Reputation Activity
-
It's damned if you do, damned if you don't. Release a mod early in its progress, and people complain that it doesn't have all the features they expected or that it has bugs. Release updates too often and people complain that you are just trying to get more downloads. Release a mod before it has a lot of variation in the callouts and people complain that it's boring. Wait until a mod is actually polished and release-ready and people complain that you're being greedy. Quite frankly, I'm tired of people who have never contributed a useful or complex mod in their life complaining and acting entitled like this. I will release my mod when I am happy with the level of polish. That's my decision to make. But since people seem to feel the need to attack the legitimacy of having an extended beta, let me share some additional information with you:
I have not yet finished making an automated installer for the DLC that comes with the mod. The installation process is very complex; most of my beta testers have had some sort of issues with the process, and I've had to give support to most of them. If I released the mod to the public now and had 1000s of users, there would be no end of complaints about how difficult it is to install. A limited beta controls the number of people who need to be helped. I don't feel comfortable releasing something with such a convoluted installation process to the public at large, both because it's unfair to users who expect a released mod to work properly, and because I don't have time to support the inevitable numbers of people who wouldn't be able to figure it out. I have released 25 updates to the beta since it started in January. I often release multiple updates in one day, in fast response to issues that beta testers have encountered or as I add new features. That kind of update frequency isn't compatible with a public release. I have methods in place to ensure that beta testers are updating frequently, but with released mods people a) don't like to update once they get a stable setup, and b) often don't notice that a new update is available on the site. Videos show the best parts of a new mod. People don't record the bugs, the hours of frustration trying to get something to install correctly, the features that aren't complete yet, the game crashes, etc. But none of that really matters anyways. I don't owe you or anyone else anything. Those of us who develop mods do so for our own enjoyment and enhancement of the game. Usually we choose to share those mods with others so they too can have that enjoyment, but it's our right to choose what to share, when, and with whom. If a developer feels their mod isn't yet complete enough to release, that's their right. I've noticed that the only people who complain about this are people who have never actually developed anything themselves, and simply expect the community to give them everything now, for free, working perfectly, with free support, etc. Honestly, if we wanted to, we could make all our mods only available to people who buy them. Many modding communities are like that! I'm proud of the collaborative spirit among lspdfr plugin developers, and I'm glad that mods have always been freely available to anyone who wants to enjoy them, once the mod is ready. I've said before, and I'll reaffirm now, Coastal Callouts will be freely available when I feel the mod is ready, because I want you to all be able to enjoy it. Just be patient.
I'd like to get back to the topic of actually discussing the mod that's under development, so if anybody else has any issues with the concept of people getting rewarded by mod authors for choosing to donate to support their work, feel free to send me a PM or post a separate discussion topic elsewhere. But please stop whining about it in my WIP thread. This has gone way too far off-topic, and frankly I have no interest in continuing to belabor the point with people who have no idea how much time and effort it takes to make a good modification.
-
Rhino VanKnorre reacted to Sam in Our Response to Channel 7 NewsChannel 7 News in Australia ran a story regarding LSPDFR yesterday, misrepresenting that LSPDFR and other modifications are used as a simulation for killing police officers. This has since been picked up by other media outlets, as well as the gaming press. Obviously, this simply isn't the case, and you can read our statement regarding this matter below.
-
Announcing the Coastal Callouts Beta!
I am very pleased to finally announce that Coastal Callouts is now in semi-public beta. To kick off the occasion, we have two new LSPDFR episodes from some of my favorite youtubers and fellow LSPDFR developers, @Darkmyre and @Albo1125. Please check out these videos to get a small preview of some of the features of Coastal Callouts! Rest assured this is just the beginning, there are several other callouts already in progress that are available to testers but not quite ready for videos, and many other features and callouts which are in progress and didn't make it into these two episodes.
Development of the mod is still ongoing, and it's not ready for release. In particular, I have yet to start working on an installer for the DLC, and I have numerous important features of the mod that are still incomplete or need significant improvement. However, it is at a point where it is stable enough and easy enough to use that I feel comfortable inviting more people to participate in the beta process. To keep the size of the testing team manageable, I have decided to make the beta available to people who have provided assistance in the development process, and to Parks Benefactors - people who have donated to support my mods. If you helped in the creation of this mod in some way, you should have already received an invitation via PM, and if you have already donated you should have received information about the Parks Benefactor program.
For those who have not yet joined, you can join the Parks Benefactor program at https://parksmods.com/donate/. Please take note that the lowest donation level, "parks supporter," does not include access to unreleased mods like Coastal Callouts, it only includes early access to updates to existing mods like Custom Backup and Better EMS. If you do chose to donate at the Parks Benefactor level or above, you will be granted beta access to all of my modifications, including Coastal Callouts and updates to all of my other plugins. Full details and terms & conditions are available on the web page above. Please make sure to accurately fill out your username on the donation form. After your donation is received, I will contact you via email or private message to invite you to the beta testing discord server, and get you set up to install and test the mod.
