SGOfficer
Members-
Posts
2 -
Joined
-
Last visited
Profile Information
-
Country
Singapore
-
Gender
Male
SGOfficer's Achievements
Newbie (1/12)
0
Reputation
-
SGOfficer started following Los Santos Protection Squad crashes LSPDFR
-
Hello all modders and friends, I experiencing crashes of LSPDFR when I play the Los Santos Protection Squad. Whenever I drove into the yellow circle, it brought the menu but when I select the vehicles or validate, it hangs and recovers but LSPDFR crashes. I realise when I reached the location, I always see the drivers of the escort vehicles standing on the roof of the vehicles. Is this supposed to happen? Thanks for your time in helping me out. Here is my log from RPH: [26/5/2017 12:07:14 PM.181] Started new log on 26/5/2017 12:07:14 PM.181 [26/5/2017 12:07:14 PM.194] ==================================================================================================== [26/5/2017 12:07:14 PM.169] Log path: D:\Installed Games\Grand Theft Auto V\RagePluginHook.log [26/5/2017 12:07:14 PM.194] Log verbosity: Trivial [26/5/2017 12:07:14 PM.196] Initializing input system [26/5/2017 12:07:14 PM.201] Initializing game console [26/5/2017 12:07:14 PM.210] Console key has been set to F4 (key code: 115) [26/5/2017 12:07:14 PM.274] Initializing console variable "ConsoleScrollAmount". [26/5/2017 12:07:14 PM.275] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [26/5/2017 12:07:14 PM.278] Read value: <null> [26/5/2017 12:07:14 PM.278] Initializing console variable "DisableRenderVersionText". [26/5/2017 12:07:14 PM.279] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [26/5/2017 12:07:14 PM.284] Read value: False [26/5/2017 12:07:14 PM.284] Setting value of console variable "DisableRenderVersionText" to stored value. [26/5/2017 12:07:14 PM.284] Initializing console variable "ConsoleKey". [26/5/2017 12:07:14 PM.285] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [26/5/2017 12:07:14 PM.286] Read value: F5 [26/5/2017 12:07:14 PM.287] Setting value of console variable "ConsoleKey" to stored value. [26/5/2017 12:07:14 PM.288] Console key has been set to F5 (key code: 116) [26/5/2017 12:07:14 PM.288] Initializing console variable "PluginTimeoutThreshold". [26/5/2017 12:07:14 PM.288] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [26/5/2017 12:07:14 PM.288] Read value: 10000 [26/5/2017 12:07:14 PM.289] Setting value of console variable "PluginTimeoutThreshold" to stored value. [26/5/2017 12:07:14 PM.289] Initializing console variable "AlwaysShowConsoleOutput". [26/5/2017 12:07:14 PM.290] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [26/5/2017 12:07:14 PM.290] Read value: <null> [26/5/2017 12:07:14 PM.290] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [26/5/2017 12:07:14 PM.290] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [26/5/2017 12:07:14 PM.291] Read value: <null> [26/5/2017 12:07:14 PM.291] Initializing console variable "ShowOnScreenWarnings". [26/5/2017 12:07:14 PM.292] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [26/5/2017 12:07:14 PM.293] Read value: <null> [26/5/2017 12:07:14 PM.293] Console initialized [26/5/2017 12:07:14 PM.293] Initializing forms manager [26/5/2017 12:07:14 PM.297] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V [26/5/2017 12:07:14 PM.308] ================ RAGE Plugin Hook ================ [26/5/2017 12:07:14 PM.316] Detected Windows 10 Professional (64-bit) (10.0.10586.0)! [26/5/2017 12:07:14 PM.317] Checking game support [26/5/2017 12:07:14 PM.517] Product name: Grand Theft Auto V [26/5/2017 12:07:14 PM.518] Product version: 1.0.877.1 [26/5/2017 12:07:14 PM.518] Is steam