatever image editing program you like.
     
    If you want to do full-out model replacements, you need a 3D modeling program that has support for GTA V formats, such as 3DS Max 2016 with GIMS installed. Keep in mind, I haven't done a vehicle mod for GTA V, I've done only ped mods so I don't know how similar the two processes are.

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