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Spartacus6108

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  1.    Space. reacted to a comment on a file: Lojack System - "Recover the stolen vehicle"
  2.    FredemandDK reacted to a comment on a file: Emergency Lighting System
  3. It is a compatibility issue. It seems older versions of WinRar ( < 5.0 ??) may not work with newer WinRar files.
  4. So yes, it is a compatibility issue with older versions of WinRar. Works fine with 5.50 btw, I was using version 4.x so I'm assuming anything < v5 may be an issue.
  5.    Candice reacted to a post in a topic: Couprt or Failed Archive on Download
  6. I'd be willing to bet it's a version incompatibility issue since my version of winrar is quite old. However, this is the first time I've ever had an issue opening a rar file with it so I'm rather surprised it hasn't come up before. I will download a newer version of winrar later today or tomorrow and report back.
  7. I use WinRar. Like I said, I have downloaded many files without issue. I've since downloaded about 14 more from both here and GTA5mods (updated my trainer and some peds (GTA5mods), all of Albo's updates (LSPDFR), etc) without issue. My packet tracer shows no packet issue when I download your files (tried again just now, same issue), so the issue is present prior to receiving it. Perhaps it is what you used to zip the files before uploading them here, however your files on GTA5mods ( 2008 Ford ESU Truck) work fine... just downloaded it without issue. So either something with LSPDFR or the files you specifically have posted here. I can't use the auto installer because I use Albo's modding method so I can keep all peds/vehicles/etc in one place. I don't really need support... just reporting an issue with your files specifically. I can always get the Ford truck elsewhere. Thanks
  8. Definitely something wrong with the files posted. Tried both the manual install files multiple times and they are both corrupt. Other files on this site download fine, as I've downloaded files before and after these without issue.
  9. When clicking the [ERASE] button in the notepad. Doesn't always happen. One way it always happens is if the top like is blank. [2018-02-19 9:58:44 PM.898] Arrived [2018-02-19 9:58:48 PM.679] [2018-02-19 9:58:48 PM.679] ============================== [2018-02-19 9:58:48 PM.680] EXCEPTION DURING KEY UP [2018-02-19 9:58:48 PM.680] ------------------------------ [2018-02-19 9:58:48 PM.681] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [2018-02-19 9:58:48 PM.681] ------------------------------ [2018-02-19 9:58:48 PM.682] Exception type: System.ArgumentOutOfRangeException [2018-02-19 9:58:48 PM.682] Exception message: Index was out of range. Must be non-negative and less than the size of the collection. [2018-02-19 9:58:48 PM.682] Parameter name: index [2018-02-19 9:58:48 PM.682] ------------------------------ [2018-02-19 9:58:48 PM.683] Inner exceptions: [2018-02-19 9:58:48 PM.683] ------------------------------ [2018-02-19 9:58:48 PM.683] Stack trace: [2018-02-19 9:58:48 PM.684] at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) [2018-02-19 9:58:48 PM.684] at Gwen.Control.MultilineTextBox.GetCharacterPosition(Point CursorPosition) [2018-02-19 9:58:48 PM.684] at Gwen.Control.MultilineTextBox.RefreshCursorBounds() [2018-02-19 9:58:48 PM.685] at Gwen.Control.MultilineTextBox.set_Text(String value) [2018-02-19 9:58:48 PM.685] at ComputerPlus.Interfaces.SimpleNotepad.SimpleNotepad.EraseTextHandler(Base sender, ClickedEventArgs arguments) in D:\GTA Mod Dev\git\ComputerPlus\ComputerPlus\Interfaces\SimpleNotepad\SimpleNotepad.cs:line 63 [2018-02-19 9:58:48 PM.685] at Gwen.Control.Base.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down) [2018-02-19 9:58:48 PM.686] at Gwen.Control.Button.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down) [2018-02-19 9:58:48 PM.686] at Gwen.Input.InputHandler.OnMouseClicked(Base canvas, Int32 mouseButton, Boolean down) [2018-02-19 9:58:48 PM.686] at Rage.FormsManager.UpdateKeyState(Object sender, KeyEventArgs eventArgs) [2018-02-19 9:58:48 PM.687] at Rage.RemotePlugin.OnKeyUp(Object sender, KeyEventArgs e) [2018-02-19 9:58:48 PM.687] at Rage.RemotePlugin.OnKeyUp(Object sender, KeyEventArgs e) [2018-02-19 9:58:48 PM.687] at Rage.Plugin.OnKeyUp(Object sender, KeyEventArgs e) [2018-02-19 9:58:48 PM.689] ==============================
  10. lol It's very telling that you see my post as a real "Issue". In any event, it wasn't what you said, it's HOW you said it. Go ahead and whistle while you feign innocence, but you know this, otherwise you wouldn't have bolded the word "installation" and re-posted the instructions in an attempt to insult someone's intelligence. I read the readme's. But when there is an update (and I'm updating, not installing), if the files look the same (one can usually assume they don't suddenly get installed into a new location) I read the changelog and any update specific instructions posted here. It's been a long time since I've read that readme and I've read a lot of readme's since then so forgive me if I've forgotten a line.
  11. There appear to be 2 files missing from the 7.9.1.0 download. Transport Regions.xml Transport World Districts.xml
  12. @Albo1125 Is there any way to stop the perp vehicle from despawning after a chase? When ever he gets out of the vehicle (i.e. after a chase) and runs, he doesn't even have to go far... as soon as I arrest him and turn around his vehicle is gone. Then I can't check the vehicle for drugs or weapons, or to see if it's stolen, etc. Really takes the immersion factor out of it when every chase ends up with a despawned vehicle :/ Thanks
  13. @Lt.Caine I think I see the issue now. After having read over the documentation more I see this section "ELS Siren Tones and AI Behavior" which states that if you use any other siren than #1, it will cause the AI to move forward and out of the way. However, when you are chasing someone and select any other siren sound, the vehicle you're chasing floors it in a straight line and just keeps going until it hits something, and keep repeating this process until the vehicle is dead. Is there any way to prevent this feature from acting on the vehicle being chased? Or perhaps a way to disable it? It's rather boring using only siren #1 during a car chase. Regards
  14. @Stealth22 Very cool. I love that it's not cluttered with info, just the basics of what you need to know. I also like that there is no blip and have to hunt down the car that just passed you. So if you do implement a blip, please make it one that can be turned off in the ini. Do you have any plans to integrate it with Computer+ ?? So that it shows up in C+ ALPR list of scanned vehicles? Thanks,
  15. I'm pretty sure when I used to do a vehicle check (using PoliceSmartRadio or ALPR+) it would show up in Computer+ automatically in the Vehicle Database section (under ALPR scans??). In the last week, no vehicles ever show up there, even after searching for them manually using the default computer. Any idea why no vehicles ever show up in the vehicle database? I can't figure out what I could have possibly done to break it (other than updating some other mods).
  16. I use the + (plus) key on the numpad. I then have 8 & 2 to move up/down the list, and 5 to select an option. When I'm in a vehicle, I use the buttons on my wheel.
  17. Si vous tentez d'arrêter un véhicule, vous devez appuyer sur la touche Maj droite lorsque vous suivez de près le véhicule avec vos lumières d'urgence allumées. Le bouton de commande E sert à distribuer des contraventions de stationnement.

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