Everything posted by Quadnick
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Make pit maneuvers great again
I use stop the ped as well, and have been all through the settings, but I must have missed that option. Thanks for sharing. I hope the devs make a proper fix at some point. I have no idea how this ridiculousness made it past testing, or how it's not been addressed for this long.
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Stop The Ped Extra
I downloaded this, but after going through the files, I won't be using it. There are still a large amount of spelling and grammatical errors. The most common being: "i" consistently not being capitalized when appropriate. Some words at the beginning of a sentence were also lowercase, but this was less frequent. Long, run-on sentences - using commas instead of periods. Missing apostrophes in words like "its", "aint", "dont", "ill", etc... Spaced out punctuation, like "No , the vehicle is clean". Abbreviations, like "ffs", "u", or "thru". "Your" is used in place of "you're" quite often. Especially in the response to the consent to search question. Officer questions having unnecessary capitalization, such as: "Have You Had Any Drugs Today?" Some of which do not end in a question mark. This style of writing is fine for a lot of areas on the internet, but it's very distracting and out of place for a mod that has you role play as a police officer; at least in my opinion. I just wanted to point these out in case you do another proofread. I'll be keeping an eye on this mod for updates. I was especially looking forward to having the consent to search question. Edit: I will say though, to those coming here to check this mod out, if the things I pointed out don't bother you, this will be a good addition to your STP plugin. There are a good amount of realistic questions and answers.
- 16 comments
- 1 review
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Make pit maneuvers great again
I have a workaround for anyone that shares my opinion about this. It was recommended to me over on the 5mods forums. They suggested cranking up my vehicle's handling fMass value. I had to increase it from 1850 all the way up to 15,000, but as you can see, it's enough to override the excessive stability software. You can do this one of two ways; either change it within the handling.meta using Open IV, or by using a really helpful mod called Real Time Handling Editor. I suggest the latter option. You can tweak the handling in-game, save your custom handling as a separate file and load it any time, and use it to replace that vehicle's handling line in the .meta file when you have it where you want it. It's not ideal, since every car has its own varying fMass value, but it's better than nothing. Also, if you're wondering about the truck flipping, it's a script called Hollywood Rollover. I know the rollover looks weird in the video, but that's only because the mod just had an update for the first time in a long time and it just needs a little fixing atm.
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Make pit maneuvers great again
Also, I gotta say, the "too easy to pit" thing doesn't make sense to me. Anyone who's seen one knows it doesn't take much force. I went looking for examples and easily found it described in this video about the dangers of pitting. I just don't understand how the developers could think the current version is acceptable. I sincerely hope they're still working on it, because it is completely unrealistic as of now. Do you know roughly how long the AI has been like this? I've been away from the mod for a while. Is it new? Or have they stuck with it for a long time?
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Make pit maneuvers great again
Yeah, sure enough, without LSPDFR running, the AI is easier to pit. Man, this is just depressing. Do you know if there's a way to modify the code? I'm not looking to redistribute or anything. I just want to improve my own experience.
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Make pit maneuvers great again
Well they sure went on the opposite side of the spectrum with it. I don't know how anyone could think this was better. I should be able to test it as long as I don't load plugins, right? Or is the AI stuck like this as long as LSPDFR is installed?
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Make pit maneuvers great again
I forget when it happened, but I'm pretty sure Rockstar made pit maneuvers damn near impossible after an update a while back. I vaguely remember it being because online players were complaining about getting pitted during races, but I can't be sure. Anyways, here's an example. No matter the speed, the npc cars are freakin glued to the road. You gotta hit them ridiculously hard to break them loose. And I'm using a realistic handling pack and the Inverse Power script in this clip. I know it didn't used to be like this, so my question is, how do we fix it?
