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RealBazinga

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  1. Hi LMS, this is what I first thought and tried but I get an exception: Could not load plugin ... does not have the required Plugin attribute using "LoadPlugin LSPDFR\BazingaCallouts.dll true" in console [28.08.2018 18:52:05.163] Loading plugin from path: C:\Games\Grand Theft Auto V\Plugins\LSPDFR\BazingaCallouts.dll [28.08.2018 18:52:06.609] <UNLOADED PLUGIN>: Initializing input system [28.08.2018 18:52:06.612] <UNLOADED PLUGIN>: Initializing game console [28.08.2018 18:52:06.614] <UNLOADED PLUGIN>: Initializing forms manager [28.08.2018 18:52:06.656] ERROR: Could not load plugin from "C:\Games\Grand Theft Auto V\Plugins\LSPDFR\BazingaCallouts.dll". Assembly BazingaCallouts.dll (BazingaCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [28.08.2018 18:52:06.656] Parametername: assemblyPath I guess it is because "LoadPlugin" is for "normal" rage plugins with static class EntryPoint and not Callouts? Because if I use a Rage Plugin with an EntryPoint I can reload a dll but I cannot use the "LoadPlugin" on a Callout Example: working with "LoadPlugin testme.dll true" whereas testme.dll is in the Plugin Folder public static class EntryPoint { public static void Main() { } } not working with "LoadPlugin LSPDFR\BazingaCallouts.dll" whereas Callout.dll is in the Plugin\LSPDFR Folder and the structure is public class Main : Plugin { }
  2. RealBazinga changed their profile photo
  3. Hi, is there a faster way to load my own MyCallouts.dll instead of going "ReloadAllPlugins" plus "ForceDuty"? I am an experienced C# Developer but new to the RageHook and LSPFDR API so some thins are trial and error and I am looking for a quick and fast way to re-test my changes. By the way: Great mod. I hereby state that this alpha today is more superior that "Police Simulator 18" ever will be! 🙂 Greetings from Germany, Bazinga

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