version: True [26/5/2017 12:07:14 PM.520] Initializing DirectX [26/5/2017 12:07:14 PM.522] Initializing Direct3D [26/5/2017 12:07:14 PM.523] Loading C:\WINDOWS\system32\d3d11.dll [26/5/2017 12:07:14 PM.524] Loaded at 0x7FF9FBE40000 [26/5/2017 12:07:14 PM.524] D3D11CreateDeviceAndSwapChain at 0x7FF9FBE5A190 [26/5/2017 12:07:14 PM.525] Creating Direct3D 11 device and swap chain [26/5/2017 12:07:14 PM.530] Swap Chain created: 0x1723EBDFEC0 [26/5/2017 12:07:14 PM.531] Swap Chain VTable: 0x1723EBDFEC0 [26/5/2017 12:07:14 PM.532] Swap Chain VTable_2: 0x7FF9FBDD2D68 [26/5/2017 12:07:14 PM.533] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48 [26/5/2017 12:07:14 PM.533] D3D11Present: 0x7FF9FBD711A0 [26/5/2017 12:07:14 PM.534] D3D11ResizeBuffers: 0x7FF9FBD89880 [26/5/2017 12:07:14 PM.534] D3D11ResizeTarget: 0x7FF9FBDC1CA0 [26/5/2017 12:07:14 PM.536] Getting device [26/5/2017 12:07:14 PM.536] Retrieved device [26/5/2017 12:07:14 PM.536] Creating wrapper [26/5/2017 12:07:14 PM.537] D3D11SetFullscreenState: 0x7FF9FBD894F0 [26/5/2017 12:07:14 PM.538] Direct3D initialized [26/5/2017 12:07:14 PM.539] Initialized DirectX [26/5/2017 12:07:14 PM.539] Direct3D watcher thread spawned [26/5/2017 12:07:14 PM.627] Wrapper created [26/5/2017 12:07:14 PM.631] Effect created [26/5/2017 12:07:14 PM.632] Creating buffer [26/5/2017 12:07:14 PM.632] Created buffer [26/5/2017 12:07:14 PM.632] Creating blend state [26/5/2017 12:07:14 PM.633] Created blend state [26/5/2017 12:07:14 PM.633] Done with creation [26/5/2017 12:07:14 PM.712] Initializing texture system. [26/5/2017 12:07:14 PM.712] Initializing texture system; phase 1 [26/5/2017 12:07:14 PM.713] Initializing texture system; phase 2 [26/5/2017 12:07:14 PM.721] Initializing texture system; phase 3 [26/5/2017 12:07:14 PM.722] Initializing texture system; phase 4 [26/5/2017 12:07:14 PM.740] Initializing texture system; phase 5 [26/5/2017 12:07:14 PM.741] Initializing texture system; phase 6 [26/5/2017 12:07:14 PM.743] Initializing texture system; phase 7 [26/5/2017 12:07:14 PM.746] Initializing texture system; phase 8 [26/5/2017 12:07:14 PM.747] Initializing texture system; phase 9 [26/5/2017 12:07:14 PM.749] Initializing texture system; phase 10 [26/5/2017 12:07:14 PM.751] Initializing texture system; phase 11 [26/5/2017 12:07:14 PM.752] Initializing texture system; phase 12 [26/5/2017 12:07:14 PM.754] Initializing texture system; phase 13 [26/5/2017 12:07:14 PM.755] Initializing texture system; phase 14 [26/5/2017 12:07:19 PM.540] Direct3D watcher thread ended [26/5/2017 12:07:48 PM.709] LoadingScreenMsg: Initializing game support [26/5/2017 12:07:48 PM.961] Initializing game support [26/5/2017 12:07:49 PM.528] LoadingScreenMsg: Velocity limit removed [26/5/2017 12:07:49 PM.849] Compatibility level: 0 [26/5/2017 12:07:49 PM.850] Supported version detected [26/5/2017 12:07:49 PM.850] ================================================== [26/5/2017 12:07:49 PM.851] LoadingScreenMsg: Patching code [26/5/2017 12:07:50 PM.102] LoadingScreenMsg: Waiting for game initialization [26/5/2017 12:07:50 PM.352] Waiting for game initialization [26/5/2017 12:07:50 PM.454] LoadingScreenMsg: Initializing core [26/5/2017 12:07:50 PM.705] Initializing hook [26/5/2017 12:07:50 PM.705] LoadingScreenMsg: Completing interoperability [26/5/2017 12:07:50 PM.956] Completing interoperability [26/5/2017 12:07:50 PM.957] Initialization code 1. [26/5/2017 12:07:50 PM.958] Initialization code 2. [26/5/2017 12:07:50 PM.958] Initialization code 3. [26/5/2017 12:07:50 PM.967] 1 Address: 0x00007FF668A1B4DC [26/5/2017 12:07:50 PM.967] Calling func 1 [26/5/2017 