Reputation Activity
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@Vanox21 Ich hab es erst mit dem automatischen Installer probiert und als es nicht ging nochmal manuell die Dateien eingefügt.
Auch ohne Erfolg. Leistung des PCs reicht definitiv aus, es lief ja vor einigen Monaten auch schon problemlos und nur GTA läuft auch einwandfrei.
Der Troubleshooter ist leider nur für die 0.3 ausgelegt, ich hab ja die 0.4 installiert.
Schade, dass es (bei mir?) immer solche Probleme gibt mit LSPDFR...
Eigentlich ein super Plugin, aber so vergeht dann doch echt die Lust.
Trotzdem vielen Dank für deine Bemühungen, vielleicht findet sich ja noch jemand der den entscheidenden Tipp geben kann. 🙂
Anbei nochmal eine aktuelle RPH.log-Datei.
Da ist alles drin was passiert ist, als ich versucht habe, InGame per /loadplugin LSPDFR zu starten.
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In the attachment you'll find the current rph.log-file.
Thats what I got when I tried to load LSPDFR InGame via the /loadplugin-command.
@TreadRed
RagePluginHook.log
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Vanox21 got a reaction from Niki96 in Absturz noch vor dem Start // Game crashs before starting@Niki96 Hast du LSPDFR manuell installiert oder es mit es mit dem Programm probiert? Würde dir auf jeden Fall das separate Programm empfehlen. Seit kurzem ist RagePluginHook glaube ich auch in den neuersten Versionen von LSPDFR integriert. Ich nehme mal an das die Leistung deines Computers ausreicht. Der Troubleshooter von Albo wäre wie gesagt eine Option um das Problem zu beheben. Sonst weiß ich leider nicht mehr wie ich dir helfen könnte. Eventuell hilft dir noch jemand anderes der etwas erfahrener als ich bin. Trotzdem noch viel Erfolg bei der Fehlerbehebung! ^^
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Vanox21 got a reaction from Niki96 in Absturz noch vor dem Start // Game crashs before starting@Niki96 hast du dir schon die Voraussetzung von RagePluginHook angeschaut? Benutzt du momentan irgendwelche modifizierten Fahrzeuge? Eventuell kannst du mal probieren die Firewall auszuschalten oder das Spiel als "Administrator" ausführen wenn du es noch nicht gemacht hast. ScriptHookV hast du wahrscheinlich auch schon installiert oder? Ich weiß jetzt nicht ob er in dieser Situation hilfreich ist aber es gibt ein "Troubleshooter" von Albo der eigentlich Dateikonflikte behebt. Zudem sollte er eigentlich fehlende Dateien erkennen und dann bestenfalls hinzufügen können.
Wenn nur der Story Mode lädt gibt es auch die Möglichkeit erstmal Grand Theft Auto V normal zu starten und dann währendessen es startet RagePluginHook auszuführen. Also starte RagePluginHook erst dann wenn Grand Theft Auto V im Vollbildmodus erscheint.
Quelle: (https://ragepluginhook.net/Requirements.aspx)
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@Vanox21 Eigentlich sollten alle Voraussetzungen erfüllt sein.
Modifizierte Fahrzeuge besitze ich noch nicht. Habe GTA ja extra nochmal komplett neu installiert.
Script Hook V ist installiert, als Administrator hab ichs auch schon ausgeführt.
Was ganz interessant ist:
Wenn ich mein Antiviren-Programm komplett abschalte, kann ich zumindest das Spiel mit RPH starten.
Wenn ich dann allerdings im Spiel LSPDFR über die Konsole laden will, dauert es einen Moment und dann erscheint eine Meldung,
dass LSPDFR das Bild eingefroren hat und deshalb wieder gestoppt wurde ...
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Hey @Vanox21,
danke für deine Hilfe. 🙂
Zufälligerweise habe ich gerade während du geschrieben hast vorsichtshalber ScriptHookVDotNet installiert - leider ohne Erfolg.
"Force Windowed Mode" habe ich auch aktiviert, weil das schon damals Voraussetzung war, dass überhaupt irgendwas bei mir funktioniert.
Auch das hilft jetzt aber gerade nicht weiter. 😞
Es dauert ca. 3 Minuten, in der der Launcher alle möglichen Meldungen (Fehlgeschlagen, versuche erneut / Das dauert länger als gewöhnlich / Warten auf Spielfenster)
durchläuft, um dann kurz einen schwarzen Bildschirm zu zeigen und den GTA V Bildschirm zu öffnen, der mir sagt, dass es ein Problem gab und ob GTA im abgesicherten
Modus gestartet werden soll.
//EDIT: Gerade zum Testen mal nur RPH gestartet, ohne das LSPDFR-Plugin zu laden.
Gleicher Fehler. Scheint also an RPH zu liegen...
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I've just tried to start only RPH without loading the LSPDFR plugin.
Same problem as described. There seems to be something wrong with RPH, not with LSPDFR.
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Vanox21 got a reaction from Niki96 in Absturz noch vor dem Start // Game crashs before starting@Niki96 Ich hatte früher glaube ich genau das gleiche Problem gehabt. Damals hatte ich "vergessen" das Plugin "ScriptHookVDotNet" zu installieren. Ob es überhaupt zur vollständigen Installation notwendig gewesen wäre weiß ich aber jetzt leider nicht genau. Mir hat es auf jeden Fall früher geholfen RagePluginHook erfolgreich zu starten. Ein Versuch wäre es glaube ich wert wenn du es noch nicht gemacht hast! ^^
"So weit so gut, es startet nun schonmal etwas. Nur leider nicht LSPDFR.
Es wird komischerweise einfach der Story-Modus gestartet."
- Genau das gleiche Problem habe ich heute auch noch. Deshalb habe ich in RagePluginHook in den Einstellungen den "Fenstermodus" ausgewählt. Damit startet Grand Theft Auto V im Fenstermodus und RagePluginHook startet damit bei mir ohne Probleme. Im Spiel angekommen kannst du die Einstellungen dann wieder beliebig ändern.
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Vanox21 reacted to DeeJayLove in LSPDFR 0.4 - Coming February, 2019Just release it now. It's perfect.
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Vanox21 reacted to Captain Peanut in LSPDFR 0.4 - Coming February, 2019Look, the easiest way overcome the wait is to just assume that's it's getting delayed until late next month. That way you can only get pleasantly surprised - unless they delay it 2 months of course, but I find that to be very unlikely.
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Vanox21 reacted to matti089 in LSPDFR 0.4 - Coming February, 2019I just got hyped up, the website went down for software upgrades, and i almost flew out my chair then i refreshed the page and it was back to normal 😞
I cry
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Vanox21 reacted to Reactx in LSPDFR 0.4 - Coming February, 2019 -
Vanox21 reacted to Sam in LSPDFR 0.4 - The TechnologyThis is the third part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
So, this article is a little bit different than most. Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code. While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
The Crime System
To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System. The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
This is back in LSPDFR 0.4, but with a big twist. The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over. Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it. This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear!
Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect. This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle. Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
Scenarios
Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios. In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world. In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops. This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop. Perhaps they exit their vehicle while you're approaching? Do they have a weapon, or are they just angry and complaining?
From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios. Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
The scene after an escaped pursuit suspect's burned out vehicle was located.
Artificial Intelligence
Finally, in 0.4, we've re-worked a lot of our artificial intelligence. We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
Stay tuned for more news about 0.4, coming soon.
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Vanox21 reacted to Rems19 in LSPDFR 0.4 - Coming February, 2019Just wait until our hope gets crushed by the announce of a late february release date.
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Vanox21 reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.