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Aerobbo

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  1. Like
    Aerobbo got a reaction from SergeantBlu in Ragepluginhook Crashes on Launch   
    No
  2. Like
    Aerobbo got a reaction from SergeantBlu in Ragepluginhook Crashes on Launch   
    Hi there,
    Make sure you have got the required files to run RPH. You can find them here:
    https://ragepluginhook.net/Requirements.aspx
  3. Like
    Aerobbo got a reaction from OfficerSledge in Can't play as BCSO in LSPDFR   
    Hi there,
    For LSPDFR, Agencies and Duty Selections are changed in "Grand Theft Auto V/lspdfr/data/custom". You may have custom files in there that are causing this. You can edit those files and change it to suit your needs. Also, do you use EUPFR Basic Configurations? Because EUPFR doesn't add BCSO as an agency. If there are no files in your "custom" folder, you may need to redownload LSPDFR and locate the "data" folder from the new download and replace with your current one. If you don't know how to properly setup and change custom files, you can find loads of tutorials on YouTube, and on this website.
  4. Love
    Aerobbo got a reaction from Ante Vukic in Lspdfr crash non-stop   
    Hi there,
    By any chance, do you have "YobbinCallouts" installed? If so, try removing it and see if that changes anything. If it still crashes, please send another log with YobbinCallouts removed.
  5. Like
    Aerobbo got a reaction from N1KoLai in Texture Loss pls help   
    Hi there,
    This has been an issue for some.
    You could try going into your lspdfr.ini that is located in the lspdfr folder in your game directory. Near the top of the ini, you will find this
    "Main.PreloadAllModels = true"
    if you replace true with false, that may fix the issue
  6. Like
    Aerobbo reacted to Sam in Your best LSPDFR 0.4 screenshots?   
    "Sunday Lowriders" in Davis.
     
     
  7. Like
    Aerobbo reacted to Slushy in LSPDFR 0.4 - Coming February, 2019   
    As it stands, yes, 0.4 can release anytime. In my own opinion, I don't think it will be released until a set release date is given, more than likely in the middle, or to the end of February.
  8. Like
    Aerobbo reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.

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