Hey guys, never been here in a while and I just recently began playing EFLC again. This problem has always existed for me but I never had the time to ask and hopefully this will help. So my problem is that whenever I play tBoGT and I arrest a suspect and request prisoner transport (F10), police3 and police4 are sometimes called in and that is when things usually become unplayable. Once they arrive and take the suspect, whichever car was called usually begins to spawn in traffic in unusually high numbers with either invisible or civilian drivers. Sometimes policeb does this even though it has not been called by LCPDFR. I try reloading scripts but things stay the same, and when I reload the save game, the game crashes. Whenever I arrest a suspect I do not always want to take them there myself so F10 is my only other option. They do not always spawn in traffic but usually they do, I estimate around 80% of the time. Is there a reason for this happening and is there a way to prevent it? I am not using any car mods as of right now. It makes no difference either way. All my mods include, LCPDFR 0.95 RC2-R2, inGame Trainer, SNT, indicator script and that is it. Thank you in advance.