Hey guys, I have a problem. I've installed 3 game mods and also skin mods. One of them is a base game mode which is LSPDFR. In the other hand I have EUPMenu works fine with LSPDFR but when i try to install Assorted Callouts, I run the game and after the loading screen my game gets insta crash.
[02.08.2018 10:49:42.653] Started new log on 02.08.2018 10:49:42.653
[02.08.2018 10:49:42.655] ====================================================================================================
[02.08.2018 10:49:42.648] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[02.08.2018 10:49:42.656] Log verbosity: Trivial
[02.08.2018 10:49:42.657] Initializing input system
[02.08.2018 10:49:42.659] Initializing game console
[02.08.2018 10:49:42.665] Console key has been set to F4 (key code: 115)
[02.08.2018 10:49:42.739] Initializing console variable "ConsoleScrollAmount".
[02.08.2018 10:49:42.739] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[02.08.2018 10:49:42.742] Read value: <null>
[02.08.2018 10:49:42.744] Initializing console variable "DisableRenderVersionText".
[02.08.2018 10:49:42.744] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[02.08.2018 10:49:42.747] Read value: False
[02.08.2018 10:49:42.748] Setting value of console variable "DisableRenderVersionText" to stored value.
[02.08.2018 10:49:42.749] Initializing console variable "ConsoleKey".
[02.08.2018 10:49:42.749] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[02.08.2018 10:49:42.749] Read value: <null>
[02.08.2018 10:49:42.749] Initializing console variable "PluginTimeoutThreshold".
[02.08.2018 10:49:42.750] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[02.08.2018 10:49:42.750] Read value: 10000
[02.08.2018 10:49:42.751] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[02.08.2018 10:49:42.752] Initializing console variable "AlwaysShowConsoleOutput".
[02.08.2018 10:49:42.752] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[02.08.2018 10:49:42.755] Read value: <null>
[02.08.2018 10:49:42.755] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[02.08.2018 10:49:42.757] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[02.08.2018 10:49:42.757] Read value: <null>
[02.08.2018 10:49:42.758] Initializing console variable "ShowOnScreenWarnings".
[02.08.2018 10:49:42.758] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[02.08.2018 10:49:42.759] Read value: <null>
[02.08.2018 10:49:42.759] Console initialized
[02.08.2018 10:49:42.759] Initializing forms manager
[02.08.2018 10:49:42.761] Version: RAGE Plugin Hook v0.63.1224.15140 PUBLIC ALPHA for Grand Theft Auto V
[02.08.2018 10:49:42.770] ================ RAGE Plugin Hook ================
[02.08.2018 10:49:42.801] Detected Windows 7 Ultimate (64-bit) (6.1.7601.0)!
[02.08.2018 10:49:42.803] Checking game support
[02.08.2018 10:49:43.102] Product name: Grand Theft Auto V
[02.08.2018 10:49:43.102] Product version: 1.0.1493.0
[02.08.2018 10:49:43.102] Is steam version: False
[02.08.2018 10:49:43.103] Initializing DirectX
[02.08.2018 10:49:43.105] Initializing Direct3D
[02.08.2018 10:49:43.105] Loading C:\Windows\system32\d3d11.dll
[02.08.2018 10:49:43.105] Loaded at 0x7FEF2800000
[02.08.2018 10:49:43.105] D3D11CreateDeviceAndSwapChain at 0x7FEF28200F8
[02.08.2018 10:49:43.107] Creating Direct3D 11 device and swap chain
[02.08.2018 10:49:43.124] Attempting feature level 10_1
[02.08.2018 10:49:43.146] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[02.08.2018 10:49:43.160] Swap Chain created: 0x98478EE0
[02.08.2018 10:49:43.161] Swap Chain VTable: 0x98478EE0
[02.08.2018 10:49:43.161] Swap Chain VTable_2: 0x7FEF6945AE0
[02.08.2018 10:49:43.162] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[02.08.2018 10:49:43.162] D3D11Present: 0x7FEF696B2F8
[02.08.2018 10:49:43.162] D3D11ResizeBuffers: 0x7FEF696F97C
[02.08.2018 10:49:43.163] D3D11ResizeTarget: 0x7FEF69707D8
[02.08.2018 10:49:43.163] D3D11SetFullscreenState: 0x7FEF6970B64
[02.08.2018 10:49:43.169] Getting device
[02.08.2018 10:49:43.170] Retrieved device
[02.08.2018 10:49:43.171] Creating wrapper
[02.08.2018 10:49:43.172] Direct3D initialized
[02.08.2018 10:49:43.174] Initialized DirectX
[02.08.2018 10:49:43.175] Direct3D watcher thread spawned
[02.08.2018 10:49:43.240] Wrapper created
[02.08.2018 10:49:43.245] Effect created
[02.08.2018 10:49:43.248] Creating buffer
[02.08.2018 10:49:43.248] Created buffer
[02.08.2018 10:49:43.249] Creating blend state
[02.08.2018 10:49:43.249] Created blend state
[02.08.2018 10:49:43.249] Done with creation
[02.08.2018 10:49:43.314] Initializing texture system.
