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Xander6478

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Everything posted by Xander6478

  1. The two reviews that were removed which were myself and another person's were not over the top and we did not include any cuss words. We told him that he shouldn't of released this with just one callout that was overused and that the title shouldn't even be " Callouts ".
  2. Xander6478 posted a gallery image in GTA V Galleries
    My man, My guy where did you come from to save me on this day with a car theft callout. I can send you 10 maybe even 20 other callouts with cars thefts. Think of something unique and I won't lie a couple of the planned callouts sound interesting but come on, atleast change the title to callout because that's all you're getting.
  3. Images added to a gallery album owned by Xander6478 in GTA V Galleries
    New upcoming Broome County Sheriff's Office pack.
  4. You can see the shadowing outline of whwre thr glass should be. However it's almost like it has an opacity of 0% while in OpenIV it looks normal. The glass is so beyond transparent that the lightbar light modules are the only things that are present when looking at the vehicle. It pretty much looks like theres no vehglass at all mapped to the lightbar glass
  5. I'm having an issue assigning the correct shader to my lightbar. I'm currently using vehglass, and assigning the zmod vehicle_vehglass shader to it but its not working correctly
  6. Xander6478 posted a gallery image in GTA V Galleries
  7. When the ELS extra textures are put behind the glass of the lightbar they do not emit any light ingame, but when they are put outside of the glass they work perfectly fine. To add to this the lightbar is also not transparent ingame but in OpenIV and ZModeler it shows to be transparent. Any help would be greatly appreciated. I think my issue is in relation to this but it didn't seem to help

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