Gan Ceann
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Gan Ceann reacted to RicyVasco for a file, Police Menu (Computer, Speedcam, Parkingticket and more)Welcome to Police Menu! A modern and quick access HUD to enhace your gameplay!
Are you tired of jumping through several menus, bashing your arrow keys to find that one setting you want to change? Are you a fan of realistic looking Police Computers and want to switch from the GTA5 looking menus? This mod will help you achieve this.
Police Menu offers quick access to a handful of every-shift use utilities. You can quick-equip gloves when you have to jump in and stop a fight, open the Police Computer for all kinds of information, write parking tickets for vehicles and many more!
Police Menu is compatible with Ultimate Backup, Policing Redefined and vanilla LSPDFR.
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I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.
I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!
If you like my work, feel free to check out my other plugins
For support, questions or discussions, feel free to visit my Discord server:
https://discord.gg/AjGyy4cN6G
Every key used by this pack can be changed in the PoliceMenu.ini settings.
By default the following keys are used:
DialogKey=Y
InteractionKey=X
MenuKey=N
ModifierMenuKey=ControlKey
By default the Interactive Menu is opened by pressing N + Control at the same time.
Set ModifierMenuKey to "None" if you want to open it without pressing two keys at the same time.
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Notice: If your game is crashing while loading
If your game is crashing during the loadingscreen after installing Police Menu, you need to install the following files:
Custom Gameconfig
mods/update/update.rpf/common/data
Heap Adjuster
main GTAV folder
Packfile Adjuster
main GTAV folder
Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/PoliceMenu.dll
Copy all files from the OPENIV folder into Open IV in the following path:
mods -> update -> update.rpf -> x64 -> data -> cdimages -> scaleform_generic.rpf
That's it 😊 Have fun playing!
The ingame menu offers a modern HUD with the following options available:
Open Police Computer
->Callout Details
->Ped Database
->Ped Information
->Ped History
->Write Ped Citation
->Write Arrest Report
-> Vehicle Database
-> Vehicle Information
-> Notepad
Place Speedcamera
Perform Drug Swab test
Perform Breathalyzer test
Request ambulance for Blood Test
Request Coroner
Request roadblock (after chase)
Write Parking Ticket
Take Pictures
Equip/unequip Sunglasses
Equip/unequip Hat
Equip/unequip Gloves
Equip/unequip Vest
Equip/unequip Mask
Safe and equip outfits
Court System:
Both Citations and Arrest Reports will sooner or later go to the San Andreas Court. You'll receive a phonecall when a case is available at court (unless disabled in the .ini). Here you'll be able to follow the proceedings and watch the outcome your citation / arrest has. This is purely optional and will not impact your gameplay in any way.
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Gan Ceann reacted to Will for a file, Stow That WeaponStow That Weapon - Version 3.1.0
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." MenuKey = F5 "The key for opening the menu added with version 3.0.0" [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = false "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma."