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Coffeeist

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  1. Anyone having issues with the lightbar might try setting the police3 slot (or whatever slot you have this in) to sirensetting 13 in carvars. If you need a working carvars for this, the one included here works fine (I believe this was built off of it):
  2.    madmax24 reacted to a post in a topic: LSPDFR 0.3 - Hot Pursuit
  3. Well... now that you mention it... it is 0.3!
  4. As has been pointed out, it's been a been closer to two weeks than a month (less counting the Facebook pictures), but anyway, some possible reasons: 1) They were planning to release a week or two ago, but decided to hold off when the update was announced, so that 0.3 would be native to GTAVu505 and the corresponding RPH. 2) They were planning to release by now, but had some sort of bump in development... could be a last minute added feature, an issue that came about and took awhile to fix, some real life matter that distracted from development, etc. 3) It sounds as if this definitely wasn't the case, but they could have released the previews as a taste of what was being worked on awhile before any planned release.
  5.    Coffeeist reacted to a post in a topic: LSPDFR 0.3 - Backup Customization
  6. Doubtful, but there is always FinKone's PoliceRadio which works quite well. It would be nice to have a coroner added into LSPDFR eventually though, I'd find it much cleaner having stuff like that all contained within LSPDFR's menus, instead of having different mods with different menus and keys. Maybe eventually the LSPDFR API will allow modders to implement new items in it's menus. Certainly quite true, but eventually it'd be nice not to have to drive in a different lane from the suspect in order to safely stay at the front of the pursuit :P
  7.    TheUniT reacted to a post in a topic: LSPDFR 0.3 - Backup Customization
  8. That gives me an idea... perhaps a suggestion for a future update: In addition to livery customization, I wonder if the XML could be extended to control vehicle extras... For example, the Buffalo S w/ Edge lightbar that (like many cars) has the lightbar as an extra. It would be cool to set, for example, patrol backup to have the lightbar, while SWAT can show up in a slicktop.
  9. RPH not letting you go online isn't a bug or problem, they designed it specifically to prevent use online, presumably because they wanted to avoid people using it to run cheats and the like that have been a problem (from other script systems) for people trying to play GTAO. I've heard that they've pretty openly stated they don't ever intend to make it online-capable... that said, I still have some hope that GTA-MP or something similar will get to a point where the RPH folks will work with it.
  10. All these new lightbars are fantastic... would love to see them make their way onto the CVPIs that are out!
  11.    kieronm99 reacted to a post in a topic: GTA V Modded Vehicles
  12. Good news regarding that 2015 Charger: As of today, the description now reads "*Police version will be available today* "
    Standard, functional vanilla Buffalo S model, but with an awesome new lightbar to switch it up from the vanilla one and wait... what's this... glass breaking?! I think the next week or two are going to be quite exciting, but this is providing a great time for now!
  13. While the Vapid Stanier is obviously Rockstar's take on the CVPI, to avoid confusion around actual CVPI models coming to the game/this site (they already exist, just not publicly released yet), it would probably be best if this was renamed to "PASP Stanier" or something similar, as this is in the end a Stanier.
  14.    thegreathah reacted to a comment on a file: 2008 LCSD Hazmat Suburbans
  15. As the above said... guessing this was meant to go in the GTAIV section?
  16. I was imagining something more along th... Coffeeist.exe has crashed
  17. ​It seems pretty clear that Rockstar will keep mods out of public GTAO games and related player stats - that I can think of off-hand there aren't any games that allow mods to interfere with standard, vanilla multiplayer... so basically, our standard GTAO gaming should never have a problem with any "legit" (ie. not specifically meant for hackers) mods like FR. As such, why hope that those who do wish to mod the game don't get what they want? You can play it on GTAIV and deal with crashing if you want, myself and probably most people here would much rather play police mods on GTAV, both to have a stable base game that maybe won't have a crashing issue, and to see the new, more in-depth features PDFR and plugins can bring by having a more stable base. My concern is being able to flip between a modded game and a vanilla game - something that mod support allows (Arma 3, Fallout/TES, Men of War, etc etc) through managers... simply toggling mods on and off. Frankly, in terms of keeping GTAO pure from a security standpoint, Rockstar would have been smart to have that, not that I've ever had any expectation they would. Most likely, toggling between mods and no mods will involve either two installs or a lot of reinstallation, which kinda sucks if GTAO stays alive anywhere near as long as Rockstar wants it to.
  18. Gerheart is correct, and I apologize if that wasn't clear. Only intent of this thread is to inform the folks who go to the effort of producing the content that it may be being used elsewhere, in case they are concerned about it. As will said, they may not care to be concerned about it but I figured some may wish to know. I only left the mass of explanation figuring, as Icon said, that few (if any) folks play Arma or A3L. No intent to bring a witch hunt on here. Just for the sake of clarity, the reason this is so big on Reddit and Arma Forums is that they do (or did, but supposedly it still happens) the donation system in a way that violates Arma's EULA, in addition to the ripped mods. Bohemia (Arma dev) has taken action once, but can't do anything more about the donation system without solid proof. They also can't act on behest of modders whose own models are used against their license (supposedly they can take legal action, although I can't see many folks wanting to go to that trouble). Anyway, as I said, merely intend to inform GTA modders so they can do with that information as much or as little as they care to do. No intent to create a lynch mob on this forum, or even really much of a discussion about the matter on here (it is an interesting matter but certainly one that would make more sense to keep on Arma sites).
  19. Hello folks, Hopefully I'm not fearmongering or anything, but considering the awesome work that modders across the GTA community do I feel that putting this out there was the least I could do, in case some wrongdoing is present. I also hope I'm not repeating something that was previously posted, but I didn't see anything on search. For those who aren't familiar Arma 3, it is a large scale, combined arms military combat game... you may know it as where DayZ came from, although that was an Arma 2 mod and Arma 3 is the latest title. Arma 3 Life is a roleplaying mod and community made for Arma 3 where you have some people playing civilians, some police, etc. etc. Sounds great, huh? Well, unfortunately the developers have been gaining a very bad rep for a number of things, such as supposedly offering in-game rewards and content to people who donate IRL money (in a way that violates other modders as well as A3's licensing). I can't say these accusations are fact, but they do seem to be pretty valid from perusing Arma reddits/forums. The other thing that they have pretty much definitely done, is rip content without permission, and without even crediting the original creator, from other modders in A3, and other games. I've seen some media from people playing this, and I have to say some of the cop cars look a tad familiar, down to how the lightbar emissives textures look (I've photoshopped so many EMI files to make my GTA cars all blues that I know those textures pretty well :P ). TLDR: Perhaps I'm wrong, or perhaps the vehicles were used with permission and accreditation, but if not it may be worth a look at A3L by some modders here to make sure none of their content has been stolen.

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