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SaltyFrenchFry

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  1. SaltyFrenchFry changed their profile photo
  2. @epicmrjuan Thank you for the response so fast! Thank you for the advice! I added the .Exists() and the .pdb file. It ended up being my end loop within the process(), not even included in the code I attached lol, so I simply got rid of it and problem is fixed!
  3. Hello world! I'm currently working on quite a large callout pack, and figured I would extend the reach of realism by adding smaller less exciting events. Anyways, I've been working on this one for the last few hours because I truly do not understand where I am going wrong. This callout is simply a fight, with random 2-4 people. However, when accepting the callout it ends immediately. My error message [4/14/2020 11:07:07 PM.423] LSPD First Response: Creating FightInProgressSimple from _970Callouts.Callouts.FightInProgressSimple, 970Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/14/2020 11:07:07 PM.425] LSPD First Response: [TRACE] Callout created: #1 [4/14/2020 11:07:07 PM.427] LSPD First Response: 970Callouts-FightInProgressSimple is starting [4/14/2020 11:07:07 PM.430] LSPD First Response: 970Callouts-FightInProgressSimple has created peds and tested them, creating map info and notification [4/14/2020 11:07:09 PM.985] LSPD First Response: Fighters exists and blip created, route enabled. [4/14/2020 11:07:09 PM.986] LSPD First Response: [TRACE] Cleaning UI [4/14/2020 11:07:09 PM.988] LSPD First Response: [TRACE] User accepted callout [4/14/2020 11:07:10 PM.011] LSPD First Response: Relations are made and hateful! [4/14/2020 11:07:10 PM.021] LSPD First Response: Error while processing callout: FightInProgressSimple: Object reference not set to an instance of an object. at _970Callouts.Callouts.FightInProgressSimple.Process() [4/14/2020 11:07:10 PM.021] at }qtN\]S"~D86<\*myV\\n$aS>(D#./}lr8sR\8K&Zf!wztK{:+U<1"() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 184 [4/14/2020 11:07:10 PM.022] LSPD First Response: EndCurrentCallout: Finishing... [4/14/2020 11:07:10 PM.022] LSPD First Response: FightInProgressSimple is starting cleanup! [4/14/2020 11:07:10 PM.023] LSPD First Response: FightInProgressSimple is cleaned up! [4/14/2020 11:07:10 PM.023] LSPD First Response: [TRACE] Cleaning UI [4/14/2020 11:07:10 PM.025] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [4/14/2020 11:07:10 PM.025] LSPD First Response: [TRACE] Instance cleaned ( #1) My code pertaining to Process() public override void Process() //ON CALLOUT ACCEPTED AND WORKING// { base.Process(); new RelationshipGroup("Group1"); new RelationshipGroup("Group2"); //fighting groups are made Fighter1.RelationshipGroup = "Group1"; Fighter2.RelationshipGroup = "Group2"; if (Fighter3.Exists()) Fighter3.RelationshipGroup = "Group1"; // groups are assigned if (Fighter4.Exists()) Fighter4.RelationshipGroup = "Group2"; Game.SetRelationshipBetweenRelationshipGroups("Group1", "Group2", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("Group2", "Group1", Relationship.Hate); //hate relationships made Game.LogTrivial("Relations are made and hateful!"); if (Game.LocalPlayer.Character.Position.DistanceTo(SpawnPoint) <= 75f && !IsPursuit) //player gets close, pursuit starts, peds are added. { Fighter1.Tasks.FightAgainstClosestHatedTarget(50F); Fighter2.Tasks.FightAgainstClosestHatedTarget(50F); if (Fighter3.Exists()) Fighter3.Tasks.FightAgainstClosestHatedTarget(50F); //fighters begin fighting enemy, hopefully if (Fighter4.Exists()) Fighter4.Tasks.FightAgainstClosestHatedTarget(50F); pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(pursuit, Fighter1); Functions.AddPedToPursuit(pursuit, Fighter2); if (Ro == 3) { Functions.AddPedToPursuit(pursuit, Fighter3); // adding fighters, if applicable, to the pursuit } if (Ro == 4) { Functions.AddPedToPursuit(pursuit, Fighter3); Functions.AddPedToPursuit(pursuit, Fighter4); } Functions.SetPursuitIsActiveForPlayer(pursuit, true); IsPursuit = true; Game.LogTrivial("Pursuit has started with any existing fighters"); }
  4. @BradM All of these skins are amazing, however there isn't many skins in each category. It would be amazing if you could make a much much larger Hancock County, WV sheriff bases pack. Those skins are amazing. Keep it up!

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