rushlink
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Hey there, can you pm me? I'd love to see if I can get this addressed this weekend. Can you provide me a copy of your scripthook v dot net log file too? Yeah, I had considered putting sounds into the game. The issue is that id have to generate the noise, as the pitch changes. I'll look into it, as this was something that I wanted too but found difficult so I left it out Yeah, that's strange. I think I know exactly what is happening, I just don't know why that would be occurring. It could perhaps be a performance issue. Basically, this shoots a ray from your vehicle (in many directions). As soon as it hits a car, it logs the car and shoots another Ray out (away from you), starting at that cars location. now, the first Ray ignores you and the subsequent rays ignore the vehicle it hit. i could see how on a lower performance system, if you hit a car that was really close to you (say going the opposite direction), it could shoot another Ray and hit you too. I'll see if I can up the minimum distance a bit and perhaps you can give it a shot later.
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WIP - speed radar (realistic)
rushlink replied to rushlink's topic in Script, Ped & File Modifications Showroom
Guess what! When fiveM was killed off, I lost most interest in developing GTA mods; however, with multiFive, and reborn coming to fruition my interest has been rekindled... Guess what I managed to finish today. http://www.lcpdfr.com/profile/4024-rushlink/ Sorry it took over a year, but it finally is complete. Have fun :) Matt Ps. I'm not sure how much work I'll be able to do on updating this, and other gta mods due to my ongoing involvement with EmergeNYC. I will try to support this when I can, but university and work will always come first. -
Version 1.2.6107.41881
222,537 downloads
Realistic vehicle based radar system. Vehicle direction segmentation, antenna selection, fastest mode, etc. This is a simulation of the Kustom Signals Golden Eagle II radar system which is very popular among law enforcement in the United States. Features: Realistic graphical interface Realistic modes 6 modes 4 moving and 2 stationary modes just like it's real life counterpart. Fastest / Closest(strongest) modes Realistic capture area Cone shaped capture area in front and behind your vehicle Lock system realistically locks the mode, range, patrol speed and target speeds How to use: Installation: Key bindings / METRIC: J - Power K - Mode (main modes) AlT+K - Fastest / Strongest(closest) toggle L - Lock toggle UPDATING KEYS & changing to metric (KPH): Modes explanation: Known Issues / Bugs: Most issues are caused due to improper installation. MAKE SURE YOU'VE INSTALLED PROPERLY! -
WIP - speed radar (realistic)
rushlink replied to rushlink's topic in Script, Ped & File Modifications Showroom
Yep. Still working on a few things. Hopefully I can get a full week of testing without any problems this coming week. Very close to having a finished product :) -
WIP - speed radar (realistic)
rushlink replied to rushlink's topic in Script, Ped & File Modifications Showroom
I'll look into an API. I don't have a huge amount of time to work on scripts/mods, so if it's a lot of work I won't release an API; however, I'm always more than willing to work with people in the modding community if they wish to work on this. UPDATE: I have made a huge amount of progress this week - I've rewritten the capture stuff about 20 times by now. Finally, I have a result that is very efficient and has almost no performance hit. Additionally, its operation is much more realistic - basically it's shooting rays out from the patrol vehicle. Vehicles hiding behind other vehicles will not be returned. I am trying to work on a system where walls, barriers, buildings, etc. will also block the ray from capturing a vehicle, but as it stands right now that isn't done. An image from testing (no range meter yet, green car is the fastest captured, blue is the strongest signal (usually closest), and pink is captured but ignored because it fits neither of the capture criteria). - also note my FPS is 42, without the radar running I'm right about 43/44fps... sooooo very efficient compared to previous algorithms. .To Do: Keys file Range meter See if we can stop the ray on a wall/other object... Problem was, it was stopping on everything - smoke, etc... but if possible, i'll get this done. -
WIP - speed radar (realistic)
rushlink replied to rushlink's topic in Script, Ped & File Modifications Showroom
I don't want to bash on rageHook, as that's not what we're here for - and I don't want to write a review on why not to use ragehook (because we could be here for years)... 1. Ragehook is incompatible with fiveM - fiveM technically has the capability to work with ragehook, but ragehook has no plans to make the necessary changes on their part. 2. Ragehook is incompatible with scripthook - again... ScripthookV has the capability to work with ragehook (and in some cases does), but ragehook in the past has simply refused to make the necessary (simple) changes to their code -there was plenty of discussion on this over the summer. I do believe that ragehook is slowly working towards making this happen. 3. Ragehook is poorly implemented - there is no reason for the incompatibilities listed above, a month of work and we could have a decent product, if it were open source there are many people who I know personally that would take a look and more than likely rectify the issues within a few hours. 4. ScripthookV is almost identical to ScripthookIV - you can literally copy and paste code from IV. This made it VERY EASY for IV developers to switch over to V. 5. ScripthookV dot Net and the source for ScripthookV is available if you look hard enough - you know exactly what you are getting into, no virus', etc... you can make changes, fix bugs, etc. Other than the major flaws listed above, the main reason that I'm going with ragehook is due to the fact that my community, along with several other RP/Police communities use fiveM. Although I haven't ever used a stalker unit, I do know they work slightly differently. If I remember correctly, you get a readout of four speeds at the same time? The hardest part is the algorithm for capturing a vehicle/vehicles, as it can be very slow (eg: 60fps, enable radar drop to 3fps)... Adding a new skin, etc. shouldn't be an issue. UPDATE: Got nearly everything working... I've re-done the vehicle capture algorithm, but when activated I'm still seeing my FPS drop from 45 to 41, which is unacceptable. And unfortunately, you can't just drop it into another thread :( I'll get a video up at some point this week! -
