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Jachilles

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Everything posted by Jachilles

  1. This is brilliant! Only problem I have with it is there appears to be a duplicate of the radio hovering two or so meters in front of the bus and below the wheels in height, so you only really notice it when near an edge. Since that never happens, it's only something I noticed when spawning one. Nice job!
  2. I seem to have developed a problem with RDE. I've started a clean install with no scripts aside from scripthooks and a trainer along with RDE and every time I hang around the beach just off of the road heading north from Paleto Bay (Before you get to the strange camp ground) the game will crash after roughly one minute. The problem seems to be isolated in that immediate area, so for now it's easy enough to just stick to the city. Still, figured you fellas would want to hear about it! Game just poops out onto the main dash, no error messages. Again, mods installed: RDE + BCSO Addon Scripthook + .net scripthook Simple Native Trainer
  3. I'm in the same boat as the above people, sadly. 2.1 worked without any issues but I'm having a freezing crash with 2.2. Ran it with a clean install with the same problem before adding SNT to troubleshoot. Same as SnH, noose and noose2 both work perfectly. I tried all of the hwaycars as well after realizing I was close to their spawn areas and all work fine as well. Tried the files you kindly provided with no change in how/where the crashes happen.
  4. Well, hello everyone! I've got what can only be described as a dumb question. I want to keep my stock vehicles as after some clumsy mod finding I've managed to get the Premier to be identical to the Police and Taxi. I want to start texturing the Police Cruiser but have come across a slight problem as there aren't any texture files inside the police.wtd file to replace or otherwise. How exactly would I get around this obstacle without utilizing a modified Vapid Cruiser? I've tried some of the obvious attempts, using openIV to place the files inside (does nothing) or transplanting a .wtd from another Vapid mod (crashes). I imagine I need to do something to tell the model that the new .pngs are it's texture, right? I've got the texture files already made as I've been collecting from a few pretty good Vapid-based mods and I intend these things to be personal in order to avoid upsetting anyone. This has probably been asked before, but I can't find any sign of it so.. Here goes!

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