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thatmaxplayle

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Everything posted by thatmaxplayle

  1. Please provide your RAGEPluginHook.log file, it's located in the Grand Theft Auto V folder (GTA V folder if you're using Epic Games) and will have the item type "Text Document" if you don't have file extensions visible. Note: Without this file, nobody can reasonably give you any support based on your issue alone. Further Note: CTD's (crashes to desktop) are often caused by issues relating to your mods folder, which is loaded by ScriptHookV. SHV doesn't provide a UI within the game, so you often will not know what is causing it. If you have a mods folder, try disabling it by renaming it to "_mods" (without quotes) - if you find that the issue disappears, revert your mods folder to a state where it last worked fine.
  2. I've just had a quick look at your log, but not any of the other files provided because of the device I'm on - I can't currently view them. The crash you've encountered is because there's more than one entry to a dictionary (that's technical terms for a list where every item is identified by a set type, normally a string - for an item name) with the same key (name) You've more than likely accidently added two agencies within your agency.xml (or other file, possibly related to UB) with either the same name, or the same script name. Verify that you've not mistakenly done this - as these errors are often caused by simple mistakes such as this one. Let me know how you get on 🙂
  3. Have you installed a replacement model for the Police Bike? Your log indicates that LSPDFR was trying to spawn a Police Bike ambiently when the crash occured (the model name is POLICEB) If you've installed a replacement model, try to remove it and see if this happens again. Alternatively, a seatbelt mod you have installed has put something in the log which infers that it was performing some kind of action due to the way you stopped. This could've also incorrectly called native function which in turn, crashed your game. Whilst Seatbelt may not be the cause, if you have no luck in removing the police bike model, or you don't have one installed, reporting this to the developer of your Seatbelt mod may help.
  4. Depending on the specs of your computer, the game may run out of memory when loading every single weapon asset (the technical term for "weapon model") and as such will crash when giving yourself all weapons. I recommend giving yourself specific loadouts, this can easily be achieved with a trainer such as Menyoo, or using the console command GiveWeapon. An example of this, would be to press F4 and type: GiveWeapon WEAPON_PISTOL This will give your character a pistol. RAGE Plugin Hook has an auto-complete feature for console commands, so if you start typing the weapon name prefixed with WEAPON_ it will likely come up. If you need any additional help, do let me know. Thanks, Max
  5. Try loading the game directly, without involving RAGE Plugin Hook. Load into Story Mode (do NOT touch online, whilst ScriptHookV - if you have it installed - will terminate the game if you go into Online anyway - just make sure you load Story Mode) Once you're in Story Mode, and can move around with your character, then launch RAGE Plugin Hook. It will determine that the game is already open, and will hook the running instance of it. Please note that you won't be able to see the console immediately on most machines. Majority of the time, the game will freeze for a couple of seconds after you launch RPH, whilst RPH initialises and hooks the game. After this little freeze (which often is no longer than 4-5 seconds) you'll be able to use the console and load LSPDFR. If you have LSPDFR set to load on startup, RPH will then load LSPDFR once it's finished setting itself up. NOTE: If you find that your game will not launch even without RAGE Plugin Hook, it's probably an issue with your mods folder. Revert any recent changes until you have your game at the point it last successfully loaded, or disable your mods folder. You can disable your mods folder by simply renaming it to something other than "mods" (renaming it to _mods is often the go-to solution) Let me know how you get on 👍 Max
  6. change the bind in mainconfig.xml inside of GTA V > Plugins > LSPDFR > Section136Callouts > mainconfig.xml
  7. Greetings, I would like to put forward a feature suggestion for a "light mode" for LSPDFR, oriented at plugin developers who often need to reload the mod to apply source code changes when debugging/developing new features in their packs. Developers don't need apartments, character customisation, and features such as station population, and the vehicle garage whilst developing their packs. And - with this functionality, even on a beefy computer, the mod can take 15-20 seconds to load. Whilst that doesn't seem a long time, it adds up over the course of say a 3+ hour development session, where LSPDFR is reloaded anywhere between 50 to 100 times. Whilst a "ReloadLspdfrPlugins" console command is likely unviable due to implications made on Game Fibers and App Domains created by running plugins, I therefore put forward a "light mode" which skips out on loading all of the character based stuff, apartment functionality, and even small things like the ability to sit on benches. All of this functionality, whilst amazing to have for end-users who play the mod and the plugins we create, not necessary for plugin development. Something we could pop in the LSPDFR INI such as `Main.DevelopmentMode` or `Main.SkipLoadingNonCoreFunctionality` would be much appreciated, and I am sure would save a lot of time over the course of the many hours us creators put into plugins, as you do building the core mod itself. I don't know how viable this would be, because I don't know how mod components are loaded within LSPDFR - I, after all, am not the developer. But, I thought I'd put this forward to see what you thought. Cheers! Max
  8. Functionality for requesting backup is provided by the LSPDFR backup menu, or Ultimate Backup if you have it installed, the key for this is B. However, if you're referring to the emergency backup, provided by Section136Callouts, the key for this is O.