12:07:50 PM.985] 2 Address: 0x00007FF6694EDF86 [26/5/2017 12:07:50 PM.985] 3 Address: 0x00007FF668035CC6 [26/5/2017 12:07:51 PM.017] Address: 0x00007FF6694EDF24 [26/5/2017 12:07:51 PM.017] Unknown var: 0x00007FF66A4374B0 [26/5/2017 12:07:51 PM.018] Initialization code 4. [26/5/2017 12:07:51 PM.018] Initialization code 5. [26/5/2017 12:07:51 PM.018] Completing interoperability, phase 1 [26/5/2017 12:07:51 PM.019] Completing interoperability, phase 2 [26/5/2017 12:07:51 PM.019] Completing interoperability, phase 3 [26/5/2017 12:07:51 PM.019] Completing interoperability, phase 4 [26/5/2017 12:07:51 PM.020] Completing interoperability, phase 5 [26/5/2017 12:07:51 PM.020] Completing interoperability, phase 6 [26/5/2017 12:07:51 PM.020] Completing interoperability, phase 7 [26/5/2017 12:07:51 PM.020] LoadingScreenMsg: [26/5/2017 12:07:51 PM.272] LoadingScreenMsg: Loading Story Mode [26/5/2017 12:08:06 PM.479] LoadingScreenMsg: Loading and Populating Game World [26/5/2017 12:08:06 PM.730] LoadingScreenMsg: [26/5/2017 12:08:12 PM.977] Initializing console variable "IsDeveloperModeEnabled". [26/5/2017 12:08:12 PM.977] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [26/5/2017 12:08:12 PM.978] Read value: False [26/5/2017 12:08:12 PM.978] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [26/5/2017 12:08:12 PM.980] Initializing console variable "TimeScale". [26/5/2017 12:08:12 PM.980] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [26/5/2017 12:08:12 PM.980] Read value: <null> [26/5/2017 12:08:15 PM.571] <UNLOADED PLUGIN>: Initializing input system [26/5/2017 12:08:15 PM.571] <UNLOADED PLUGIN>: Initializing game console [26/5/2017 12:08:15 PM.574] <UNLOADED PLUGIN>: Initializing forms manager [26/5/2017 12:08:18 PM.057] <UNLOADED PLUGIN>: Initializing input system [26/5/2017 12:08:18 PM.059] <UNLOADED PLUGIN>: Initializing game console [26/5/2017 12:08:18 PM.061] <UNLOADED PLUGIN>: Initializing forms manager [26/5/2017 12:08:18 PM.675] --------------------------------------------------------------------- [26/5/2017 12:08:18 PM.675] LSPD FIRST RESPONSE [26/5/2017 12:08:18 PM.675] Version 0.3.1 [26/5/2017 12:08:18 PM.675] A G17 Media Modification [26/5/2017 12:08:18 PM.675] - Developed by LMS & Sam [26/5/2017 12:08:18 PM.675] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [26/5/2017 12:08:18 PM.675] © Copyright 2015-2016, G17 Media, www.lspdfr.com [26/5/2017 12:08:18 PM.675] --------------------------------------------------------------------- [26/5/2017 12:08:18 PM.676] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [26/5/2017 12:08:18 PM.676] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com [26/5/2017 12:08:18 PM.731] [26/5/2017 12:08:18 PM.868] D:\Installed Games\Grand Theft Auto V\lspdfr\lspdfr.ini [26/5/2017 12:08:18 PM.868] D:\Installed Games\Grand Theft Auto V\lspdfr\lspdfr.ini [26/5/2017 12:08:18 PM.870] Callouts: 250 [26/5/2017 12:08:19 PM.097] [TRACE] Thread CopManager #1 initialized [26/5/2017 12:08:47 PM.311] INIT [26/5/2017 12:08:47 PM.329] LSPD First Response: Folder is D:\Installed Games\Grand Theft Auto V\plugins\lspdfr [26/5/2017 12:08:47 PM.689] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null [26/5/2017 12:08:47 PM.698] LSPD First Response: ProtectionSquad, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null [26/5/2017 12:08:47 PM.701] LSPD First Response: Creating plugin: CalloutManager.Main [26/5/2017 12:08:47 PM.750] LSPD First Response: Creating plugin: Protection_Squad.Main [26/5/2017 12:08:47 PM.801] LSPD First Response: Callout Manager by PieRGud successfully loaded. [26/5/2017 12:08:47 PM.807] Loading