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willg66

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  1. Okay so random AI units pull up near me and just get out their cop car and just stand there, the walk off. I've tried to get in it to drive it off the road but it glitches you out for a second - you cant move. I dont know what is causing it!! Its really annoying as if you drive around the cars don't despawn and are left in the road to cause chaos!! any help appreciated, thanks!
  2. Hello, so I was using LSPDFR not long ago fine, but stopped for some reason, and the other day I noticed both RPH and Scripthook were updated for the new patch, so I updated GTA and CO and ive ran into some problems. When I start GTA V through ragehook, everything works as normal, up until the screen with the info on and the save icons telling you to not turn off blah blah, then GTA V just randomly closes, just the launcher box flashes quickly after the crash, then nothing. I can run story mode fine without RPH, although it loads GTA Online first for somereason even when I click story mode on steam. However I can load LSPDFR and Plugins fine through the console, however after about 5 mins, the game crashes back to desktop with the error "Exited unexpectedly" Ive tried deleting mod folders and verifying cache, ive ensured all the direct X and net framework is up to date, ive updated all plugins as advised by the LSPDFR troubleshooter. I'm just lost. Iv'e tried everything. Also if I go into Admin tools and event viewer etc, there are two errors. 1) says .NETRUNTIME error and RPH framework 2) Says RPH.EXE module fault Kernelbase.dll Heres the RPH Log: [28/05/2017 08:52:28.835] Detected Windows 10 Professional (64-bit) (10.0.15063.0)! [28/05/2017 08:52:28.835] Checking game support [28/05/2017 08:52:28.964] Product name: Grand Theft Auto V [28/05/2017 08:52:28.965] Product version: 1.0.1032.1 [28/05/2017 08:52:28.965] Is steam version: True [28/05/2017 08:52:28.966] Initializing DirectX [28/05/2017 08:52:28.967] Initializing Direct3D [28/05/2017 08:52:28.968] Loading C:\WINDOWS\system32\d3d11.dll [28/05/2017 08:52:28.968] Loaded at 0x7FFE0E4F0000 [28/05/2017 08:52:28.968] D3D11CreateDeviceAndSwapChain at 0x7FFE0E550980 [28/05/2017 08:52:28.969] Creating Direct3D 11 device and swap chain [28/05/2017 08:52:28.978] Swap Chain created: 0x21D88C97D30 [28/05/2017 08:52:28.978] Swap Chain VTable: 0x21D88C97D30 [28/05/2017 08:52:28.979] Swap Chain VTable_2: 0x7FFE0FA60AA0 [28/05/2017 08:52:28.979] 0x5756550117D935E9;0x5741564155415441;0xEC8148D9246C8D48 [28/05/2017 08:52:28.979] D3D11Present: 0x7FFE0FA03610 [28/05/2017 08:52:28.979] D3D11ResizeBuffers: 0x7FFE0FA12130 [28/05/2017 08:52:28.979] D3D11ResizeTarget: 0x7FFE0FA586F0 [28/05/2017 08:52:28.979] D3D11SetFullscreenState: 0x7FFE0FA1AB90 [28/05/2017 08:52:28.985] Direct3D initialized [28/05/2017 08:52:28.985] Initialized DirectX [28/05/2017 08:52:28.985] Direct3D watcher thread spawned [28/05/2017 08:52:29.870] Getting device [28/05/2017 08:52:29.871] Retrieved device [28/05/2017 08:52:29.871] Creating wrapper [28/05/2017 08:52:29.925] Wrapper created [28/05/2017 08:52:29.929] Effect created [28/05/2017 08:52:29.930] Creating buffer [28/05/2017 08:52:29.930] Created buffer [28/05/2017 08:52:29.930] Creating blend state [28/05/2017 08:52:29.930] Created blend state [28/05/2017 08:52:29.930] Done with creation [28/05/2017 08:52:29.962] Initializing texture system. [28/05/2017 08:52:29.963] Initializing texture system; phase 1 [28/05/2017 08:52:29.963] Initializing texture system; phase 2 [28/05/2017 08:52:29.968] Initializing texture system; phase 3 [28/05/2017 08:52:29.968] Initializing texture system; phase 4 [28/05/2017 08:52:29.976] Initializing texture system; phase 5 [28/05/2017 08:52:29.977] Initializing texture system; phase 6 [28/05/2017 08:52:29.979] Initializing texture system; phase 7 [28/05/2017 08:52:29.980] Initializing texture system; phase 8 [28/05/2017 08:52:29.981] Initializing texture system; phase 9 [28/05/2017 08:52:29.982] Initializing texture system; phase 10 [28/05/2017 08:52:29.984] Initializing texture system; phase 11 [28/05/2017 08:52:29.985] Initializing texture system; phase 12 [28/05/2017 08:52:29.986] Initializing texture system; phase 13 [28/05/2017 08:52:29.987] Initializing texture system; phase 14 [28/05/2017 08:52:33.986] Direct3D watcher thread ended
  3. I updated and all of my many mods are still here :) I ended up downgrading back though because if you use mods that use scripthook, there hasnt been a new patch for it so they wont work until one is released. I last checked this morning so there might be one now, but just a little heads up you should check to see if scripthook V has an update, if not wait it out like me.
  4. Hey so for some reason i have started to notice some strange events when playing LSPDFR. When Im patrolling around I see random empty police vehicles parked in the road just there with nobody around, this is frequent and very annoying. I managed to find out tho is that this happens when random unwanted backup (no lights or sirens) turn up at my last location where I was standing, they both get out the car and walk around for abit, then one gets back in the passenger seat, and the other just stands there as a usual cop but doesnt get back in the car, so obviously this is happening on a large scale, but the cops are de spawning but the empty cars are staying put. I also recently discovered that some police get scared of gun shots, and subsequently start screaming and run off, which is strange as I have the brilliant mod that stops peds panicking at gun shots, some cops just go back to the car and drive off perfectly, other will run off in a frenzy. Also, sometimes when this is happening, very few ped vehicles spawn, only parked ones. No cars drive around so I have to restart LSPDFR, which is very annoying. When I go onto a long stretch of road, the default black texturelesstrucks spawn and dissapear like what you see when you zoom in really far with a scope, but this happens less than a mile down the freeway with no other vehicles around I hope you can help me resolve this minor but very strange issue, Thanks, Will
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