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Everything posted by LenivetZ
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Florida Highway Patrol FPIU - Unit 0354
LenivetZ reviewed Jophics's file in GTA5 Mods Vehicle Models
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[NON-ELS/DLS/DLC-Add On] LSIA Police (AC) Pack
LenivetZ reviewed Crizby's file in GTA5 Mods Vehicle Models
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2019 Ford Explorer Platinum [Add-On\FiveM]
LenivetZ commented on RAZ3R.OfficerTenPenny's file in GTA5 Mods Vehicle Models
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San Andreas Sheriff's Department Texture Megapack
LenivetZ commented on sergeantFrank's file in GTA5 Mods Vehicle Skins
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I can try remove LSPDFR Plugins and look into
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3700-3800, 4 cores, 8 threads I always got a 98-99% of GPU load in vanilla game with addon cars But with LSPDFR connected game using only 70-80% of GPU It's strange Without LSPDFR: With LSPDFR:
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I understand about more need for a memmory and etc, no problem with that But the main question is why LSPDFR not using all cpu and gpu power? It's really lowered even if we comparing it with vanilla game(vanilla got addon cars too) Rig - 3770K, GTX 1060, 16GB RAM, SSD for GTA V and 30GB of pagefile
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And what? I use all this tips and already downscale all I need. BTW, I've got about 60 police venicles, 10 ambulances, 3 fire machines(all of them spawn in backup menu, ambiently if I want to turn it on and etc). All pretty downscaled and work normal in 3-4 venicles action. If I start use about 8 venicles and more - textures drops and NOT come back until I unload LSPDFR and back it again Much more interesting it is WHY game stop use perfomance of my rig just after loading LSPDFR on duty
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Hello guys! Got an interesting information for share I've got on my GTA V this line of mods: EUP + ELS + LSPDFR 0.4.6 About 10 plugins(mostly - callouts and Albo/bejoijo scripts) I've got texture pop up and intersting perfomance lost after go on duty. FPS drops from 40-60 to 20-30 As i see in real time game STOPS using big amount of CPU and GPU perfomance(both of them normally work with 70-80% on CPU and 95-99% on GPU) after go on duty After load only LSPDFR plugin and go on duty stability of CPU and GPU goes down - they start use only 60% of CPU and 40-70(!) % of GPU perfomance. I use simpe test - go in GTA V. Stop in place like a city centre, pause game clock. Then I load EUP plugin - game works fine, FPS about 40-60 for ten minutes of test After I load LSPDFR - FPS going on 5-6 FPS lower. After I go on duty - FPS goes to 30, then to 20-30, if I call big backup(4-8 cars) with moded cars - popup of texture will be And one more - IF I unload LSPDFR plugin(EUP still working anyway) after 1-2 seconds after game RAISE the perfomance of CPU to 80%, GPU raise to 90%, AND ALL TEXTURES COME BACK, FPS GO TO NORMAL 40-60 As I understand it's some kind of memory leak or perfomance restriction. But who did it and for what reason? If needable - I've install instead of original cops cars another moded(of course I downscaling textures like unusable shotgun, dirt, signs, etc)
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agency_eup.xml No, NPC got all this cars for ambient spawning Take a look at mine .xml for this cars If you wanna add this cars in ambient spawning you need to change lines in agency.xml or agency_eup.xml (if you have EUP mod game will be using file agency_eup.xml as default, you can find it at Grand Theft Auto V\lspdfr\data\custom) If you want to have use it via Ultimate backup plugin - you need to change lines in DefaultRegions.xml at UB folder(Plugins\LSPDFR\UltimateBackup) - this cars will be spawn for backup
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You're incorrect I modified backups files and now my bots police officers use all 50 models of police cars And ambiently spawning in city too You need to redone agency_eup or agency.xml
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Without plugins all working fine
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Try it, but no plugins work instead Try to reload some of them - crash after "ForceDuty" and always crashes on this section: [12/22/2019 10:25:50 PM.677] LSPD First Response: Traffic Policer Speed Checker started. or on LSPDFR+ initialization of Crimes list #1 But as I see - IF I go to duty through menu in police department - working without crash
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Good evening guys! Just receieve a problem with my LSPDFR - crash after go on duty and loading plugins .log file in attachmentRagePluginHook.log Thanks for help in advance!

