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Everything posted by CaptinLetus
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New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
That would be pretty cool! I'm definelty gonna add that -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
Those will be included! -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
Ill see. I already have a lot on my list -
Hey! I started a callout pack, and to get started I've made a armed suspect call. I gave the ped a weapon, but how do i actually make them shoot it at the police chasing him/her?
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Thanks!
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Two questions: 1. If I play 1 audio after another, will the second one wait until the first is over? 2. The PlayScannerAudio function, do I just type in the audio name? Example: Functions.PlayScannerAudio("CRIME_GUNFIRE_03"); UPDATE The first audio is a postion one. This is the code: Functions.PlayScannerAudioUsingPosition("OFFICERS_REPORT CRIME_RESIST_ARREST IN_OR_ON_POSITION", SpawnPoint); Functions.PlayScannerAudio("CRIME_GUNFIRE_03"); Thanks to whom ever helps me!
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New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
Ill will add as many calls as possible! -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
If you would like to do research on it, that would be absolutely fantastic! -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
I was looking into that. I think that would be awesome! I'll definelty make that call out! Yeah we do. Ill invest my time into the fallouts you guys want first. Pursuits may be removed from list All of those will be added! The officer requests backup would be awesome! Not sure about the search the perimeter. It might be a bit to tedious -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
Lol I love you enthusiasm! I will include as many of your ideas as possible! Maybe not all these callouts will be available on release, but they'll certainly be added! The port illegal dealing sounds like it would be awesome! I'll definelty work on that! -
New Callout Pack - Ideas Needed
CaptinLetus replied to CaptinLetus's topic in Script, Ped & File Modifications Showroom
That is an awesome idea! I'll definelty add both of those to my list! -
Welcome! I am starting development on a new callout pack! I have a few callouts planned, but I would love to hear ideas from the community as well! Planned Callouts: Hostage Situation (FEDERAL ONLY) Will have some scenarios that are inside of buildings Shoot-out Helicopter theft (What do you think of this one?) Terrorist at airport If not caught in-time, they detonate a bomb, blowing up a 747 Party out of Control Bank truck hijacked Officer requests backup Robberies (Stores, banks) Car failed to pull over for EMS Officer involved in Hit and Run Raid on known gang hideout Multiple locations for this call. Where do you guys want to see them? Arrest Wanted Felon At their place of residence, or in vehicle Person lost orientation Place a waypoint on map to help them find there way There are more suggestions in the reply section! Leave your ideas there too! Message me your ideas, or reply to this post! Credit will be given if your idea is used! Thanks, CaptinLetus Suggestions from: @vt1032 @Chillinbill @Suffolk County Skin Co @NeulandInternet @HankVoight @winglesschip209 @fireboy6117 @ETFStorm @LukeD @BeastyBill88 @Ethan Rubinacci @LAPD Gang Unit Jester
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Guide to Creating a Callouts Plugin [LSPDFR+RPH]
CaptinLetus replied to ToastinYou's topic in API Development
THANKS!! Thanks for the tutorial! The LSPDFR community is great :) -
Here is the RageHookPlugin log [22/06/2015 4:42:39 PM.221] [22/06/2015 4:42:39 PM.230] [22/06/2015 4:42:39 PM.230] [22/06/2015 4:42:39 PM.230] ==================================================================================================== [22/06/2015 4:42:39 PM.230] Started new log on 22/06/2015 4:42:39 PM.221 [22/06/2015 4:42:39 PM.230] ==================================================================================================== [22/06/2015 4:42:39 PM.038] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [22/06/2015 4:42:39 PM.230] Log verbosity: Verbose [22/06/2015 4:42:39 PM.231] ================ RAGE Plugin Hook ================ [22/06/2015 4:42:39 PM.251] Product name: Grand Theft Auto V [22/06/2015 4:42:39 PM.251] Product version: 1.0.372.2 [22/06/2015 4:42:39 PM.251] Is steam version: True [22/06/2015 4:42:47 PM.944] Supported version detected [22/06/2015 4:42:47 PM.944] Velocity limit removed. [22/06/2015 4:42:47 PM.944] ================================================== [22/06/2015 4:42:47 PM.945] Patched IsDebuggerPresent [22/06/2015 4:42:47 PM.945] Patched low level keyboard hook [22/06/2015 4:42:47 PM.945] Unhooked low level keyboard hook [22/06/2015 4:42:47 PM.945] Waiting for game initialization [22/06/2015 4:42:53 PM.038] Initializing hook [22/06/2015 4:42:53 PM.038] Completing interoperability [22/06/2015 4:42:53 PM.038] Initialization code 1. [22/06/2015 4:42:53 PM.038] Initialization code 2. [22/06/2015 4:42:53 PM.038] Initialization code 3. [22/06/2015 4:42:53 PM.038] Initialization code 4. [22/06/2015 4:42:53 PM.038] Initialization code 5. [22/06/2015 4:42:53 PM.038] Initialization code 6. [22/06/2015 4:42:53 PM.038] Initialization code 7. [22/06/2015 4:42:53 PM.038] Initializing DirectX [22/06/2015 4:42:53 PM.046] Initializing Direct3D [22/06/2015 4:42:53 PM.051] Failed to create D3D11 device for Grand Theft Auto V: 887a0004 [22/06/2015 4:42:53 PM.055] Fall back attempt failed with: 887a0004! [22/06/2015 4:42:53 PM.056] Initialized DirectX [22/06/2015 4:44:05 PM.923] [22/06/2015 4:44:06 PM.001] Console variable 