Snaper
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Snaper reacted to NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0:
Alex Ashfold:
Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use.
AlexVonShep:
Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.
Aquamenti:
A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future.
Bilago:
One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements.
BobJaneTMart:
Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited.
BroCop:
The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team.
Dilapidated:
One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole.
Dying:
A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files.
Eddlm:
A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1.
Jax765:
Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team.
Mkeezay30:
Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist.
NefariousBonne:
I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR.
SkylineGTRFreak:
A very talented vehicle modeler who has provided several military vehicles for use within RDE.
Yard1:
Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed.
It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here.
A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.