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Phanta

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  1. Like
    Phanta got a reaction from Pusasaurus in Zmodeler3 Siren problem - car breaking down   
    After a week to 10 days after the issue, trying everything I figured it out myself. The problem was that there seems to be a max amount of items there can be in the hierarchy. When you exceed that number, it starts doing really random stuff. I model my cars for FiveM mainly and test them in there, so I'm not sure if it's a problem with that, or if it's a known GTA problem in general, but combining some items that could be combined solved the issue for me. I don't know how it decides to randomly turn stuff into sirens, but another example I got with the problem was that when I added a bobble head, random stuff started bobbling:  https://gyazo.com/1298343af23828c1faba1de0e0544a44
    So yeah. That was the issue. Thanks for getting back to me though 🙂
  2. Like
    Phanta got a reaction from Candice in Bullet Shell impact on chassis   
    Dear Candice,
     
    I fixed it. I was almost ready to give up. I went over everything in that post again, everything was as it was supposed to be. When I started comparing my base model to other CVPI dev models, I noticed that mine doesn't have a bodyshell, and what normally would be the bodyshell was merged with the chassis. Apparently bullets never show on the chassis itself, since it's always fully hidden by everything around it. Once I extracted the paint layer from the Chassis and made it into a Bodyshell, all works now. Learn something new every day. Thanks for your help, love your work! Thanks 🙂
  3. Like
    Phanta reacted to Candice in Bullet Shell impact on chassis   
    take your collision mesh in vertex mode and select the grouped polygon nodes to stretch the cols over the vehicle mesh. if this doesn't work import in a default model swap out the COL and shape it to fit new model. 
     
     
    http://forum.zmodeler3.com/viewtopic.php?f=31&t=7349 this is a forum post on collisions and what not, in case i missed something else 

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