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LineOfJustice

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Everything posted by LineOfJustice

  1. You could use Simple Native Trainer and spawn a pedestrian with task set to "drive" and they will the drive the vehicle away. Or you could try this: http://www.gta4-mods.com/script/abandoned-vehicle-cleanup-2-f8690
  2. I believe it is ALT+F11 that will force a call-out.
  3. No, not exactly. I mean have it random. For example, instead of having two fit cops patroling together, have one fit male cop and one female cop instead. Make it more diverse. Fat cop with female cop, female with female cop, female cop with fit male cop, etc.
  4. This has gotten off-topic, but, I believe that was done in order to reduce the risk of driveshaft failure and also to allow the car to be more stable at higher speeds.
  5. "P" toggles between definition on and off. After you go on duty either press "P" again or go to the graphics menu and turn definition on.
  6. Try to disable ELS altogether temporarily, see if that is the cause. Usually it is.
  7. I wish Maryland still uses this as the main plate, now we use the "War of 1812" plates.
  8. Is there a way to make them patrol with the male cops? It is not very realistic to have ALL female cops patroling since Rockstar made two patrol cycles, fat cops and the other fit cops.
  9. Yeah, generally it was about low sales therefore the factory was not making enough profit to stay open not because of a law regarding MPG. Also what do you mean by the power was less?
  10. Yes, take out any melee weapon(knife, bat, baton, etc) get close to the suspect, Mouse Aim + E, then select F9 from the menu.
  11. Textures or modeling? Also a lot more experienced modders could help if this was in the Modifications category.
  12. Really? I thought the reason was because of low sales to civilians when their factory in St. Thomas was capable of producing 250,000 vehicles a year while they only produced 80,000 and the fact they wanted to promote the Taurus model instead. I never heard about a law banning low MPG vehicles.
  13. They use them because it's realistic for the NYPD lol
  14. Awesome! I will try this as soon as I am home. *Edit* Seems like the fix worked, thank you so much cp, now tBoGT can be my main game again. Now if only there was a fix that would make Prisoner Transport always respond no matter where you are.
  15. Thanks Ekalb, I still do not understand why LCPDFR chooses these "extra vehicles" while it already has police1 and police2. The base game and TLAD worked fine with just these two models as prisoner transport but why must tBoGT use extras? It should have selected noose, polpatriot, police1, police2, fbi, pstockade, and nstockade if it needed to be more diverse. Will this reduce the amount they spawn or will it just change who is driving them?
  16. Hey guys, never been here in a while and I just recently began playing EFLC again. This problem has always existed for me but I never had the time to ask and hopefully this will help. So my problem is that whenever I play tBoGT and I arrest a suspect and request prisoner transport (F10), police3 and police4 are sometimes called in and that is when things usually become unplayable. Once they arrive and take the suspect, whichever car was called usually begins to spawn in traffic in unusually high numbers with either invisible or civilian drivers. Sometimes policeb does this even though it has not been called by LCPDFR. I try reloading scripts but things stay the same, and when I reload the save game, the game crashes. Whenever I arrest a suspect I do not always want to take them there myself so F10 is my only other option. They do not always spawn in traffic but usually they do, I estimate around 80% of the time. Is there a reason for this happening and is there a way to prevent it? I am not using any car mods as of right now. It makes no difference either way. All my mods include, LCPDFR 0.95 RC2-R2, inGame Trainer, SNT, indicator script and that is it. Thank you in advance.
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