  9. Warning: patronising and ultimately insulting comment on a long-established callout pack. Your message really was not necessary. A simple “Hi Max, just to let you know - the bundled version of RageNativeUI is outdated, perhaps you want to update it in the next release” is all that was necessary. Quite frankly, to post a random comment of this nature on a pack is quite rude. Some of us have full time day jobs, we don’t develop call-outs for a living. Quite frankly, it brings in 0 money. As such, serves a very low priority in my life. “Please make sure all your you offer for download are up to date. In the long run, this will also lead to a worse gaming experience on your callout.” This is laughable. I’ve been known in the past to offer the latest downloads in all of my projects/services. This remains true but it is a simple oversight, and your tone is completely unnecessary. Furthermore, I use the version bundled with the callout on my machine, and it has caused no problems. I haven’t received any issue reports to suggest that it is problematic, either. I will update the dependency in the package WHEN I have time. That said, do not comment on my content in such a rude manor again. I have many years development experience, and to be spoken down to about my content is not something I am willing to take. End of.
  10. You’re more than welcome. Thank you to Lenny for forwarding this to me, and glad I could get the bug patched up.
  11. This latest log cannot be after you updated the pack with the patch I released a couple of hours ago, because the faulty line of code should have moved in position. Be sure you’ve updated and let me know how you get on.
  12. UPDATE: I've just published a brand new update to Section136Callouts which should address this issue. Give it a download, and let me know if you encounter any issues. Thank you for your patience! The new version is being checked by the LCPDFR security system as we speak, it will be available shortly. https://section136.maxplayledev.org
  13. Thanks, Lenny. Hi there - developer of Section136Callouts here. Please try to delete your mainconfig.xml file located in GTA V > Plugins > LSPDFR > Section136Callouts, and reload LSPDFR. Baring in mind I’ve only had time to look at this log briefly on my phone whilst on a train, it appears to be an issue with the Ground Vehicles configurable, caused by not allowing your configuration to regenerate itself after updating the plugin. From what I can see, it’s a known issue with the latest build of Section136Callouts. I’m working on getting a fix out as soon as possible. Let me know how you get on 👍 Thanks, Max
  14. Thank you. I’ll take a look at the log file tomorrow and investigate if I find anything.
  15. The next update is underway. Here's the current patch notes: - Utilized multi-threading to reduce the impact on callout load times presented by Live Activity. This no longer happens on the gameplay thread, so will not block the creation of any callout **WHATSOEVER** - Live Activity now supports anonymous users, and will display "Covert Officer (Anonymous)" in the username field if this functionality is enabled in the configuration file - Live Activity is now enabled by default, but in anyonymous mode. - Fixed a bug causing the Stolen Commercial Vehicle callout to crash in situations where the passenger wasn't spawned. [FROM AUTOMATIC USER REPORTS] - Moved Network Bug Reporting settings to the settings menu, removed the startup UI. - Added Live Activity settings to the Section136Callouts > Settings menu. - You can now enable/disable callouts from the Section136Callouts > Settings menu Added new callout: *join my Discord to see what it is | https://maxplayledev.org/discord*
  16. No - there isn't a way to do this currently, please forward a RagePluginHook.log (found within your Game Folder) so I can investigate. If it's a CTD, I would assume it's probably an issue with either your AMBULANCE model or the ped model S_M_M_PARAMEDIC_01. Yes this is a bug within the callout package, I'll look into it. Thank you.
