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ozan0053

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Everything posted by ozan0053

  1. I'm gonna keep it short, i have the LCPD Valor Pack and the ALM script installed, but i don't think it is set up correctly, as i'm seeing Broker/Dukes police cars in Algonquin. How can i set up the ALM config? Right now, it's looking like this: // G17 Media // Area Livery Mod // GTAIV // --------------------------------------------------- // AREA LIVERY MOD CONFIGURATION SETTINGS // - V1.1 (January 2012) // - Developed by Sam Thomson // - (C) Copyright 2012, G17 Media // --------------------------------------------------- // --------------------------------------------------- // INSTRUCTIONS FOR LIVERY SETTINGS // - There are four available liveries for you to choose from, // - namely livery 0 to livery 3 which correspond to the number // - of the livery in the texture dictionary (.wtd) of the car, // - with *sign_1 being livery 0, and *sign_4 being livery 3. // - To restrict a certain livery to a certain borough of LC, // - you can use the following values which correspond to // - different parts of Liberty City. // - ADY (Alderney) // - BKR (Broker and Dukes) // - AQN (Algonquin) // - BHN (Bohan) // - PRT (Port Tudor) // - FIA (Francis International Airport) // - EXAMPLE: ADY=0 - Forces cars in Alderney to use livery 1 // - EXAMPLE: ADY=1 - Forces cars in Alderney to use livery 2 // - EXAMPLE: BKR=2 - Forces cars in Broker and Dukes to use livery 3 // - EXAMPLE: BHN=0;3 - Forces cars in Bohan to use livery 1 or livery 4 // - EXAMPLE: AQN=0;1;2;3 - Forces cars in Algonquin to use livery 1, livery 2, livery 3 or livery 4 // - EXAMPLE: FIA=0;1;3 - Forces cars in Francis International Airport to use livery 1, livery 2, or livery 4 // - The category names below correspond to the model names of each // - vehicle which you wish to define livery restrictions for. // - To add a vehicle to the list, simply create a new section for it // - below, using the same format as provided with the default vehicles. [SETTINGS] Threshold = 20.0 // This distance, in metres, is the distance from the player at which a vehicle must be further away // than in order for it to have it's livery changed. A higher value results in less accuracy, but // prevents livery switching in blatant view of the player. A lower value produces the opposite effect. Range = 100.0 // This distance, in metres, is the size of the radius in which the script will search for the defined // vehicles around the player. A higher value results in more accuracy, but decreases performance. // A lower value produces the opposite effect. [POLICE] ADY=0 BKR=2;3 AQN=2;3 BHN=2;3 PRT=0;1 FIA=2;3 [POLICE2] ADY=0 BKR=2;3 AQN=2;3 BHN=2;3 PRT=0;1 FIA=2;3
  2. Could you go into detail a little bit more? Does it crash while loading? After loading? Or once you're in-game?
  3. I think this is an issue with Windows 10 not being compatible with GTA IV? It happened to me after i installed a Windows 10 update. Try starting GTA IV in windowed mode. To start in windowed mode, create a txt file in your root GTA IV folder, name it "commandline", and inside of it, type in -windowed.
  4. Update: Just reinstalled the game. I got 10 car mods, a siren mod, weapon sound mod, Ford Crown Vic sound mod, RealityIV 2.0 and ELS V8.5 installed. Textures are still disappearing when looking away... some buildings in the distance begin popping... i currently have this in my shortcut target: -availablevidmem 90.0 -norestrictions Am i missing something? I've had more mods than this in the normal GTA 4 without any problems... but in EFLC, i get this issue even with a few mods...
  5. I'm getting this issue, which is caused by memory leak. I'm pretty sure everyone is familiar with it... I have tried all kinds of commandline.txt's with no help. I tried reducing the graphics, but that didn't help either. So i'm guessing it must have been caused by my mods. But i'm not sure what mods exactly... what mods can cause memory leaks other than car mods? I had 3 HQ weapon mods, a HQ LCPD skinpack, a few sound mods, and HD Roads by DKT70. Which ones should i remove/keep? Thanks.
  6. Oh, didn't expect it to be that easy! Thanks a lot!
  7. I have installed a Tahoe as nstockade.wft and nstockade.wtd. The model is ELS compatible, but in game the ELS does not work. I assume i would need to edit the vehicles.ide file to get it to work properly. Here is what it looks like now: Tahoe: nstockade, nstockade, car, STOCKADE, POLPAT, VEH@TRUCK, VEH@TRUCK_LO1_LO1, 100, 999, 0.3286, 0.3286, 0.3, 2, 1.5 ,2, noboot+big+isvan+avoidturns+truckfirefx+truckenginefx Thanks.
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