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FirstEdit

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  1. Like
    FirstEdit reacted to zombieguy in Performance Issues   
    They probably are already working on a patch. For now though to help even a little you can try turning down or off settings that affect the CPU, for GTA turn down render distance, population variety, density and disable all extended settings. For LSPDFR try running the following configs in the INI file:
     
    Networking.DisableServerCommunication = True
    Networking.DisableDiscordRichPresence = True
    Main.DisableAmbientScriptHooks = True
    AmbientSpawn.MaxCopsInArea = 0
    WorldEvents.IntervalMultiplier = 0.0f
    Ambient.DisableAmbientGameCopSpawnBlock = false
    AmbientSpawn.MaxCopsInArea = 0
     
    Afterward, try disabling debug logs being created to free up the IO overhead by typing "IsDeveloperModeEnabled true" then right clicking the V logo in your desktop tray and setting logging verbosity to none. Then make sure to type "IsDeveloperModeEnabled false" afterward. 
     
    All of these combined makes me run much more stable on duty and slightly better when doing a pursuit.
  2. Like
    FirstEdit reacted to Tijelas in Performance Issues   
    Well..without LSPDFR I get 25/30 fps, With LSPDFR I get between 5 and 10 xD 
    But my pc is a potato : AMD A8-7410 APU with AMD Radeon R5 Graphics  2.20Gh up to 2.6Ghz    8GB DDR3  😂
     
     
  3. Like
    FirstEdit reacted to SaadRH in LSPDFR 0.4 - Now Available   
    Is there a way to download the older version? I don't which version it was before 0.4. I want one version before 0.4.
  4. Like
    FirstEdit reacted to Gary Connor in LSPDFR 0.4 - Now Available   
    Awesome!!! I have been waiting for this for too long! GREAT
  5. Like
    FirstEdit reacted to riquebr in LSPDFR 0.4 - Now Available   
    Great update! A lot of fun, a lot of new features!

    There is a thread where we can give feedback or is this one? The new version but there is some things that could be improved.
     
    The main issue is performance. I'm getting around 22/25 fps patrolling and 15 fps when a callout is active - Using ONLY LSPDFR 0.4 (brand new install). It's weird, 0.3 fully modded with a lot of plugins, graphics, map and traffic mods gets around 30 fps constantly ( 30 fps is not an issue for me for a game like GTA) - it's a old CPU, but... a fully modded game having better performance than the "vanilla" one is something to be investigated.

    In the character customization screen would be good to use RB/ LB (L1/ L2 ) to switch textures, like in EUP 7.5 menu. I'm ( and I think everybody else) is used to that way, it's almost automatic to do so.
     
    Time to respond is interesting, but for something like a holdup, 30s is a bit insane. you need to be a professional rally driver, because it's pedal to the metal to reach the location.
     
    And I don't know what it is, but there is a lot of blur when creating a new character/clothes/customizing the car. lots of lens flare and motion blur, it's weird.
     
    still checking it out, if I find something else ill post here ( on in the correct location)
     
  6. Like
    FirstEdit got a reaction from Deactivated Member in Score music for LSPDFR.   
    You can try this. It is toggleable and plays every .wav file your move in the folder "YOUR AUDIO FILES" randomly (e.g. the wanted level sound). You can also change the toggle key (standard = H) and add a modifer key. Requires scripthookv and community scripthook. Unpack and move the scripts folder in your gta v main directory. Just a test, if you like it, i will improve it 😉
     
    PlayYourAudio.zip
     
    updated file moved to here: https://www.lcpdfr.com/files/file/22105-play-your-audio-soundtracks-in-the-background/
     
     
     
  7. Like
    FirstEdit reacted to Sam in LSPDFR 0.4 - Now Available   
    First time playing 0.4?  Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    About a year ago, we announced the development of LSPDFR 0.4.  We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
     
    Still, here we are.  Thousands of changes later, we're here.  Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes.  Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
     
    Note as well that because of this - the sheer number of things that have changed - there will  be issues.  We've put over two months into testing 0.4, and we've made hundreds of fixes in this time.  Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment.  This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
     
    With that being said, I'll shut up now and let the mod speak for itself.
     
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
     
    Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins. 
  8. Like
    FirstEdit reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.

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