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zombitt

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  1. Like
    zombitt reacted to Cyan in Update roundup and summary for GTA Patch v3258   
    Hello everyone! As you’ve seen, the new “Bottom Dollar Bounties” update introduces several new vehicles that we’ve integrated into LSPDFR. Alongside these additions, there have been a few behind-the-scenes changes necessitating updates from developers for their mods.
     
    In this news post, I’ll outline the updates for the most commonly used mods in the LSPDFR community and provide guidance on what needs updating. While the focus is on the LSPDFR community, I’ll also include general information beneficial to any user of GTA V modifications.
     
    LSPDFR and RAGEPluginHook (RPH)
    Both LSPDFR and RAGEPluginHook required updates for this new patch:
    The fixes are included in LSPDFR build 8943 and RPH 1.110, both of which are part of the latest LSPDFR download. This update includes support for the new “Bottom Dollar Bounties” vehicles, adding five new police vehicles to the default LSPDFR loadout. Additionally, it includes general quality-of-life fixes from our maintenance branch, reduces the spawn chance of the gauntlet, and addresses an oversight allowing the gauntlet to spawn for prisoner transport. Update 30th June 2024: Microsoft Defender has incorrectly introduced a false positive detection for RPH in a recent definition update. If you're affected, you'll see RPH briefly mentioning 'Verifying Hook' and crash. It may not be sufficient to just exempt your GTA folder; To start RPH, it may be necessary to temporarily disable your AV. You can re-enable your AV when RPH starts and hooks successfully.
     
    Scripthook V (SHV)
    SHV typically requires an update for each new patch. Alexander Blade, the creator of SHV, has updated his hook, available on the Scripthook V page. Many non-LSPDFR modifications rely on SHV, so updating is essential.
     
    Emergency Lighting System (ELS)
    Well, this is the update that finally broke ELS! However, luckily the file that needed an update was @LMS’s AdvancedHookV.dll library. This new file, which you’ll need to use ELS on the new patch, is available from the ELS download page.
    To install it, download the AdvancedHookV_b3258.zip file and extract the included AdvancedHookV.dll into your game folder.
     
    SirenSetting Limit Adjuster (SSLA)
    Users have reported SSLA causing game crashes. If you use RPH, your game might crash during the "Initializing Game Support" stage. To resolve this, remove SirenSetting_Limit_Adjuster.asi from your game folder until an update becomes available.
     
    Community Scripthook V .NET (SHVDN)
    The latest game update also caused problems with SHVDN, including crashing when trying to open the SHVDN console, and scripts refusing to load. The fix for this and other SHVDN issues are included in their nightly builds, which you should install if any of your mods use or require SHVDN.
     
    OpenIV File Mods (mods folder)
    If you’ve installed file mods through OpenIV, you’ll probably need to at least update update.rpf in your mods folder. This usually involves deleting the file and recreating it, and reinstalling any modifications that you put into that file. This is the downside of using the OpenIV mods method, unfortunately.
     
    LML File Mods (lml folder)
    If you’ve installed file mods through LML, you won’t need to reinstall or update your mods in general.
    Just make sure you've got the latest LML gameconfig.xml, which you can find here:
     
     
    gameconfig.xml
    Please note that using an outdated modified gameconfig.xml will crash loading into story mode. An updated gameconfig.xml can be found on GTA5-Mods. 
     
    Other Honourable Mentions
    Heap Adjuster, PackfileLimitAdjuster, and Weapon Limits Adjuster do not require updates at this time and should continue to function normally if installed.
     
    This post summarises the most common LSPDFR-related modifications and their updates. If you continue to experience issues, it’s likely specific to your setup rather than a widespread problem. For assistance, visit our Community Support forums and check common problems and solutions, or make a new thread reaching out to our volunteer community for further help.
     
    If you have any feedback or feel there are additional topics we should cover, please let us know in the comments below. Your input helps us provide better support and information to the community
  2. Like
    zombitt reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  3. Like
    zombitt reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Exactly. In fact, gas tanker... there's a good idea. 
    I plan to eventually use the yachts and possibly even aircraft carrier, as well as the ships in port, as areas to have callouts take place in. 
  4. Like
    zombitt reacted to Quakex64 in [REL] Coastal Callouts Discussion Thread   
    I get it it. so, Illegal importing, drug trafficking, illegal car exporting, (human trafficking, (I dont know about that)) oil boat tampering, Gas tanker hijacking..
  5. Like
    zombitt reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Those are all some good ideas. There'll definitely be some law enforcement callouts tol though. Think drug smuggling, pirate attack, terrorists in port, illegal fishing, weapons smuggling, drunk boaters, marine pollution, etc. 
  6. Like
    zombitt reacted to Quakex64 in [REL] Coastal Callouts Discussion Thread   
    coastal callouts sounds like a different name for lifeguard callouts... Baywatch comes to mind here...
    could have drownings, shark bite (?), alcohol poisoning (?) EMS related but lifeguards should always know CPR :) ), lost child (dont know if there are child peds), dog bites (?), jellyfish sting (?), suicide attempt of a cliff somewhere maybe (?), I dont know how you would implement this, but its a start
  7. Like
    zombitt reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    I've just begun working on my first callouts pack: Coastal Callouts. Currently there isn't much going on at sea in LSPDFR, and I'm working to change that. This will be a callouts series focusing on marine patrols and incidents. I'm planning to eventually have enough to make a boat-based marine patrol fun and interesting, but the callouts will also be designed so that a land-based unit could respond to a dock, grab a boat (or maybe a helicopter or something else), and then head to the scene. 
    Callouts will include law enforcement and SAR missions, both in the ocean and on beaches, in ports, and around the terminal and docks. 
    For all you modders out there, if anybody's interested in collaborating, shoot me a PM. I have some ideas already for specific sub-functionality which could be tackled by individual contributors and would make development move much quicker. 
    If you have suggestions, please let me know! Again, this is very early in the process, I'm still scoping out good locations for callouts and brainstorming what to put in them. So, it's a good time to make your ideas heard!
     
    UPDATE DEC 2019: COASTAL CALLOUTS IS NOW RELEASED! 
     
     
     
     
    And, check out these first two Coastal Callouts episodes by @Darkmyre and @Albo1125
     
     
     
     

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