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Flux0

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  1. <?xml version="1.0" encoding="UTF-8"?> <CHandlingDataMgr> <HandlingData> <Item type="CHandlingData"> <handlingName>so1</handlingName> <fMass value="1650.000000" /> <fInitialDragCoeff value="8.500000" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.070000" /> <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.800000" /> <fDriveBiasFront value="0.000000" /> <nInitialDriveGears value="6" /> <fInitialDriveForce value="0.500000" /> <fDriveInertia value="1.500000" /> <fClutchChangeRateScaleUpShift value="2.100000" /> <fClutchChangeRateScaleDownShift value="2.100000" /> <fInitialDriveMaxFlatVel value="300.000000" /> <fBrakeForce value="0.650000" /> <fBrakeBiasFront value="0.525000" /> <fHandBrakeForce value="1.300000" /> <fSteeringLock value="50.000000" /> <fTractionCurveMax value="2.500000" /> <fTractionCurveMin value="2.20000" /> <fTractionCurveLateral value="30.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="1.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.485000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="2.100000" /> <fSuspensionCompDamp value="1.400000" /> <fSuspensionReboundDamp value="2.200000" /> <fSuspensionUpperLimit value="0.090000" /> <fSuspensionLowerLimit value="-0.090000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.470000" /> <fAntiRollBarForce value="1.100000" /> <fAntiRollBarBiasFront value="0.560000" /> <fRollCentreHeightFront value="0.360000" /> <fRollCentreHeightRear value="0.360000" /> <fCollisionDamageMult value="1.000000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.800000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="25000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>1</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <fBackEndPopUpCarImpulseMult value="0.000000" /> <fBackEndPopUpBuildingImpulseMult value="0.000000" /> <fBackEndPopUpMaxDeltaSpeed value="0.000000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> </HandlingData> </CHandlingDataMgr> Here is a how I would fix it, but keep in mind I modified it using a vanilla police cruiser as test subject, so it might not work as well on the car you are using. If you want any clarification on what i modified and why feel free to ask, in the meantime here's the gtamodding wiki entry explaining in details what each handling.meta setting does: https://www.gtamodding.com/wiki/Handling.meta
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