WIP - speed radar (realistic)
rushlink replied to rushlink's topic in Script, Ped & File Modifications Showroom
Yes. IRL, you have two 'types' of modes. Moving and stationary, I've simulated these... Moving modes: Front/same direction Front/opposite direction Rear/same direction Rear opposite direction Stationary modes: (IRL you have to hit a little button, but this will just take care of it automatically... <10mph = stationary) Front, same and opposite direction Rear, same and opposite direction In addition to these modes, there is a 'fastest mode' switch. In normal mode (IRL), the radar works by returning the strongest signal returned to the antenna - this can quite often be the largest vehicle on the roadway, or the closest vehicle. Imagine that it's a video camera - it'll return the vehicle that takes the most screen space... basically... (closer vehicles = more screen area) In fastest mode (IRL), the radar works by returning the fastest signal returned back to the antenna, irregardless of other signals. This allows law enforcement to capture the speed of a motorcycle passing a semi - whereas in normal mode the speed of the semi would be returned. Normal mode in the script will return the closest vehicle - It'll take ages to sort through vehicle sizes in GTA, so that's the most performance friendly, most realistic way to do it. Fastest mode in the script will count each and every vehicle in the capture area until it finds the fastest, and return the speed of that. -
WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement. Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar. This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life). This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area: In reality, the capture area would extend much further from the patrol vehicle (default 100m) To Do: -GUI (needs touching up, alignments, etc.) -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again. -Mode switching -Fastest mode -Keys/Settings file This will be released before December on scripthook v dot net. Matthew Evans (rushlink)
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WIP... I wrote a radar system for my gaming community over the summer, but I've had a few PM's inquiring about getting one published for the community as a whole. Although I initially wanted to keep things in-house, I'm putting this together for everyone. I have gone over the algorithms used to find vehicles, and I've been working on their performance. I'll get a video up some time this week / next week. This is modeled after the Kustom Signals Golden Eagle II (directional). This is a VERY popular radar among law enforcement, and the only features you'll be missing out on are the: stopwatch, audio, and hold button. Although the audio and hold button may be written in later. Matthew Evans (rushlink)
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Well, i do apologize for my initial comment in regards to my assumption of your mental abilities. I would also like to clarify that that comment wasn't directed at you, rather those who didn't understand why swat was mobilized on this particular occasion (mainly in response to those on youtube), unfortunately you happened to be included in that. I would also like to point out that all the information you have in regards to this video is from youtube. You are quoting off a video that is obviously posted in order to stir up people's feelings. What is this "similar raid" where is the press release stating the reason for the chief's resignation? I would expect there to be some sort of release if it is truly the cause of his resignation. Although MP's aren't law enforcement in most states, if not all, I would have expected a much higher level of respect. As far as I am aware, any form of police work, even security guards have it drilled into their head that respect is paramount. I would expect that an MP's training would be similar to that of a law enforcement officer, or even at the level of a security guard class? I would also expect MP's training to include some form of report writing class. I will be honest with you, I don't know how MP's function. I would like to believe that they operate in a similar fashion to law enforcement, but if what you say is true... there's a world of difference between them. I've also never personally seen a SWAT team mobilize other than for a barricade situation which involved weapons & possible hostages As I know there are people who browse these forums in order to learn something about law enforcement, I would like to clarify a few points. In MOST situations, SWAT is mobilized only if the threat posed is deemed great enough for them to be there. Eg: weapons, previous flags for being violent, their previous conviction history, etc. Police department budgets are thin enough as it is, there's no point in mobilizing a swat team for no reason. When I lived in Colorado the sheriffs office would clear warrants (for known armed and dangerous persons) with their patrol gear. They had a 24/7 standby swat team, and they rarely used it - as I said above, I've only seen it used once. In Colorado there was a city about 20 miles from me which mobilized the swat team on a regular basis. One of my good friends (now a training instructor for swat) was on their swat team for about 10 years. He got called up about once every two weeks. They'd serve anything from warrants to meth labs, to barricade situations. As do I. My dog actually died about a month ago, but even with my tainted feelings (and all the feelings that watching the video bought back) I still hold the opinion that if your life is in danger you take action. I've never had to shoot a dog, never had to shoot anything but a target. But if you are clearing a room and a dog runs at you, that dog is going down. Dogs can be nasty nasty animals. They can also be the best pets you ever have. There's a reason that they use them in the military, and it's not because they are cute and cuddly.
