Everything posted by bryon123456789
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Game Crash
For some reason every time I try to screen shot it shows up all black. When I come out of the apartment on load up there are no cars driving around the city at all. Also when I go to the PD and go through picking my character I go to the doors. After you come out of the PD the next step (what I would guess is the same as 0.95) is picking a car. He just stands on the sidewalk and I cannot move him at all. People around me are moving. The only option is exit the game completely.
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Game Crash
Alright that worked! Now I have zero cars on the street and the officer freezes when i leave the PD.
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Game Crash
Dang I feel like an idiot now. Yes 0.95 is still in there. I swear i thought my back up was free of everything. How do I go about deleting old files?
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Game Crash
Yes it is a Steam game. Always run as admin. I have played .95rc2, but I copied my back up file so everything about this game was 'fresh.' No cars or any other script other than lcpdfr.
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Game Crash
I checked the other game crash threads and I did not find this. I manually installed lcpdfr 1.0 then did the 1.0a patch. After doing this i launched the game in admin and it crashed right before it got to loading game. I then went and went through the taser switch process. After launching the game after that I got to the large black lady on the loading screens and it crashed after that. It didn't give me any warnings it just crashed. No program fail message. The logs for the three required are below. Advanced hook init Log started on: 21:6:35 1-7-2014 ------------------------ [iNFO - 21:6:35] Gameversion - 1.0.7.0 [iNFO - 21:6:35] AdvancedHookInit 0.3 © 2013 LMS - Initialized [iNFO - 21:6:35] Attaching hooks... [iNFO - 21:6:35] CPools::InstallHooks: Hooking CPool__Initialize [iNFO - 21:6:35] CPools::InstallHooks: Hooking CPedFactory [iNFO - 21:6:35] Data unprotected [iNFO - 21:6:35] Game patched [iNFO - 21:6:35] Xlive protections disabled [iNFO - 21:6:35] Disabling network connection check [iNFO - 21:6:35] Spawning patcher thread [iNFO - 21:6:35] Patching files [iNFO - 21:6:44] Disabling loading screens [iNFO - 21:6:45] Increasing size of "PtrNode Single" pool from 8 to 10 [iNFO - 21:6:45] Increasing size of "PtrNode Double" pool from 16 to 20 [iNFO - 21:6:45] Increasing size of "Building" pool from 112 to 132 [iNFO - 21:6:45] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000 Advanced hook Log started on: 10:8:35 8-6-2013 ------------------------ [iNFO - 10:8:35] Gameversion - 1.0.7.0 [iNFO - 10:8:35] Data unprotected [iNFO - 10:8:35] Game patched [iNFO - 10:8:35] Xlive protections disabled [iNFO - 10:8:35] AdvancedHook 0.1f14 LCPD:FR 0.95 © 2010-2011 LMS - Initialized [iNFO - 10:8:35] Thanks to listener, aru and #iv-modding [iNFO - 10:8:35] Attaching exception handler... [iNFO - 10:8:35] Exception handler attached [iNFO - 10:8:35] Patching game functions... lcpdfr [iNFO - 10:08:34 AM] Log started [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_7 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.CPR [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Equipment [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_11 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.KeyComboImage [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.ParkingTickets [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_8 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.AirSupport [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Backup [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Keybindings [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_12 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.GoOnDuty [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_9 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Callout [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LuaBaseCallout [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LuaBaseScript [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.WorldEventManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.ApartmentRape [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.DrugDeal [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.Mugging [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.Robbery [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.Shootout [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Callouts.Suicidal [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Internal.TextDraw [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Internal.TextureDraw [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Internal.CalloutManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: ArrestManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.ArrestManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Frisk [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Frisk [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Arrest [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Arrest [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Pullover [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Pullover [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: SettingsInterface [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.SettingsInterface [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: LCPDMain [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.LCPDMain [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Pursuit [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Pursuit [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: SoundEngine [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: SoundEngine [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: PoliceComputer [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.PoliceComputer [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: Partner [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.Partner.Partner [DEBUG - 10:08:34 AM] [scriptManager] Init: Creating script: BackupManager [DEBUG - 10:08:34 AM] [scriptManager] Init: Created [DEBUG - 10:08:34 AM] [scriptManager] RegisterScript: Scripts.BackupManager [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.LCPDMain [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.Partner.Partner [DEBUG - 10:08:34 AM] [scriptManager] StartScript: SoundEngine [DEBUG - 10:08:34 AM] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=members_display_name&action=userquery&value=&randomNumber=bac430b8-d617-46d0-bfd8-3941a17f222b&checksum=**HIDDEN**&apikey=971a6823-cee3-4ad8-91c8-38c53f3b0e2e [DEBUG - 10:08:34 AM] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=banned&action=check&value=host&randomNumber=aac055aa-af06-47ce-844c-bdfe9cfb8928&checksum=**HIDDEN**&apikey=971a6823-cee3-4ad8-91c8-38c53f3b0e2e [WARN - 10:08:34 AM] [CultureHelper] Failed to load language: en-US [iNFO - 10:08:34 AM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.CPR [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.Equipment [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.KeyComboImage [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.ParkingTickets [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.AirSupport [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.Backup [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.Keybindings [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.WorldEventManager [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Internal.TextureDraw [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Internal.CalloutManager [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.ArrestManager [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.SettingsInterface [DEBUG - 10:08:34 AM] [scriptManager] StartScript: Scripts.PoliceComputer [iNFO - 10:08:34 AM] [CORE] Initialized [DEBUG - 10:08:36 AM] [serverInteraction] WebRequestRecv: no [DEBUG - 10:08:36 AM] [serverInteraction] WebRequestRecv: bryon123456789 Help me please?
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The 10 coolest high-performance cop cars (From YAHOO!)
Thanks strike! A foxbody Mustang would be pretty sweet too.
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The 10 coolest high-performance cop cars (From YAHOO!)
Has a camaro or mustang like them been made? just curious it would be sweet to have those with added handling lines.
- Roleplaying tool (serious enthusiasts only!) [mdc.lcpdfr.com]
- Roleplaying tool (serious enthusiasts only!) [mdc.lcpdfr.com]
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A New MP Idea
I would use this! It's got my vote.
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Want to play MP right now?
Who are you talking to?
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Want to play MP right now?
Hey all I have been playing single player for a while and would like to try some multiplayer. If i play with someone do we have to have all of the same mods? Including cars both police, fire, ems, and civilian? My gamertag is VoidedHippo87. Thanks to anyone who helps.