LSPS config files... [26/5/2017 12:08:47 PM.830] RPH version 0.47.1037.9935 + game version 1.0.877.1 [26/5/2017 12:08:47 PM.830] Fetching config files... [26/5/2017 12:08:47 PM.830] Reading .ini file... [26/5/2017 12:08:47 PM.832] Reading AddonVehicles.xml file... [26/5/2017 12:08:48 PM.322] Reading AddonCallouts.xml file... [26/5/2017 12:08:48 PM.347] [26/5/2017 12:08:48 PM.347] [Los Santos Protection Squad 1.3.1] [26/5/2017 12:08:48 PM.347] [26/5/2017 12:08:48 PM.347] -> Plugin initialized. [26/5/2017 12:08:48 PM.348] -> + 1 addon missions loaded ! [26/5/2017 12:08:48 PM.348] [26/5/2017 12:08:48 PM.348] LSPD First Response: We have 1 callouts registered [26/5/2017 12:08:48 PM.349] LSPD First Response: CalloutManager initialized [26/5/2017 12:08:48 PM.350] [TRACE] WorldEventManager: Allowing up to 2 events [26/5/2017 12:08:48 PM.366] LSPD First Response: Found 2 callout plugin(s) with a combined total of 16 callout(s). [26/5/2017 12:08:48 PM.410] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_ARC_GOC [26/5/2017 12:08:48 PM.410] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_KOR_GAL [26/5/2017 12:08:48 PM.410] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_ARC [26/5/2017 12:08:48 PM.410] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_GAL [26/5/2017 12:08:48 PM.412] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_NOO [26/5/2017 12:08:48 PM.412] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_UDP [26/5/2017 12:08:48 PM.412] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_MZB_NOO [26/5/2017 12:08:48 PM.413] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_MZB [26/5/2017 12:08:48 PM.413] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_UDP_GOC [26/5/2017 12:08:48 PM.413] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_NOO_MZB [26/5/2017 12:08:48 PM.414] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_KOR_MZB [26/5/2017 12:08:48 PM.414] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_GAL_RMS [26/5/2017 12:08:48 PM.414] LSPD First Response: Registering callout Protection_Squad.Callouts.SCALL_BBP_DH [26/5/2017 12:08:48 PM.415] LSPD First Response: Registering callout Protection_Squad.Callouts.PCALL_VSP_BBP [26/5/2017 12:08:48 PM.415] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_CUSTOM [26/5/2017 12:08:48 PM.415] _____________________________________________________________________ [26/5/2017 12:08:48 PM.415] [Los Santos Protection Squad 1.3.1] [26/5/2017 12:08:48 PM.415] Your candidacy as a motorcade driver has been accepted. [26/5/2017 12:08:48 PM.415] © DemNinjas - 04/15/2017 [26/5/2017 12:08:48 PM.415] --------------------------------------------------------------------------------------------------------- [26/5/2017 12:08:48 PM.870] [TRACE] Thread Ambient #1 initialized [26/5/2017 12:08:48 PM.915] [TRACE] Thread ArrestManager #1 initialized [26/5/2017 12:08:48 PM.954] [TRACE] Thread WorldEventManager #1 initialized [26/5/2017 12:08:48 PM.955] [TRACE] Thread PlayerChaseManager #1 initialized [26/5/2017 12:08:48 PM.962] [TRACE] Thread TrafficControl #1 initialized [26/5/2017 12:08:56 PM.782] s_m_y_cop_01_black_full_02 [26/5/2017 12:09:33 PM.256] LSPD First Response: Creating ECALL_LSA_NOO [26/5/2017 12:09:33 PM.258] [TRACE] Callout created: #1 [26/5/2017 12:09:34 PM.046] LSPD First Response: GetAudioFileForAction: No file found for: STREET_NEW_EMPIRE_WAY [26/5/2017 12:09:34 PM.077] [TRACE] Thread ZoomThread #1 initialized [26/5/2017 12:09:36 PM.586] [TRACE] User accepted callout [26/5/2017 12:09:44 PM.020] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded [26/5/2017 12:09:44 