Everything posted by CaptinLetus
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New Callout Pack - Ideas Needed
Ill see. I already have a lot on my list
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Making suspect shoot during pursuit
Hey! I started a callout pack, and to get started I've made a armed suspect call. I gave the ped a weapon, but how do i actually make them shoot it at the police chasing him/her?
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Playing Scanner Audio [SOLVED]
Thanks!
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Playing Scanner Audio [SOLVED]
Two questions: 1. If I play 1 audio after another, will the second one wait until the first is over? 2. The PlayScannerAudio function, do I just type in the audio name? Example: Functions.PlayScannerAudio("CRIME_GUNFIRE_03"); UPDATE The first audio is a postion one. This is the code: Functions.PlayScannerAudioUsingPosition("OFFICERS_REPORT CRIME_RESIST_ARREST IN_OR_ON_POSITION", SpawnPoint); Functions.PlayScannerAudio("CRIME_GUNFIRE_03"); Thanks to whom ever helps me!
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New Callout Pack - Ideas Needed
Ill will add as many calls as possible!
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New Callout Pack - Ideas Needed
If you would like to do research on it, that would be absolutely fantastic!
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New Callout Pack - Ideas Needed
I was looking into that. I think that would be awesome! I'll definelty make that call out! Yeah we do. Ill invest my time into the fallouts you guys want first. Pursuits may be removed from list All of those will be added! The officer requests backup would be awesome! Not sure about the search the perimeter. It might be a bit to tedious
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New Callout Pack - Ideas Needed
Lol I love you enthusiasm! I will include as many of your ideas as possible! Maybe not all these callouts will be available on release, but they'll certainly be added! The port illegal dealing sounds like it would be awesome! I'll definelty work on that!
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New Callout Pack - Ideas Needed
That is an awesome idea! I'll definelty add both of those to my list!
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New Callout Pack - Ideas Needed
Welcome! I am starting development on a new callout pack! I have a few callouts planned, but I would love to hear ideas from the community as well! Planned Callouts: Hostage Situation (FEDERAL ONLY) Will have some scenarios that are inside of buildings Shoot-out Helicopter theft (What do you think of this one?) Terrorist at airport If not caught in-time, they detonate a bomb, blowing up a 747 Party out of Control Bank truck hijacked Officer requests backup Robberies (Stores, banks) Car failed to pull over for EMS Officer involved in Hit and Run Raid on known gang hideout Multiple locations for this call. Where do you guys want to see them? Arrest Wanted Felon At their place of residence, or in vehicle Person lost orientation Place a waypoint on map to help them find there way There are more suggestions in the reply section! Leave your ideas there too! Message me your ideas, or reply to this post! Credit will be given if your idea is used! Thanks, CaptinLetus Suggestions from: @vt1032 @Chillinbill @Suffolk County Skin Co @NeulandInternet @HankVoight @winglesschip209 @fireboy6117 @ETFStorm @LukeD @BeastyBill88 @Ethan Rubinacci @LAPD Gang Unit Jester
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Guide to Creating a Callouts Plugin [LSPDFR+RPH]
THANKS!! Thanks for the tutorial! The LSPDFR community is great :)
- FDLC Script
- Search Areas!
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
Could somebody help me? Whenever I get a callout and click Y, nothing happens
- The Rumbler Siren
- FDLC Script
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i downloaded the trainer and now els dosent work. How do i fi that?
I need help, i dowloaded the trainer and now ELS dosent work. Who can i fi it? i already tried redownloading it.
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i cant download it
it says: Installation component 'LCPDFRModels' error'd! at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at System.IO.File.Copy(String sourceFileName, String destFileName) at G17MediaSetupEngine.Installation_Components.tazershit.beginComponent() at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e) at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e)