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Help me with hotkeys
Thanks for the response. I read all the resources I could before writing my post, including the section about arrests on the wiki here. But holding the same button I used to stop them, which in my case is slash, causes them to walk away, as though I released them. I also don't have the prompt found in the top left of the second picture of this article about stopping and frisking, that says to press E to detain them, even though "KeyHandler.AlwaysDisplayKeyboardKeys" is set to "true" in my lspdfr.ini. My key for stopping peds with STP is on a different key, so they're not conflicting. That was something I thought could be an issue. And STP is working fine, and is what I use to stop peds most the time. I was just hoping for a way to arrest them with a button press instead of going through the menu. It's not a huge deal, just a convenience thing. But it looks like LSPDFR's stop command is the only one that has that feature, if I can get it to work. keys.txt StopThePed.txt
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Help me with hotkeys
I'm trying to figure out to arrest a standing ped after they've been stopped. I've just come back to the mod after a year or so and I can't remember how I used to do it. I have Stop the Ped installed, and can arrest them through the menu, but I'd like to do it with just the press of the button. I could have sworn I held down the same button I used to stop them, which is E by default. Although I changed my key to slash, next to right shift, because my disability forces me to use an odd keyboard layout. Could that be the reason? Or am I just misremembering entirely and you can only force them down at gunpoint? The other one I can't get to work is the hotkey for making a ped kneel or sit. This one I know for sure is a thing. It's just not working for me. I come up behind them when they're cuffed and press slash, but nothing happens. Is it because I stopped them with STP method and not the OG LSPDFR button? I feel like I should mention that my LSPDFR keybinds section in the pause menu is bugged out. It shows the correct keys I've set, but I can't change them from in-game. If I press enter on a key to change it, I get stuck with the box flashing, waiting for me to press an input. But no matter what I press, it's stuck like that and I'm forced to close the game. I'm assuming this is not normal. Finally, I found this steam guide that shows a bunch of shortcuts for things like calling in a helicopter with Ctrl+N, or making yourself unavailable for calls by pressing F7. There's a bunch more too. And while there are plugins mentioned, the whole beginning section seems to be shortcuts for the base mod. This guide was made in 2015. Do any of these still work? I didn't see any of them in the keys.ini file, and had no luck with them in-game. I have attached my keys.ini, along with my stoptheped.ini, just in case it helps.
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Is it possible to increase the odds of suspects fleeing from traffic stops?
I've noticed some variables to it. Such as, if the suspect bails out of their original vehicle and steals another one, that vehicle behaves normally, allowing for easy pit maneuvers. I haven't tested it significantly, so I can't say for sure if it's always like this. I hope it gets ironed out though, whatever it is. And I hope Eddlm decides to update his Hollywood Rollover script around the same time. LSPDFR + realistic handling meta + Hollywood Rollover = good times.
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Is it possible to increase the odds of suspects fleeing from traffic stops?
Not super immersive, no. But it does sound fun. Thanks for the tip. I also thought this only affected the ped interactions, but I think I'll just set fleeing to max for quick testing purposes. Pull people over for a while afterwards and see if it affects the initial traffic stop. It's worth a shot. Thanks.
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Is it possible to increase the odds of suspects fleeing from traffic stops?
I hope I'm posting this in the right place. Anyways, I just got back into LSPDFR after being away from it for quite a while. I was wanting to wait until GTA Online died, but it looks like that'll never happen. There's a few things I've noticed since I started back up again. One of them is that the traffic stops are less risky. I've pulled over close to 100 people, and not one of them has fled; either when I light them up, or after I've pulled them over and started walking to their car. I used to sometimes feel like it happened too often. But now I miss it. I haven't had anyone jump out and try to fight or shoot at me either. I know plugins can have a big effect on these things, so I have included a picture of the plugins I have installed. Also, one of the worst things I've noticed is how rigid the suspect's vehicles are during most pursuits. They are practically glued to the road. I searched the forum for this issue a couple times and some people were saying it's Rockstar's fault. And while I think there is some truth to that, I don't think that's completely accurate. I can pit cars like normal when choosing a victim at random, but during pursuits it's much harder. Even when using the armored Karuma or the Duke o' Death. I'm using Killatomate's Realistic Driving V handling meta as well. I would really appreciate it if someone could help me out on this.
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Suspect/AI vehicles won't spin out.
I searched for this to see if other people were experiencing this issue. I even used a custom realistic handling mod for all vehicles, hoping the reduction in grip would make it better; but it did not. The cars are glued to the road. It's very disappointing.
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2016-17 Chevrolet Impala FBI
On a positive note I hear the Impala was a willing participant so no laws were broken
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2016-17 Chevrolet Impala FBI
I prefer older cars over modern. Like Lundy said they are generic; they all start to blend together with their boring aesthetics. This one, mainly the front end, actually tickled my fancy. I saw an FBI version of it in an episode of The Blacklist and it looked damn good. Here's hoping Forza Horizon 3 releases a model. Oh, and I found this one before requesting here: https://www.gta5-mods.com/vehicles/2015-chevrolet-impala It's not horrible, but it's not LSPDFR quality either.
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2016-17 Chevrolet Impala FBI
It's miles above the previous model in my opinion. Thanks for sharing yours; very constructive.
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2016-17 Chevrolet Impala FBI
Chevy did it right with the 2016-17 Impala. It's a sexy beast that would make a great unmarked FBI replacement. I wish I had the skills to make it myself, but since I don't; this is my request.
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Pressing SHIFT to pull someone over not working
I'm having the same problem. Did you ever figure it out?