'WarnOnPluginLoad' is false, returning true. [22/06/2015 4:44:06 PM.001] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [22/06/2015 4:44:07 PM.714] UNLOADED: Initializing input system [22/06/2015 4:44:07 PM.722] UNLOADED: Initializing game console [22/06/2015 4:44:07 PM.725] UNLOADED: Initializing forms manager [22/06/2015 4:44:08 PM.420] --------------------------------------------------------------------- [22/06/2015 4:44:08 PM.420] LSPD FIRST RESPONSE [22/06/2015 4:44:08 PM.420] Version 0.1 Beta [22/06/2015 4:44:08 PM.420] A G17 Media Modification [22/06/2015 4:44:08 PM.420] - Developed by LMS & Sam [22/06/2015 4:44:08 PM.420] - Special thanks to Cyan, Lt.Caine, Alexander Blade & MulleDK19 [22/06/2015 4:44:08 PM.421] © Copyright 2015, G17 Media, www.lspdfr.com [22/06/2015 4:44:08 PM.421] --------------------------------------------------------------------- [22/06/2015 4:44:08 PM.421] LSPD First Response: Running LSPD First Response 0.1 Beta [22/06/2015 4:44:08 PM.421] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com [22/06/2015 4:44:09 PM.281] LSPD First Response: We have 1 callouts registered [22/06/2015 4:44:09 PM.282] LSPD First Response: CalloutManager initialized [22/06/2015 4:54:00 PM.425] LSPD First Response: Creating ???????????????????????????????????????? [22/06/2015 4:54:02 PM.285] [22/06/2015 4:54:02 PM.285] ============================== [22/06/2015 4:54:02 PM.285] UNHANDLED EXCEPTION DURING PLUGIN TICK [22/06/2015 4:54:02 PM.285] ------------------------------ [22/06/2015 4:54:02 PM.285] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [22/06/2015 4:54:02 PM.285] ------------------------------ [22/06/2015 4:54:02 PM.285] Exception type: System.TypeInitializationException [22/06/2015 4:54:02 PM.285] Exception message: The type initializer for 'OnscreenWarning' threw an exception. [22/06/2015 4:54:02 PM.285] ------------------------------ [22/06/2015 4:54:02 PM.300] Inner exceptions: [22/06/2015 4:54:02 PM.300] Exception type: System.NullReferenceException [22/06/2015 4:54:02 PM.300] Exception message: Object reference not set to an instance of an object. [22/06/2015 4:54:02 PM.300] ------------------------------ [22/06/2015 4:54:02 PM.300] Stack trace: [22/06/2015 4:54:02 PM.300] at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [22/06/2015 4:54:02 PM.301] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [22/06/2015 4:54:02 PM.301] at Rage.Plugin.Tick() [22/06/2015 4:54:02 PM.301] at Rage.HookManager.Tick() [22/06/2015 4:54:02 PM.301] ============================== [22/06/2015 4:54:02 PM.301] [22/06/2015 4:54:02 PM.301] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [22/06/2015 4:54:02 PM.301] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [22/06/2015 4:54:02 PM.301] at Rage.HookManager.LogException(Exception exception, String title, Object origin) [21/06/2015 1:03:29 PM.296] [21/06/2015 1:03:29 PM.296] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [21/06/2015 1:03:29 PM.296] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [21/06/2015 1:03:29 PM.296] at Rage.HookManager.LogException(Exception exception, String title, Object origin) 4 PM.182] UNHANDLED EXCEPTION DURING PLUGIN TICK [21/06/2015 12:45:04 PM.182] ------------------------------ [21/06/2015 12:45:04 PM.182] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [21/06/2015 12:45:04 PM.182] ------------------------------ [21/06/2015 12:45:04 PM.182] Exception type: System.TypeInitializationException [21/06/2015 12:45:04 PM.182] Exception message: The type initializer for 'OnscreenWarning' threw an exception. [21/06/2015 12:45:04 PM.182] ------------------------------ [21/06/2015 12:45:04 PM.182] Inner exceptions: [21/06/2015 12:45:04 PM.182] Exception type: System.NullReferenceException [21/06/2015 12:45:04 PM.182] Exception message: Object reference not set to an instance of an object. [21/06/2015 12:45:04 PM.182] ------------------------------ [21/06/2015 12:45:04 PM.182] Stack trace: [21/06/2015 12:45:04 PM.183] at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [21/06/2015 12:45:04 PM.183] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [21/06/2015 12:45:04 PM.183] at Rage.Plugin.Tick() [21/06/2015 12:45:04 PM.183] at Rage.HookManager.Tick() [21/06/2015 12:45:04 PM.183] ============================== [21/06/2015 12:45:04 PM.183] [21/06/2015 12:45:04 PM.183] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [21/06/2015 12:45:04 PM.183] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [21/06/2015 12:45:04 PM.183] at Rage.HookManager.LogException(Exception exception, String title, Object origin) [21/06/2015 12:50:35 PM.941] Game is shutting down [21/06/2015 12:52:06 PM.860] Unknown command or variable "lsponse.dll" [21/06/2015 12:52:29 PM.092] Unknown command or variable "onse.dll"
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It happens to be every time.
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could you post a youtube vid?
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at first, the j key does work, but after around 5 mins, it stops
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I was watching, but you stopped your stream so i didnt see... Anyways, i wont be online until later today
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Whats your processor speed?
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Oh
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So just wait a bit then?
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After play LSPDFR for a bit, my police car lights works, but my sirens do not. Is this a LSPDFR glitch?
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I am also not using any other mods. I will post system specifications and log later today.
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:/

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