PM.022] [TRACE] Instance cleaned (ZoomThread #1) [26/5/2017 12:09:44 PM.023] [TRACE] Thread ZoomThread #1 has been shut down [26/5/2017 12:10:51 PM.761] setting up new cop: null [26/5/2017 12:10:51 PM.767] [TRACE] New ped recognized as cop [26/5/2017 12:10:55 PM.309] setting up new cop: null [26/5/2017 12:10:55 PM.309] [TRACE] New ped recognized as cop [26/5/2017 12:10:55 PM.309] setting up new cop: null [26/5/2017 12:10:55 PM.310] [TRACE] New ped recognized as cop [26/5/2017 12:11:18 PM.225] setting up new cop: null [26/5/2017 12:11:18 PM.225] [TRACE] New ped recognized as cop [26/5/2017 12:11:18 PM.225] setting up new cop: null [26/5/2017 12:11:18 PM.225] [TRACE] New ped recognized as cop [26/5/2017 12:11:19 PM.244] setting up new cop: null [26/5/2017 12:11:19 PM.244] [TRACE] New ped recognized as cop [26/5/2017 12:11:19 PM.245] setting up new cop: null [26/5/2017 12:11:19 PM.245] [TRACE] New ped recognized as cop [26/5/2017 12:11:46 PM.469] LSPD First Response: [26/5/2017 12:11:46 PM.469] LSPD First Response: ============================== [26/5/2017 12:11:46 PM.469] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [26/5/2017 12:11:46 PM.470] LSPD First Response: ------------------------------ [26/5/2017 12:11:46 PM.470] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [26/5/2017 12:11:46 PM.470] LSPD First Response: ------------------------------ [26/5/2017 12:11:46 PM.470] LSPD First Response: Exception type: System.NullReferenceException [26/5/2017 12:11:46 PM.471] LSPD First Response: Exception message: Object reference not set to an instance of an object. [26/5/2017 12:11:46 PM.471] LSPD First Response: ------------------------------ [26/5/2017 12:11:46 PM.471] LSPD First Response: Inner exceptions: [26/5/2017 12:11:46 PM.472] LSPD First Response: ------------------------------ [26/5/2017 12:11:46 PM.472] LSPD First Response: Stack trace: [26/5/2017 12:11:46 PM.472] LSPD First Response: at ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Int32 ) [26/5/2017 12:11:46 PM.473] at ?????????????????????????????????????????.?????????????????????????????????????????(Int32 ) [26/5/2017 12:11:46 PM.474] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [26/5/2017 12:11:46 PM.474] at Rage.GameFiber.Main() [26/5/2017 12:11:46 PM.474] LSPD First Response: ============================== [26/5/2017 12:11:46 PM.475] LSPD First Response: [26/5/2017 12:11:47 PM.619] LSPD First Response: Error while processing callout: ECALL_LSA_NOO: Thread was being aborted. at Rage.GameFiber.SleepThis(Int32 duration) [26/5/2017 12:11:47 PM.621] at Rage.GameFiber.Sleep(Int32 duration) [26/5/2017 12:11:47 PM.621] at Rage.GameFiber.Yield() [26/5/2017 12:11:47 PM.622] at ?????????????????????????????????????????.????????????????????????????????????????() [26/5/2017 12:11:47 PM.623] at ?????????????????????????????????????????.?????????????????????????????????????????() [26/5/2017 12:11:47 PM.623] at Protection_Squad.Callouts.ECALL_LSA_NOO.Process() [26/5/2017 12:11:47 PM.624] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 197 [26/5/2017 12:11:47 PM.625] LSPD First Response: EndCurrentCallout: Finishing... [26/5/2017 12:11:47 PM.629] [TRACE] Instance cleaned ( #1) [26/5/2017 12:11:47 PM.631] LSPD First Response: Failed to free callout properly: ECALL_LSA_NOOObject reference not set to an instance of an object. at Protection_Squad.Callouts.ECALL_LSA_NOO.?????????????????????????????????????????(Vehicle , Boolean ) [26/5/2017 12:11:47 PM.632] at Protection_Squad.Callouts.ECALL_LSA_NOO.End() [26/5/2017 12:11:47 PM.633] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 397

