Reputation Activity
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Roulge reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]More update. Got more work done one both doors. after a little house keeping, like patching a missing poly or two and adding lock knobs I'm going to move to working on the seats... which means more stuff to make Yah.
But my goal with this is to provide the most close to real life (with in my ability and the limitations of GTA) Because I think we have needed this car for the longest time.
Also if anyone cares the poly count so far, it's about 20,000 for around for everything the mirrors (so stuff like the doors/body/light/ect)
Thanks
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Roulge reacted toDeactivated Memberin Zmodeler3/GTAV Vehicle Light IDsI've noticed a few models here and there with false lighting IDs and or some people who do not have knowledge of this. I'm just posting a list put together by Solo from GTA-Inside for anybody who needs this information.
All light IDs must be set through vertex mode in Zmodeler3.
left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_l) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_lr) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
middle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13
extra light 1 (extralight_1) = 14
extra light 2 (extralight_2) = 15