does this affect the STP ini? theirs two options for
// The probability percentage (0-100) of the pulled over driver going to resistance
PulledOverResistanceProbability=
// The probability percentage (0-100) of the pulled over driver will attack player instead of fleeing when they resist (determined by "PulledOverResistanceProbability" parameter)
PulledOverAttackProbability=
I'm confused on if I set STP to zero probability for resistance or to disable it in riskier traffic stops(ex. shooting suspects). Would that make a difference? more less, does running both cause issues?. from what I got it would multiply the chances of a resisting suspect or something bad. So far with my experience running both didn't cause too many issues, but increasing the The probability percentage for both even just under 30% has gotten me into having resistance in every traffic stop.
id like to have some more shootin but that's a little much haha, ill probably mess around with either setting and see if it makes a difference in-game.
great mod nonetheless, been enjoying it alot.