Reputation Activity
-
RCrw notik got a reaction from LAPDFR GET for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Officer Here for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from YOsef112 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from SrVenuh for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from LOCALSCHEMER for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from jkazpl23 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from malikhagen for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Epiphany for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from LoneWolf911 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from J0SHV1B3S for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from YNGAMER86 for a file, AI TRAFFIC Calmed- AI TRAFIC CALMED -
- J'ai essayé de calmer la circulation en réduisant les vitesses et en augmentant les distances de freinage et de sécurité ... sinon, il y a trop de travail pour un seul policier en LS ...; )
- Avec Openiv, remplacez le fichier ' vehicleaihandlinginfo.meta ' dans GTAV / Mods / common.rpf / data / ai
- IMPORTANT !! - N'oubliez pas de sauvegarder le fichier d'origine avant !!
-
RCrw notik got a reaction from SgtDevRupesh for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Procrastinator Adam for a file, EC-135 Sound Engine- Sound EC-135 version 1.0.0 -
* Colibri Engine Sound *
With open4:
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / EC-135 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from Mattymatt2475 for a file, AS-332 Superpuma Sound Engine- Sound AS-332 version 1.0.0 -
* Super Puma Engine Sound *
With open4:
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> or <audioNameHash>HUNTER</audioNameHash> by <audioNameHash>CARGOBOB</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / as332 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from Frank Murphy for a file, UH-1H Sound Engine Pack- Sound UH-1H version 2.0.0 -
* Huey Engine Sound Pack *
With open4
** install UH-1H CARGOBOB **
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
** install UH-1H GENERIC **
- Delete 'generic_helicopter.awc' and Import 'generic_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'generic.awc' and Import 'generic.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
** In 'vehicles.meta' of your helicopter **
replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> for CARGOGBOB and for GENERIC the line is well like this : <audioNameHash />
ex: GTA V / Mods / update / x64 / dlcpacks / your helicopter / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from Frank Murphy for a file, EC-135 Sound Engine- Sound EC-135 version 1.0.0 -
* Colibri Engine Sound *
With open4:
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / EC-135 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from Scuderio for a file, EC-135 Sound Engine- Sound EC-135 version 1.0.0 -
* Colibri Engine Sound *
With open4:
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / EC-135 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from Frank Murphy for a file, Gazelle - B.Thunder Sound* Gazelle *
B.Thunder Sound
I brought a small modification, I hope that it will please you
With open4:
- Delete 'hunter_helicopter.awc' and Import 'hunter_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'hunter.awc' and Import 'hunter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>HUNTER</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / bluethunder / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik reacted to FirstEdit for a file, Status Reports - Report Your Status To DispatchNote: This mod is currently not under active development
Features
Report your status to dispatch on foot and in every vehicle Respond to a calllout and request backup with your characters voice Proper character animations for reports Choose different character voices to report your status (for testing and to implement suggestions more easy currently only 1 voice, more voices in the next update) Dispatch responding will randomize everytime Time will slow down while menu is opened to ensure overview (can be disabled) Keys and audios completely customizable Standalone and LSPDFR is not needed
Mainly created for lspdfr 0.3 but can still be used with lspdfr 0.4. Its more or less obsolete in 0.4 because other units report their status now automatically. But you can still do it manually with this script
Requirements
NativeUI (https://gtaforums.com/topic/809284-net-nativeui/), (Version 1.7 included) Scrip Hook V by Alexander Blade (http://www.dev-c.com/gtav/scripthookv/) Community Script Hook V.NET by crosire (https://www.gta5-mods.com/tools/scripthookv-net)
Installation
move the "scripts" folder inside your GTAV main directory
Default Controls (changeable in the .ini file)
Y = Accept Callout B = Request Backup T = TOGGLE MENU Enter / Mouse = Select Esc / Back / Right Mouse (Click Twice) = Close Menu
Future Plans
more reports and more audios Extended Version with a additional dispatch lines
Known Issues
audios volume a bit too loud slow performance when menu is opened slowmotion wont be disabled sometimes
Please do not reupload without my permission
-
RCrw notik got a reaction from Frank Murphy for a file, Astro-Division * Bell206 ** Skin for bell206b of 'CANAL EMBRAER GTA' *
Hello friends,
All the merit for the realization of bell206 returns to his original creator that I congratulate for this device, I have only modify the skin original simply by passion for the movie "Blue Thunder" and the helicopters which I wanted to share with you.
- Change simply files DDS: " remapbell " in the file " bell.ytd " which you will find here : https://fr.gta5-mods.com/vehicles/phm-atlantico-add-on-canal-embraer-gta
- You can see this texture here:
-
RCrw notik reacted to OJdoesIt for a file, Heli Assistance - Observer Mode, Customizable Searchlight, More FeaturesThis mod simulates the flight patterns of Southern California (more specifically, Los Angeles area) law enforcement air support helicopters. That is, they will orbit around a target entity or position instead of just hovering above. A spotlight will track the subject when night-time. You may also call for a backup heli anytime while on-duty.
A Must-Have For Realistic Gameplay!
Make sure to put HeliAssistance.dll and HeliAssistance.ini and HeliAssistance.pdb into \Plugins\LSPDFR folder.
Make sure you have the latest RageNativeUI installed. And make sure you have Spotlight installed.
API for Developers (for usage with v2.4.2)
Take a look at the INI at least once to make sure you are satisfied with the settings.
Special Thanks:
@alexguirre
@DiamondTKG
@NorthKing
@Echooo
LSPDFR Developer Discord
-
RCrw notik got a reaction from Boz for a file, Bell-206 JetRanger Sound Engine* Bell-206 JetRanger Sound Engine *
V. 2.0.0
Installation
* generic_helicopter.oac * avec OpenIV dans Mods / x64 / audio / sfx /STREAMED_VEHICLES.rpf
* generic.oac * avec OpenIV dans Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY_LATENCY.rpf
-
RCrw notik got a reaction from Frank Murphy for a file, Bell-206 JetRanger Sound Engine* Bell-206 JetRanger Sound Engine *
V. 2.0.0
Installation
* generic_helicopter.oac * avec OpenIV dans Mods / x64 / audio / sfx /STREAMED_VEHICLES.rpf
* generic.oac * avec OpenIV dans Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY_LATENCY.rpf