In addition to joining the Parks Benefactor program, you can also get access to the Coastal Callouts beta through any of the following:
Purchasing a 3D model that can be used with the Coastal Callouts DLC. Please PM me for information about what models are needed and which ones would be appropriate. Anybody who buys a model we need will get beta access, but you must confirm with me first to make sure somebody else hasn't already bought the model, and that it's suitable for conversion to GTA V. Make a donation of $50 or more to the American Civil Liberties Union, Planned Parenthood, the Electronic Frontier Foundation, or JDRF. Please put PNWParksFan as the person you are donating on behalf of if the form has a place to specify. Then, PM me a screenshot of your donation receipt email, ensuring that the donation date, your email address, and the donation being on behalf of me are shown. If you currently or previously served in the US Coast Guard, and have some experience previously playing LSPDFR (e.g. you know how to install mods and are comfortable with basic LSPDFR gameplay) please send me a PM to be considered for beta participation. I will randomly choose one person who has liked this post by 11:59 PM US Pacific Time on Friday, February 10th to receive free beta access!
Thank you again to everybody who has helped this mod get to this point, and especially to everybody who has already joined the Parks Benefactor program. I am looking forward to getting feedback from this wider audience, and continuing to improve the mod until it's ready for general release!
-
Rhino VanKnorre reacted to CouthInk4 in Check out ELS for V!Although i understand everyone's hype for the mod, I will ask for people to refrain from asking for release dates or teasers. These will be released when the developers feel that they're ready to do so. If anyone has an issue with this then they can PM me and we can discuss it further. However everyone please don't go off topic and respond to people asking for release dates. Keep to the discussion of ELS V. -
Rhino VanKnorre reacted to pledge8236 in Check out ELS for V!Can't someone in the admin team sort this out now? I am like everyone really looking forward to this coming out and the updates posted. I therefore have set alerts to come up to let me know of said updates. My emails however are filled with stupid questions which are asked every few days which frankly do not need to be asked. Unless you have something constructive to now say please say NOTHING.
The progression of this is going very well which is hugely evident from the videos that both Prophet and Albo have been kind enough to post. You constant questions which have no purpose is blighting this topic which therefore means people are having to look further back for updates. It then means i too am putting unnecessary posts which i would rather not be doing. Please keep it to the topic instead of the silly questions and nonsense posts you put on.
To the Mod Team,
Guys I really am loving the progress seen and really look forward to see more in the future and the release when it finally arrives which I like everyone else are more than happy to wait for given the level of work that clearly is been put into this. So for that I thank you all.
-
Rhino VanKnorre reacted to drsn0w in [WIP] Routine Police Work[WIP] Routine Police Work for LSPDFR
After playing hours upon hours of LSPDFR, I realized that, while fun, the callouts that end in a chase and/or shootout get a little boring after you do them 20 or 30 times. I also realized that most of the time, real policing isn't 75% chases... I want more, I like hardcore realism....
Enter Routine Police Work for LSPDFR! This plugin will have callouts that capture the more boring (and often realistic) aspect of police work. Currently I only have two callouts planned, and I've started working on one. I'd like to have many many more, so input from the community would be really appreciated, seeing as I don't actually know that much about the daily life of a police officer.
Planned Callouts
Notify next of kin Supervise city event Reports of vandalism (vehicle, building) Loitering (in progress) Noise complaint Security alarm check Notify next of kin
This one is rather depressing. Someone has died, and it's your duty to go to their home and notify their next of kin of the death of their loved one...
However, sometimes, no one's home. It's up to you to ask around the neighborhood and maybe find out where they work, and go there to bring the sad news.
And, in some rare cases, the family members may have disappeared too... It's up to you to investigate and find them, and bring them to safety if needed........
Supervise city event
There's a festival going on in Los Santos! Who knows what it's for, but everyone is having a great time. It's a big enough festival that a few blocks of a main road are closed off, and it's your responsibility to supervise and make sure the festivities don't get out of hand.
Also watch out for anyone trying to drive past the police barricades into the festival area! Wouldn't want anyone to get hurt now would we?
Sometimes someone may have had a little too much to drink. If they're causing a ruckus, it's up to you to escort them out of the festival area, or call an ambulance if they're really THAT drunk!
Reports of vandalism
Oh no! Someone has smashed up a car or tagged a building. Yeah, the graffiti might look cool, but it's still illegal! Catch the perpetrator and take them back to the station so they can learn their lesson!
Loitering
This is a fairly common occurrence in Los Santos. People are hanging around an area when they're not supposed to be! Stop them, and check to make sure none of them are fugitives! Tell the others to leave the scene or be arrested. Good luck!
Noise complaint
There's a party, or maybe a car radio, that's way too loud and the citizens are complaining. Tell the owner to turn the volume down, and maybe even issue them a citation depending on the laws of YOUR town!
Security alarm check
A local business's alarm is going off. It often goes off, and it's always been a false alarm in the past, but dispatch wants you to go check it out and turn the alarm off. You never know who's hiding behind those dark corners!
Happy policing!
-
SirenMastery
Download:
Siren Control is an upcoming script modification that allows you full control over your sirens. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays!
And yes, in case you missed it, SirenControl will have full support for controllers.
Currently Planned features for initial release:
Change the siren toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between the two secondary sirens. Additional customisable sirens per vehicle model. Allows you to have up to three additional sirens per vehicle model. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per model via an XML file. The vehicles.awc size and length limits are effectively removed while using SirenControl, allowing for greater siren variety. More to come..Stay tuned. Preview Videos:
Check out the Loyalty Rewards Programme.
Becoming a loyalty member also supports me and my work
Until the next update!