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Ducky is King

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Everything posted by Ducky is King

  1. Ok... I posted on here about a week ago... Work got busy and I couldnt get on til tonight... Here are my basic stats: Win XP SP3 No extra programs, or antivirus, ect.. this is a 'GTA IV ONLY' installation of Windows. As my primary OS is XP SP2. 4GB of ram Intel quad core 2.4ghz NOT over clocked... 560 TI... latest drivers...EFLC runs fine... as did GTA 4 before this mod (which I just love from the videos) The farthest I have ever gotten, was to 'pick a car' stage, but I was only able to get there once. I have no mods installed, except for modified weapon stats.xml and handling.xml with my own values... mainly clip sizes, range, and weight, and speed and simple dorky stuff like that. Here is the dump, from that tool posted in another thread... BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: WindowsXP Professional (5.1.3.0 Build: 2600) Service Pack:Service Pack 3 System RAM (GB): 3 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: E:\Program Files\Rockstar Games\Grand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-06-13 20:57:56 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-06-13 20:59:21 - Direct3D device created! 2012-06-13 20:59:22 - SEARCHING FOR SCRIPTS... 2012-06-13 20:59:22 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2012-06-13 20:59:22 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.Main.Start'! 2012-06-13 20:59:22 - ...found script 'CSharp.Engine.Core'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.Debugging'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.DeletionList'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.Hardcore'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.TextDraw'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCMD.Main'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCMD.Functions'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Actions'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Debug'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Functions'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Partner'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Start'! 2012-06-13 20:59:22 - ...found script 'FirstResponse.LCPD.Various'! 2012-06-13 20:59:22 - DONE! 21 valid scripts found! 2012-06-13 20:59:22 - STARTING SCRIPTS... 2012-06-13 20:59:22 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-06-13 20:59:22 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.TextDraw'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.Hardcore'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.DeletionList'! 2012-06-13 20:59:23 - ...successfully started script 'FirstResponse.Debugging'! 2012-06-13 20:59:24 - ...successfully started script 'CSharp.Engine.Core'! 2012-06-13 20:59:24 - ...successfully started script 'FirstResponse.Main.Start'! 2012-06-13 20:59:24 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! ===============END .NET SCRIPTHOOK LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: EDugDQPlIEbFyK7oJMxW3Q==
  2. I would like to point out I have the exact same error. I plan to reboot into SP3 tonight, and I will post the log. I couldnt get this website to work last night... and didnt think to copy the log to a txt file. XP SP3 Intel Q6600 - stock speed 560 TI Latest patches... and latest simple trainer... I start the game, all is running fine FPS is normal, and then it will randomly close out the game and kick me back to the desktop. I did at one point get to the 'pick a police car' section, before it closed... Never got there again after attempting to get it to work for over an hour. A thought I had last night... My game progress is at like the 5th mission... cousin beelic or something (I dont actually play the missions in these games go figure) would this affect this mod?

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