When I do a car chase. the game will crash. this problem since 0.90d. now i reinstall the game (1.0.0.6) and use lcpdfr 0.90e .but the problems continue. When i wanna pullover a car. if that car escape .The game will crash in few minute . If i call the backup in a car chase ,the game will crash more quickly than no backup.
I am sorry, my English is very poor.
LCPDFRErrorLogging
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'officersdown' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'chases' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[Pursuit] Creating Noose Car
ScriptHook.log(last 5)
[iNFO] (ELS) ToggleLightsSec - car 6148 ecar_seca = 1.
[ERROR] Native function named "SET_CAR_CAN_GO_AGAINST_TRAFFIC" is not available.
[WARN] [EmergencyLightSystem] Thread instance is being deleted while still hooked
[iNFO] [EmergencyLightSystem] Thread killed
[iNFO] Script Hook - Shutdown
ScriptHookDotNet.log
2010-08-02 09:41:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.6.0)
2010-08-02 09:43:02 - Direct3D device created!
2010-08-02 09:43:02 - SEARCHING FOR SCRIPTS...
2010-08-02 09:43:02 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...
2010-08-02 09:43:03 - ...found script 'FirstResponse.Main.EmergencyLights'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.Main.Start'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCMD.Main'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCMD.Functions'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.DeletionList'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.Callouts'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.TextDraw'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.HQ'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Arrest'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Backup'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Carboot'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Chase'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Disarm'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Frisk'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.PullOver'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Actions'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Debug'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Flashlight'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Functions'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Partner'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Start'!
2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Various'!
2010-08-02 09:43:03 - DONE! 23 valid scripts found!
2010-08-02 09:43:03 - STARTING SCRIPTS...
2010-08-02 09:43:03 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Various'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Start'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Chase'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Backup'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Arrest'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.HQ'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.TextDraw'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Callouts'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.DeletionList'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCMD.Main'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Main.Start'!
2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2010-08-02 09:55:34 - Error during Tick in script 'FirstResponse.LCPD.Chase':
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xf88de8d2.WarpCharIntoCar(Int32 , Int32 )
at GTA.Ped.WarpIntoVehicle(Vehicle Vehicle, VehicleSeat Seat)
at FirstResponse.LCPD.Chase.CreateNooseInterceptionTeam()
at FirstResponse.LCPD.Chase.ᜀ(Object A_0, KeyEventArgs A_1)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2010-08-02 09:55:34 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()