Jackyson
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Jackyson reacted to JebronLames in Ford Explorer ProblemAm getting same issue, bump.
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Jackyson reacted to Slendis in Ford Explorer ProblemI recently installed the Ford Explorer by Desmond98. But when i replace it with police3 as it says in the Readme, the lightbar is only flashing on the left side. And the rightside lights are not even in the right place.
Anyone know a fix to this?
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Jackyson reacted to PNWParksFan in How to dismiss nearest cop?I created a plugin that has various cleanup options, useful for when LSPDFR crashes mid-pursuit or if a callout is a bit buggy resulting in some peds just standing around forever. It can do the following:
Dismiss all peds in game Dismiss all vehicles in game Remove all blips from map Delete all vehicles (option to delete only police vehicles and/or only occupied vehicles) It works fairly well, although for some reason the "remove all blips" needs to be re-run a few times to clear all the blips, so I'm still working on fixing that before I upload the plugin.
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Jackyson reacted to 1Fugitive in ABANDONED Police Cars EVERYWHERE!I don't know whats the deal with all the Police cars show up at end of calls, get out an walk away, abandoning it. Cop car remains there entire time Im playing. 10-15-60 mins later I go by there on another call an theyre STILL THERE!
I went thru plugins and any automatic backups or like that I put false, but still happens.
'cleanworld' doesn't get rid of them. If it did that would be great.
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Jackyson reacted to The Loot in ABANDONED Police Cars EVERYWHERE!Did AI officers arrest peds earlier? There's a persistent problem with LSPDFR where, when AI officers make an arrest, issues can develop with the transport car that gets spawned. What seems to happen is the car will go to your location, instead of the arrested ped, and the officers will have to walk from there to wherever the ped is, and then back. There's probably more to it when it occurs over and over again, something where the script decides that the first car "timed out", so it sends another, or that it doesn't catch that another car was already spawned for it, and the first issue keeps occuring over and over.