  17. I'm using the following code to create a Ped Persona for one of the peds within a new callout I'm developing: subjectPersona = LSPDFR.GetPersonaForPed(subject); // where LSPDFR is a using directive to the Functions class. However, this appears to be creating a NullReferenceException for no particular reason, as far as I can see. I have verified that the subject Ped instance is not null, and have ensured it is valid before this call is made. [1/10/2023 8:33:28 PM.652] LSPD First Response: ============================== [1/10/2023 8:33:28 PM.653] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/10/2023 8:33:28 PM.654] LSPD First Response: ------------------------------ [1/10/2023 8:33:28 PM.655] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [1/10/2023 8:33:28 PM.655] LSPD First Response: ------------------------------ [1/10/2023 8:33:28 PM.656] LSPD First Response: Exception type: System.NullReferenceException [1/10/2023 8:33:28 PM.656] LSPD First Response: Exception message: Object reference not set to an instance of an object. [1/10/2023 8:33:28 PM.657] LSPD First Response: ------------------------------ [1/10/2023 8:33:28 PM.657] LSPD First Response: Inner exceptions: [1/10/2023 8:33:28 PM.658] LSPD First Response: ------------------------------ [1/10/2023 8:33:28 PM.659] LSPD First Response: Stack trace: [1/10/2023 8:33:28 PM.659] LSPD First Response: at oHDdIriQcLVuwugmjFOZzQTfTAKqA.oNfhzRJQeuKYnsmpOIvisxPFlIhC(Ped ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 18 [1/10/2023 8:33:28 PM.660] at LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(Ped ped) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 926 [1/10/2023 8:33:28 PM.661] at Section136Callouts.Callouts.ConcernForWelfare.<OnCalloutAccepted>b__15_0() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\ConcernForWelfare.cs:line 242 [1/10/2023 8:33:28 PM.661] at Rage.GameFiber.Main() [1/10/2023 8:33:28 PM.662] LSPD First Response: ============================== ConcernForWelfare.cs:242 contains only the snippet I've pasted above. To be clear: - I'm looking for this function to create a persona for the ped if one does not already exist. As far as I am ware, Persona.FromExistingPed(ped) is deprecated, but does also have the same outcome. Any tips/help would be appreciated! Cheers, Max
  18. Hey there 👋 If you're experiencing random instances of the game crashing without any warning or error message, this is often something to do with your mods folder. I've noticed that in your log file, LSPDFR was attempting to spawn an AI police car (with the model SHERIFF2) before the game shut down. This may be an indication of a faulty model. To troubleshoot, I would recommend either temporarially disabling your mods folder (by renaming it to '_mods' without quotes) or by removing this DLC vehicle from your game. If the game doesn't randomly crash, that's probably the cause of it. Let me know how you get on. Happy patrolling! 👍
  19. I'm not quite sure this will fix your problem, unless you've installed something incorrectly...
  20. Was your game working before the recent update? If so, please complete the following checklist to remove any possibility of incorrect update prodcedure causing this: 1. Update LSPDFR using the manual installation, and verify that you are using the correct versions of RAGE Plugin Hook. 2. Update ScriptHookV (if you have it installed) from https://dev-c.com 3. If you have/had Lenny's Mod Loader installed, remove it for the time being. We're currently awaiting an update for LML which fixes issues relating to the current game version. From what I know, this update hasn't yet been released. 4. Install a gameconfig.xml which is supported by the most recent update. I recommend the one at https://github.com/pnwparksfan/gameconfig. If you've followed all of these steps, and the game still isn't working, try running GTA without RAGEPluginHook, or rename your mods folder (if you have one) to '_mods' (without quotes) to disable it. If your game works here, you may need to do some poking around with your mods folder. Let me know how you get on 👌
  21. Please upload your RAGEPluginHook.log file. It can be found in your main game folder. And will show up as a "Text Document" if you don't have file extensions enabled. Without this, nobody can help you.
  22. Whilst OfficerCris1 is technically correct. The be-all-and-end-all is that "sometimes modded games crash, however this isn't always expected behaviour". Sure, you shouldn't expect a bug-free experience when using LSPDFR and other plugins, after all - it's quite a beefy mod, and pair that with a game that isn't designed with modding in mind, you have a potentially dangerous concoction. That said, be sure to always report these crashes either on this forum, or (where you suspect one of Bejoijo's mods are to blame) to Bejoijo. Often times, changes to the code can be made (even if this cannot be directly linked to a bug) to prevent crashes.
  23. Hey there 👋 Having taken a quick look at your log, it appears the issue is being caused by a malformed (invalid) XML file. There's something wrong with the Peds tag on line 133 of a file. Given what LSPDFR was doing at the time (loading 'SimpleCallouts') it appears that something is wrong with either the default configuration file of SimpleCallouts, or you've modified it in some way which is now preventing it from working. If you have, in fact, changed the contents of the file - throw the contents through an XML Linter/Validator, which will show you where you've gone wrong. Otherwise, I would recommend giving the plugin another download to restore your changes to default. EDIT: If you find that it is the default contents of the plugin XML file, be sure to report this issue to the developer of SimpleCallouts. Let me know how you get on! 🙂 Max
  24. I would recommend entering the GTA V scripting community with some pre-existing knowledge of the C# language. If you know C++, you'll likely get on fine with C# although some experience with it would certainly be useful. I'm sure myself and @Lenny1161 will pick the project back up soon, I know I'm more than willing to. Let me know how you get on. Feel free to join my Discord Server (the link should be in my site signature) if you'd like to chat more about it. 👍

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