[02.08.2018 10:49:43.314] Initializing texture system; phase 1
[02.08.2018 10:49:43.314] Initializing texture system; phase 2
[02.08.2018 10:49:43.320] Initializing texture system; phase 3
[02.08.2018 10:49:43.321] Initializing texture system; phase 4
[02.08.2018 10:49:43.331] Initializing texture system; phase 5
[02.08.2018 10:49:43.332] Initializing texture system; phase 6
[02.08.2018 10:49:43.334] Initializing texture system; phase 7
[02.08.2018 10:49:43.336] Initializing texture system; phase 8
[02.08.2018 10:49:43.338] Initializing texture system; phase 9
[02.08.2018 10:49:43.339] Initializing texture system; phase 10
[02.08.2018 10:49:43.342] Initializing texture system; phase 11
[02.08.2018 10:49:43.343] Initializing texture system; phase 12
[02.08.2018 10:49:43.345] Initializing texture system; phase 13
[02.08.2018 10:49:43.345] Initializing texture system; phase 14
[02.08.2018 10:49:48.178] Direct3D watcher thread ended
[02.08.2018 10:50:13.741] LoadingScreenMsg: Initializing game support
[02.08.2018 10:50:13.992] Initializing game support
[02.08.2018 10:50:14.608] LoadingScreenMsg: Velocity limit removed
[02.08.2018 10:50:14.928] Compatibility level: 0
[02.08.2018 10:50:14.929] Supported version detected
[02.08.2018 10:50:14.930] ==================================================
[02.08.2018 10:50:14.930] LoadingScreenMsg: Patching code
[02.08.2018 10:50:15.181] LoadingScreenMsg: Waiting for game initialization
[02.08.2018 10:50:15.431] Waiting for game initialization
[02.08.2018 10:50:15.532] LoadingScreenMsg: Initializing core
[02.08.2018 10:50:15.782] Initializing hook
[02.08.2018 10:50:15.783] LoadingScreenMsg: Completing interoperability
[02.08.2018 10:50:16.033] Completing interoperability
[02.08.2018 10:50:16.034] Initialization code 1.
[02.08.2018 10:50:16.034] Initialization code 2.
[02.08.2018 10:50:16.035] Initialization code 3.
[02.08.2018 10:50:16.044] 1 Address: 0x000000013FD351D8
[02.08.2018 10:50:16.044] Calling func 1
[02.08.2018 10:50:16.064] 2 Address: 0x0000000140886A8E
[02.08.2018 10:50:16.065] 3 Address: 0x000000013F325C86
[02.08.2018 10:50:16.099] Address: 0x0000000140886A38
[02.08.2018 10:50:16.100] Unknown var: 0x000000014182FE40
[02.08.2018 10:50:16.100] Initialization code 4.
[02.08.2018 10:50:16.101] Initialization code 5.
[02.08.2018 10:50:16.101] Completing interoperability, phase 1
[02.08.2018 10:50:16.102] Completing interoperability, phase 2
[02.08.2018 10:50:16.102] Completing interoperability, phase 3
[02.08.2018 10:50:16.103] Completing interoperability, phase 4
[02.08.2018 10:50:16.103] Completing interoperability, phase 5
[02.08.2018 10:50:16.103] Completing interoperability, phase 6
[02.08.2018 10:50:16.103] Completing interoperability, phase 7
[02.08.2018 10:50:16.104] LoadingScreenMsg:
[02.08.2018 10:50:16.354] LoadingScreenMsg: Loading Story Mode
[02.08.2018 10:50:27.874] LoadingScreenMsg: Loading and Populating Game World
[02.08.2018 10:50:28.124] LoadingScreenMsg:
[02.08.2018 10:50:42.242] Initializing console variable "IsDeveloperModeEnabled".
