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AleX003

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  1. Like
    AleX003 reacted to EbastTV for a file, CompuLite Italiano [+Localization]   
    Questa è una Traduzione in Italiano di Compulite, Sono estremamente grato al lavoro di BejoIjo, questa Traduzione è un modo di rendergli omaggio per l'ottimo lavoro svolto

    This is an Italian Translation of Compulite, I am extremely grateful to BejoIjo's work, this Translation is a way of paying homage to him for his excellent work
    Qualche Errore Ortografico potrebbe Esserci
    FAQ:
    D:Cosa Significano i simboli fra parentesi nelle scheda Charges e Citations(Accuse e Multe)?
    R:Essendo una mod nella mod, Qui vi è l'aggiunta di più Accuse da parte tua, di conseguenza quei simboli fanno parte del Codice Penale Degli Stati Uniti. 
    D:Cosa è il PCP?
    R:E'una sostanza allucinogena di sintesi a base di piperidina (Quindi Illegale)

    Nella prossima versione Aggiungerò Altre Schede di Accuse e Multe
     
    INSTALLAZIONE:
    Estrai i file Della Cartella Rar e sostituiscili  in "Grand Theft Auto V: Plugins/LSPDFR/CompuLite"
     
    Traduzione By EbastTV
    Translate By EbastTV
     
    Tutti i diritti della mod sono riservati a Bejoljo
    All rights of the mod are reserved to Bejoljo
  2. Like
    AleX003 reacted to Lieutenant Dan for a file, Smooth Driving V   
    Description
    This modification enhances keyboard and mouse driving in Grand Theft Auto V, by smoothing out throttle, brake and steering, providing a cruise control feature with auto-follow, and other miscellaneous improvements such as engine control, fuelling, etc. Aggressive driving is still possible, either by double tapping W/S, or enabling race mode (detailed user guide included in download).
     
    Important
    This mod is known to be incompatible with ikt's Manual Transmission, and Custom Gear Ratios. It may also be incompatible with other similar driving mods.
     
    Features
         - Smooth acceleration/deceleration
         - Smooth, realistic steering (with steering angle hold outside of vehicle)
         - Ignition control (engine stays on when leaving vehicle)
         - Fuel consumption and refueling
         - Cruise control with auto-follow
         - Improved, automatic gearbox
         - Optional custom gear ratios
         - Compact and informative UI
         - Extensive configuration
         - Turn and hazard indicators with automatic cutoff
     
    Planned Features
         - Odometer (have to figure out how this will work in game)
     
    Known Bugs
         - UI may flicker when FPS fluctuates a lot
         - If Menyoo is installed, AI shifting will not work in certain spots (such as Vespucci beach)
         - Please report any further bugs
     
    Installation
        1. Ensure you have the following installed:
              - ASI Loader (OpenIV > Tools > ASI Manager)
              - ScriptHookV (latest version)
              - ScriptHookV .NET (latest version)
        2. Navigate to the Grand Theft Auto V main directory.
        3. Go to the Scripts folder (part of ScriptHookV .NET, if such folder does not exist, create it).
        4. Unpack the archive that was downloaded into the Scripts folder (SmoothDrivingV.dll and the SmoothDrivingV folder should be alongside one-another inside the Scripts folder).
     
    Changelog
         - V1.01:
              - Added sequential shifting
              - Added ability to disable smooth steering
     
    Source Code
    https://github.com/LieutenantDan1/SmoothDrivingV
  3. Like
    AleX003 reacted to ziipzaaapM16A4 for a file, AmbientAICallouts   
    AmbientAICallouts for LSPDFR
    Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
    PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.
    FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.
     
    Join our Discord --->   here
    Need Help? Open a support ticket --->   here (discord support channel link)
    Want Early Access? Become a Patreon! --->   here


    Update V0.9.9.02 Released
    Better late than never.
     
    Feature/Function:
    AmbientResponse system wich triggers AiCallouts.
    - Get police scanner feedback.
    --> Units get their own call sign. Less redundancy.
     
    AiCallouts can turn into LSPDFR Callouts.
    - 6 AiCallouts included.
    - 4 LSPDFR Callouts included. ==> execution only by AiCallout
     
    RageNativeUI Menu
    - Watch over the entire Neighborhood and Start Emergency's and other stuff
       with the convenience of a easy controllable Menu and a big mini map.
    - Partial Settings editor
    - Settings Save function
     
    AiCallout API & documentation. Create your own AiCallouts.
    --> reload AiCallouts without reloading LSPDFR.
    - GrammarPolice Support: no interruption by Dispatch [Outdated API]
    - Heli Assistance Support: Helicopter responding to AiCallouts.

    Meet other Units while their Breake
    - StandingAmbientAI has been developed to make your units more immersive.
       Meet your colleagues in the street and idle for emergencies.
     
    RejectedCalloutAI 
    --> If you don't take the call, AI has to Respond
    - The Unit will respond to the location of the call you denied.
     
    Ressource friendly Cop Car Pool
    - Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 
    - Units get their persistent Callsign by writing it on the License Plate.
     
    Custom Voice Line System (API integration later)
    - A Custom Voice Line System that allowed us to implement different available voice lines.
    - Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.
     
     
    Here is a List of all development demos & other videos:
     
     
    How to Use:
    - Automatic separate AmbientResponse System which triggers AiCallouts.
    - The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout. (you have to be available for calls)
    - Attach yourself to an AiCallout
          simply use GrammarPolice and tell dispatch "show me responding in addition"
          or by pressing CTRL + X (can be changed in .ini)
    - Menu for AAIC by pressing LCTRL + F8
    - You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.
    - Console Commands for...
        StartRandomAiCallout => Forcing an random AiCallout,
        StartAiCallout AiCalloutName => Forcing an specific AiCallout,
        AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,
        AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  
        ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
        ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC
     
     
    Installation:
    Paste everything into your main Grand Theft Auto V folder.
    Except for the READ_ME.
     
    Requirements:
    LSPD First Response.dll
    RagePluginHook.dll
     
    Recommended Addon:
    Grammar Police V1.4.1.3
    Heli Assistance V2.4.2
     

    API and Documentation:
    Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.
    Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack
    Use the Template to jump right into development. All necessary and recommended are already there and with comments:
    https://github.com/ziipzaaapM16A4/AiC_Example
     
     
     
    Please don't forget to rate this plugin afterwards.
    if you find a bug then give me the chance to take a look at it before posting a negative rating.
     
     
    Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
    We do prevent crashes but we cannot prevent the abort of an AiCallout.
    Important Note: The more mods that are loaded onto the game, the more the instability rises.
    Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.
     
    Known Issue:     Please open supportticket on our Discord if you encountered an Error.
    - Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.
       The Reason might be older versions of ELS which would despawn police vehicles left alone.
       Visit Changelog from Released June 28, 2024. Version 1.05
    - Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 
     
  4. Like
    AleX003 reacted to Albo1125 for a file, Albo1125.Common   
    https://www.youtube.com/albo1125
    Albo1125.Common is now open source. https://github.com/Albo1125/Albo1125-Common
     
    Albo1125.Common.dll
    This is a required dependency for all of my script modifications. Instead of uploading new versions of all my mods just to update Albo1125.Common, I will update it here and you can download and install it.
    If there is an update available for Albo1125.Common, you will be notified ingame.
    This does not do anything by itself. It is a helper assembly for all of my other modifications that can be viewed by clicking here!
     
    Thanks to the following people for contributing to the repository:
    - @PeterU

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