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You have no idea what they were actually searching for. Most likely you aren't going to send a swat team for drugs and marijuana. The fact that they had the swat team there should tell anyone with half a brain cell that the persons in the house were flagged to be violent, dangerous, or have weapons -- something along those lines anyway. So... instead of sending a swat team... they should send a car with one officer in it? What's he going to do? knock and hope the guy wants to go to jail or something?
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Seriously? When you've completed an EVOC course, you can have an opinion on this. You say you are from Oregon. So most likely in a rural area. A majority of your driving (when "responding" as you say, to a scene) will be highway driving. Running code on a highway with little traffic (lets face it, Oregon dosen't have much in the way of 'population') you will routinely see speeds of over 100mph. You see taillights in the distance, if they're stopped you'll pass them within seconds. Not to mention the fact that vehicles handle differently at high speeds... -When was the last time you hit the brakes doing 110mph+? It's nothing like pressing on the brakes at 20, 30, or even 60. They go down, and that's it. In most vehicles you aren't going to lock up at those speeds, whereas in the same vehicle at 60mph you can most likely hit the brakes in a moderate fashion and lock up the tires. Most civilian tires are built for speeds up to 90mph, and normal driving conditions. Not response driving conditions. Response vehicles are built for response. Your car, even if brand new, most likely can't do the same things that a police car / firetruck / ambulance can. They have different brakes, tires, steering, suspension... Basically everything involved with handling is changed so that they can effectively respond to situations. Emergency / response driving is nothing like normal driving. Even an EVOC course won't prepare you for it. It most definitely won't prepare someone who is under the age of 20 for it. You need decision making skills that as a teen you have not yet developed. You need to make split second decisions that will determine if you live or die, or if you kill a family of 6 or don't. I'll say this as well... Explorer SAR teams don't respond do situations as you think they do. That's why they have professional teams, and firefighters who do it. There's a reason you pay more for insurance than a majority of older people. That reason is the same reason in which most states don't allow police officers under the age of 21, and that FD's won't let you drive until you are 18. You, and everyone else under the age of 20 lack the decision making skills required to drive and effectively respond to an emergency. Don't get your volunteer SAR ID, and think you can step it up to an emergency, if you get stopped i guarantee you'll get a ticket. Would you be comfortable with an 84 year old driving an emergency response vehicle code 3 to a scene... Last note: No point in "driving fast" to help people. If you get in an accident you can't help anyone.
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I thought it would be fruitful for the community to start a discussion on this. About 30% of computers are still running xp. Microsoft just announced that they will continue to offer security updates to XP until 2015. It's not "unsupported" my microsoft by any means. Anyway, it's possible... and in the case of LCPDFR most likely a very simple process to build for .net 4.0 instead of 4.5. It's a matter of pointing the compiler to .net 4.0 instead of 4.5. .net 4.5 doesn't add much in the way of functionality, and what it does add I could be fairly certain that lcpdfr won't ever use. What is the issue with releasing multiple downloads. Vista + (built with .net 4.5) and XP (built with 4.0) In fact, you could just build for 4.0 and release for all operating systems. One third of people can't use the mod because it's built for vista and above. For no legitimate reason. The only benefit that 4.5 will offer such a program as lcpdfr is performance upgrades. If you are running GTA IV, you aren't going to notice any difference between the two versions of .net How many of you are still running XP that can no longer play... If you still bother visiting the site, that is. It makes me sad to see indie & amateur community straying away from xp. While large companies are still releasing for xp many many scripters and single person developers for games are no longer supporting xp. Either because they don't know how to do so, or they run a new version of windows and don't see the benefit of running xp. Anything i can run on xp will run so much smoother than it does on 7. 7 Is a great OS. That's what i use on my main computer & laptop. But I have a couple of XP machines as well. They're just 'solid'. Don't have the overhead that a graphically intensive system such as 7 & vista have. I can boot to xp in a matter of seconds. On the same hardware 7 takes 2-3 times as long. This is just an example. I've heard the excuse "it's a 12 year old operating system" a million times. Most distributions of linux are much much older than that. Windows vista (which is supported) is getting on for 10 years now. 7 is getting on for, what, 4-5 years? If we let ourselves go down this road of no longer supporting old operating systems, 70% of us will be running windows 8 in a few years... Is that really what the community wants to see? So... What gives? It'd take 30 seconds for the lcpdfr team to build for xp & not doing so is pushing 30% of consumers out of the community :/ Do you run xp still?... that is, if you still visit this site anymore.