[02.08.2018 10:50:42.243] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[02.08.2018 10:50:42.243] Read value: <null>
[02.08.2018 10:50:42.243] Initializing console variable "TimeScale".
[02.08.2018 10:50:42.244] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[02.08.2018 10:50:42.244] Read value: <null>
[02.08.2018 10:50:42.256] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPMenu.dll
[02.08.2018 10:50:44.056] <UNLOADED PLUGIN>: Initializing input system
[02.08.2018 10:50:44.057] <UNLOADED PLUGIN>: Initializing game console
[02.08.2018 10:50:44.059] <UNLOADED PLUGIN>: Initializing forms manager
[02.08.2018 10:50:44.218] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[02.08.2018 10:50:44.219] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[02.08.2018 10:50:46.008] <UNLOADED PLUGIN>: Initializing input system
[02.08.2018 10:50:46.010] <UNLOADED PLUGIN>: Initializing game console
[02.08.2018 10:50:46.011] <UNLOADED PLUGIN>: Initializing forms manager
[02.08.2018 10:50:46.067] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[02.08.2018 10:50:46.353] ---------------------------------------------------------------------
[02.08.2018 10:50:46.353] LSPD FIRST RESPONSE
[02.08.2018 10:50:46.353] Version 0.3.1
[02.08.2018 10:50:46.353] A G17 Media Modification
[02.08.2018 10:50:46.353] - Developed by LMS & Sam
[02.08.2018 10:50:46.353] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[02.08.2018 10:50:46.353] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[02.08.2018 10:50:46.353] ---------------------------------------------------------------------
[02.08.2018 10:50:46.353] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[02.08.2018 10:50:46.353] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[02.08.2018 10:50:46.415]
[02.08.2018 10:50:46.542] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[02.08.2018 10:50:46.543] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[02.08.2018 10:50:46.545] Callouts: 250
[02.08.2018 10:50:46.765] [TRACE] Thread CopManager #1 initialized
[02.08.2018 10:50:56.622] EUP Menu:
[02.08.2018 10:50:56.622] EUP Menu: ==============================
[02.08.2018 10:50:56.623] EUP Menu: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[02.08.2018 10:50:56.623] EUP Menu: ------------------------------
[02.08.2018 10:50:56.623] EUP Menu: Origin: Game fiber "Plugin "EUP Menu" main fiber".
[02.08.2018 10:50:56.623] EUP Menu: ------------------------------
[02.08.2018 10:50:56.624] EUP Menu: Exception type: System.AccessViolationException
[02.08.2018 10:50:56.624] EUP Menu: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[02.08.2018 10:50:56.624] EUP Menu: ------------------------------
[02.08.2018 10:50:56.624] EUP Menu: Inner exceptions:
[02.08.2018 10:50:56.625] EUP Menu: ------------------------------
[02.08.2018 10:50:56.625] EUP Menu: Stack trace:
[02.08.2018 10:50:56.625] EUP Menu: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[02.08.2018 10:50:56.625] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result)
[02.08.2018 10:50:56.626] at CallSite.Target(Closure , CallSite , Object , String )
[02.08.2018 10:50:56.626] at System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1)
[02.08.2018 10:50:56.626] at RAGENativeUI.Elements.Scaleform.Load(String scaleformID)
[02.08.2018 10:50:56.627] at RAGENativeUI.Elements.InstructionalButtons..ctor()
[02.08.2018 10:50:56.627] at RAGENativeUI.UIMenu..ctor(String title, String subtitle, Point offset, String spriteLibrary, String spriteName)
[02.08.2018 10:50:56.627] at RAGENativeUI.UIMenu..ctor(String title, String subtitle)
[02.08.2018 10:50:56.628] at EUPMenu.EUPMenu.Main()
[02.08.2018 10:50:56.628] at EUPMenu.EntryPoint.Main()
[02.08.2018 10:50:56.628] at Rage.GameFiber.Main()
[02.08.2018 10:50:56.629] EUP Menu: ==============================
[02.08.2018 10:50:56.629] EUP Menu: