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GavinR

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  1. Ah right I didn't realise all these models are made from scratch, I thought they're mostly just taken from other games. That's incredible that people can make such accurate representations of these cars! It's a shame though, I only really want to use them for my own purposes. I wouldn't ever claim someone else's hard work as my own, it's a shame that certain people can't be trusted to do the same. Do you know anywhere that I can download more models to play around with in zmodeler? I'd really like to get to grips with it more
  2. Hi everyone, so I just very recently got into modding as I wanted a new hobby. I wanted to make the Ford Falcon police interceptor from Mad Max (the yellow one from the first film), so I just started by building a lightbar, downloading this awesome gumball siren, and found a model for the car online. I've got the lightbar sorted now and the car in-game and it looks pretty great! Not even close to how it looks in the movie but it's a start and I'm pretty proud of myself after lots of long, frustrating hours. Anyway, I figured I was enjoying my time with zmodeler and I wanted to become more familiar with it so I bought a month's subscription and have been trying to mod a few more sirens onto cars to have in my game. My trouble is, every time I try to import a car into zmodeler the "import" button is greyed out so I can't actually edit it or do anything. I just wondered if anyone knew of a way to fix this? It worked fine with the Ford Falcon but I want to try doing some different things using different lightbars and cars. If anyone could help, that'd be greatly appreciated. Thanks, Gav
  3. Ah right cool, lets see the one you made then. Nice! I love fallout. What does non-els actually mean?
  4. Ah! I suspected that might be the case. at least I have half a clue what I'm doing now lol. I reckon what happened was when I built my custom lightbar, I just built it in the same z3d file as the car was in and carried on from there. Do you think to avoid this happening again, I should build the lightbar separately and merge it with the car, follow the steps to make it ELS compatible as normal and then import it after that? Thank you so much for your help as well, really appreciate it. It's such an intimidating thing to start out with when you don't have a clue what you're doing, but I feel like I'm learning bit by bit.
  5. The car itself looks like this
  6. You mean when you do select > quadr > polygon > by material? The box that appears lists multiple materials
  7. Sorry mate I'm out at the moment, I'll get back to you asap
  8. Sorry, do you mean in OpenIV or in zmodeler?
  9. As far as I'm aware yes. I used the original ytd called "xbgt" and changed it to "police4" which is the slot I put the car in and exported the car as, and then I added the included texture from the light I was using and added that to the ytd. Is it worth noting that I sort of build the lightbar myself? I downloaded the single beacon light, duplicated it and used it to make the dual beacon lightbar you see in the photo.
  10. Well I really appreciate the help 🙂 From what I can tell, no. Here she is: And when I was having the original issue of it refusing to export, I changed Default Material from whatever it was before to this:
  11. Ah okay I see. Apologies for the ignorance, I'm very new to all this. Here's my texture browser:
  12. Like this: And here's my material browser if that helps too:
  13. Great, thanks for your help! So my car is now in the game, but it looks like this. Do you know where I fked up?
  14. Hi guys, so I've been watching some video tutorials and learned how to attach a lightbar to a custom car in zmodeler3. My issue now is when I go to export the file and open it in OpenIV, it will not open and the file size says 0kb. Here's the error that it throws up: "Can not obtain Shader material from "Default Material". file:RageExportMaterial.cpp line:126" And here's the error when I go "select > polygon > by material > properties" and try to change the default material like one post suggested I do. "Can apply on polygons level only. file:byMaterial.cpp line:282" When I imported the car at the beginning, the name was "xbgt" but I wanted it to be in the police6 slot so in ZM3, I changed it to "police6" and exported it as such, to which I was faced with this issue. Someone suggested the name you export it as has to be the same as the ZM3 name so I tried changing it back to "xbgt" and exporting it as such but that did not work. Please, if anyone has any solutions it would be much appreciated.

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