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LAPD Shoots Unarmed Man on Live TV
rushlink replied to c13's topic in Law Enforcement, Current Events & Society
What everyone seems to be missing here... A police officer has the ability to act on probable cause that an individual intends to do something. As a civilian you can only act if you know that the individual is currently engaged in something. This is the difference. If this were a civilian shooting, this would end up with someone going to jail. From the guy's behavior as he got out of the vehicle, he didn't appear to be running away. If he had previously attempted to kill someone, or cause harm to officers I can see why any, if not all of the officers on scene could say they have probable cause that the suspect intended to continue to cause harm, or kill someone. He didn't run away, he ran to the passenger side of the vehicle. If he was running away, the route that he most likely would have taken would have been forwards. Not back, around the car, then forwards... What was he going to get out of the car? What was his intent? But what this comes down to is. What did the officers believe his intent was. If it was to cause harm or kill another individual then lethal force in most areas would be legal in this situation. -
A Question For Role-Play Community Leaders...
rushlink replied to nc1787's topic in General & Miscellaneous Discussion
Our group has had something similar for quite some time now, interfaces with the game, and with dispatch. It's great. Additions like these are awesome. The thing is, you really need people who are in-house writing the code for it. Not only do you get more reliable software (as GTA isn't the most accepting host), you get software that works for your group. For example, you want a button moved from the left side of the page to the right because it's easier to click on there, it's already done. As far as charging people to use the software... Groups come and go very quickly. I would hate to see someone spend money on some software just to see their group disintegrate in front of their eyes. One of the reasons that our group works so well together and stick together is that we all work on bettering the group. We all work on different aspects, whether that is code, models, ideas, whatever. There are plenty of CAD systems available for free. The only reason that I could see someone (who did their research) using some paid software is if that software directly interfaced with the game - which basically needs to be developed in house by someone who knows GTA really well. Matthew -
Whats Your Opinion On Marijuana?
rushlink replied to 42069's topic in General & Miscellaneous Discussion
I live in Colorado. In some counties here marijuana is legal. From what I've seen... There is little to no tax income from it - you can grow it on your own, buy if privately, etc. so why would you ever want to pay tax on it? An increase in transient youngsters from out of state, causing stress on the police departments. Yesterday I was visiting with my parents and we went shopping in Boulder county where it is, for the most part legal to be in public and high (we all live in Weld where it is illegal just as before). From the moment I stepped through the door at Staples I could smell marijuana. I've never liked the smell to start with. The first thing that came to mind was "ok, who's going to jail today". Well after spending 20 minutes in the store I noticed a customer leaving one of the offices. The customer comes to the checkout line where i'm standing. I'll just put it this way - had he been in Weld he would have been in the back of a police car 15 minutes later. As far as I can tell it's supposed to be the same as alcohol. The problem is, the legislation doesn't exist to regulate it properly, and not to mention that federally its still a controlled substance so any officer can stop you for it... If I remember correctly, about 10-20% of those who drink also drive while drunk. Everyone that I know who use marijuana also drive while under the influence. It's a thing that kids do. Kids do a lot of stupid things. I've always said. If it doesn't affect anyone else, you should be allowed to do it. But the problem is, it does affect others. The problems are. -The legislation doesn't exist. -The facts are misleading -- how many times have you heard "you can't overdose on marijuana". That is not true. Kids & stoners listen to everything they're told and take it as truth. -What comes next? Legalize cocaine? Everyone I know who does cocaine is all for marijuana becoming legal... :/ So, i'm against it becoming legal. It happened here (in select states), and all that I can tell is it's caused problems. It's a fad and in 10 or 15 years it'll be gone. -
Prior to LCPDFR and my interest in law enforcement... 5'4", 105lbs Since my interest in law enforcement, and playing LCPDFR 5'3", 335lbs I haven't eaten so much before... I LOVE THIS GAME For the record, i am also 228TB... Got yo beat with yo skimpy 250GB But if i were on Mercury, 39.6lbs (currently 126.2) Or... Venus, 95.2lbs (currently 303.8) THE MOON!, 17.4lbs (currently 55.6) Mars, 39.7lbs (currently 126.9) Or Jupiter, 248.2lbs (currently 791.9) Saturn I'd be 96.1lbs (currently306.8 ) Uranus, 93.3lbs (currently 297.8) Neptune i'd be 118.1lbs (currently 376.8) And Pluto i'd be 7lbs (currently 22.4)
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We were playing MP together. I have a different vehicle installed (i belive), and I was having the problem too... May just be a different livery
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I played planetside 1 since that came out, and now... planetside 2. I wish they'd hurry up and bring in more vehicles like they had in PS1. Love the way it's f2p, instead of pay to play like ps1.
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